ST1.4
Students use technology resources to conduct research, demonstrate creative and critical thinking, and communicate and work collaboratively.
Students use technology resources to conduct research, demonstrate creative and critical thinking, and communicate and work collaboratively.
Strengths
No longer are the days of students quietly sitting in rows. Students at Lincoln Elementary School know that communication is not possible without purposeful collaboration, now that STEAM has empowered these experiences. When entering classrooms at Lincoln Elementary School, it is typical to see students engaged in rich discussions, collaborating digitally on a Google product they share, or designing and creating a prototype using the engineering design process. This collaboration is not just in the classroom, but it can also be found in our STEAM Lab, Makerspace, and even Physical Education classes.
Fortunately, teachers and students at our school have been using one-to-one devices for years. Throughout diverse levels of professional development and experience, teachers realized that the blended classroom calls for much more creativity. In studying the SAMR Model, teachers wanted to challenge students to use technology in ways to augment, modify, and redefine tasks rather than just use it at the basic level of substitution. This transformation led to new student interests among the school and students and to the creation of clubs. These include a STEAM Club, Building Club, Science Club, Outdoor STEAM Club, and other after school teams that have allowed for creative exploration for students.
With technology at the forefront of learning and the creativity of our students at the heart of it, students are immersed in new learning experiences in Art and Music classes. These classes provide outlets for students to share their creativity. When students visit Art class, they are constantly creating new masterpieces with paint, clay, digital tools, and much more. The art teacher collaborates with teachers to integrate science and/or social studies as well. When it comes to Music class, each student is a part of the Google Classroom in which songs, composing tools, and announcements are shared. The arts are embraced outside of these classrooms as well. Students are taken to competitions to travel and share their gifts. These teachers help students embrace the arts through individual expression, plays, musicals, and art expos.
Weaknesses/Challenges
While we are fortunate enough to have an abundance of technology tools at our fingertips, this also poses a challenge as teachers sometimes find it difficult to select the tool best fits their instructional and classroom needs. In relation, technology can sometimes be used by students and teachers in non-purposeful ways. A weakness is ensuring that teachers are evaluating each tool and it's use based on the SAMR Model so that we are providing tasks that transform technology to the levels of augmentation, modification and redefinition.
Action to Sustain Strengths/Action to Address Weaknesses
In an effort to overcome the challenge of integrating purposeful technology, Lincoln Elementary School will provide all teachers with the opportunity to participate in a 1:1 coaching cycle with our Dynamic Learning Project Coaching Fellow. The scope of these coaching cycles focuses on overcoming teacher-identified challenges with the purposeful and meaningful integration of technology.
To sustain our strengths, teachers will participate in technology focused professional development sessions and professional learning communities that provide insight into how to integrate purposeful technology into everyday instruction. These will include #TeachMeThursday sessions provided by our DLP Coach, embedded professional development and planning during school days, and allotted time during faculty meetings to address technology needs.
The Talladega County Schools Coding Progression was developed by teacher leaders in our district. Elementary students utilize a number of coding solutions including Code.org, Scratch Jr., Kodable, BeeBots, and Spheros to engage in computational thinking and Computer Programming practice.
Students across LES participated in the Level Up Village (LUV) Global Web Designers project and Global Scientist in 2017-2018. Throughout this 4 month project, 4th graders collaborated and communicated with their peers in Egypt to design a website that brings awareness to the world on the topic of climate change. Students created their site using Weebly that allowed Egyptian students to edit and add information. In 3rd grade, students participated in Global Inventors by collaborating with a global partner that often lacks reliable access to electricity. Together with their global partner, they designed and built solar-powered flashlights by harnessing the power of 3D printing and renewable energy technology.
Through this initiative, students were made aware of the difficulties their peers in other parts of the world face and how they could collaborate with them to come up with solutions for real-world problems across the globe.
In this PBL project, students created a KWL and a need to know list on how to answer the driving question. They began researching and recording their information in their PBL notebooks. The students created a Board Builder in Discovery Education on worms and a worm mascot on Chatterpix. The students learned how to set up a worm bin with foods that can be turned into castings, how to make vermicomposting tea, and ways to harvest the natural fertilizer. The students created a presentation of their choice to convince parents, community members, and others students to vermicompost.
Fifth grade students are fully responsible for a school-wide talent show each spring. Their tasks include designing flyers to advertise the event, securing judges, narrowing the talent by judging try-outs, determining scoring rubrics for judges, selling tickets, and serving as ushers for the hundreds of attendees. Throughout this project implementation students apply the seven habits and STEAM Literacy skills to help them evaluate differing viewpoints and to work together to make decisions to accomplish their common goal of producing a successful talent show. The money earned from the event has been used to purchase two birdbath fountains for the school courtyard, host a school-wide dance, and to make a donation to the family of an L.E.S. student who is battling cancer. This year, students voted to use the proceeds for the purchase of "FatHeads" that will represent the culture of our school.
For about 230 students in Talladega County Schools over the last year, the bus ride home is an opportunity to get a head start on homework, projects and interest, which can rely heavily on technology. Thanks to Internet superpower Google and its “Rolling Study Halls,” our students are now able complete work on the commute between school and home.
Last year, Google brought the program to six of the longest bus routes in Talladega County, where students can spend from 45 minutes to more than an hour before they arrive home. Those buses are equipped with a WiFi device and a teacher on-board who can assist with work. The laptops are also restricted to prevent students from just surfing the Internet.
At LES, bus 10-02 is equipped with a teacher, a snack from the lunchroom and WiFi access to expand student accessibility on their ride home.