The content you see here has been made in the 3D modeling software "Blender" and has been made from ( May of 2024 ) to now.
The current time of recording this is ( January 15th 2026 )
Starting off with the modeling section, this showcases my experience creating various different props, environments, characters and more.
Making these props was very interesting to me, being able to try different methods to make an object as quite fun, trying my best to keep the poly count at the lowest point it could be while still holding the proper shape of the object.
If you look here, you'll find my work in making various different environments with Blender. Making these served as great practice with camera angles and lighting, but also trying to keep the models as optimized as possible.
Showcased below are a few character models i have made outside the class.
Making this short sequence was quite interesting, Experimenting with the weight influence can lead to some really fluid movements as showcased here! Creating this really got me thinking on what else this could be used for.
Here are some of the animations i have made during my time outside of the class.
This animation was made during an on point day in my 4th period, with all my work complete in the class i used the time to create this short little animation to test my skills with the squash & stretch effects.
This short little animation was a test used to see how the lattice modifier works and it's use in cartoonish deforming effects within a 3D space.
The GIF above shows a short little test using cartoonish smears, This process took a full hour and twenty five minutes to complete.
This is an example of making liquid waves using the dynamic canvas on a mesh plane, I plan to experiment more with this feature in the future.
Above is my first successful attempt at a run cycle, While not perfect i still enjoyed making it and i hope to gain more practice with this later down the line.
This animation was an idea i had that was used to test how liquid simulation works, I'd say i am happy with how the end result turned out.
Here are some other miscellaneous things i have made over time.
Thank you for checking out this page and having a look inside my journey into the 3D Animation field, and although it's only beginning I hope to see my skills improve along the years as I learn and grow. If you want to see more of my work, have a peek at the links listed below, maybe you'll find something that interests you!