Level Up Learning
with Support IT Education PLD
with Support IT Education PLD
Does your STEAM programme include coding?
Are your students digital creators... or digital consumers?
"Coding is important to STEM education because it's the language of technology and a fundamental tool for applying scientific, mathematical, and engineering principles to solve real-world problems. It bridges the gap between theory and practice, allowing students to create, innovate, and analyze in ways that were not previously possible." - Department of Computer Science, Rice University.
"Coding is a superpower for student creativity and engagement"
"Coding is a superpower for student creativity and engagement" is strongly supported within the context of New Zealand Primary Education. The inclusion of Digital Technologies and Hangarau Matihiko (DT & HM) in The New Zealand Curriculum (NZC) mandates a shift from students being passive consumers of digital technology to active creators and innovators. Coding, particularly through visual and "unplugged" methods, provides the perfect, versatile medium for primary-aged ākonga (learners) to develop core competencies: fostering creative expression, cultivating resilient problem-solving skills, and driving engagement through ownership and purpose.
Pepeha Project - using code to create engaging blended learning within the context of Pepeha.
Coding is transferable across platforms. Eg. From coding in Scratch, to SPIKE coding Lego controlers, to coding with MakeCode in Minecraft. It's an easy transition. Block based coding is a great place to learn the fundamental logic and thinking behind coding before moving to a more complex text based langauage such as Python or JavaScript.
Support IT Education
The Professional Learning and Development division of Support IT Ltd, formerly a Ministry of Education PLD Provider. We support schools to get the most out of their digital learning and technology.
James Robson is the lead facilitator and educational manager. He is dedicated to transforming how we approach digital education. He is also a practicing teacher and leads digital learning at his school on Auckland's North Shore. James is passionate about STEAM and specialises in digital technologies, with years of experience in coding, physical computing, and robotics. He uses a learning through play and project-based learning approach, driven by the belief that digital education should be engaging, empowering, and transformative for everyone involved. More About Me
Scratch Programming Fundamentals - Building computational thinking skills through visual programming.
Google Classroom Integration - Seamless workflow and rubric-based assessment.
Principles of Game Design - Developing engaging first game projects.
Creative Design Skills - Creating custom sprites using Google Draw.
Resource Development - Learn how to create engaging, age-appropriate resources to support student learning.
AI-Enhanced Planning – Leveraging Google Gemini AI and other tools.
New Technologies
Engaging Strategies
Resources made for NZ schools.
Tools for Learning