A curious heretic from North Riverrun, seeking to follow the whispers of a patron whose whispers speak of a long-lost time. The scion of Tempests, this mercurial warlock can go from a calm day to a raging storm in an eyeblink.
Accursed and inquisitive, this artificer seeks answers, the glory of Thule, and new things to explode. As the scion of Artifice, it is part of his calling not just to explode new things, but to find new and improved ways to explode them.
A convert to the faith of Lucius, following the foray of the first wave of Scions into Sisälläith. This shadowed elf holds lore the party is in dire need of, if they are to survive the hazards of the damned realm. Freed as a thrall from the once-powerful vampire lord, this scion of Liberation hopes to extend possibility to those ground into centuries of oppressions.
A Grimalkin wizard of no small repute, this intelligent feline has been sentenced tasked with the responsibility of herding the party to the plains of Amrana, to try and establish a diplomatic beachhead.
A master of intrigue and the arcane, Hondo has been recruited by his god to keep an eye on the rest of the party, and make sure nobody tries anything too crazy. The scion of Trickery will likely keep everyone guessing.
A would-be paladin who lost his chances through actions taken while possessed, this deadly combatant now seeks to serve his god as the scion of Justice, and bring revenge to the evildoers of Sisälläith.
A foul-mouthed son of D'Aniel, this scion represents the height of the powers of light, in the package of a no-nonsense cleric. Woe unto any undead who cross Pryor's path.
A crippled onetime member of the Herdstribes of the Bovins, this orphan found his way to the Aberrant Wastes, and subsumed in the mysteries of Towerspawned artifacts beneath a master of the Church of Æthyr. The artificer's wondrous walking armor have returned his legs, but the scion of Enigmatics still steps carefully around the artifice of his obsession.