What was your original idea? Did it change as you worked?
If I'm being perfectly honest I didn't have an original idea did just kind of made it as i went along game plan
Which parts were most fun or most difficult to create?
I really liked hiding the gems. However I did not like trying to make collisions as I found it hard to find the right shape and size for the object
What tools or techniques were most useful?
for me i believe it was the animation tool, as it helped my environment feel more alive.
What are you most proud of?
my secret gem places. I really liked hiding them and I think they will be engaging to find
What would you improve with more time?
adding way more gems and coins and maybe making the animations more smooth.
Concept Statement
How the level fits into the existing game
The way this level fits into the game is it is where the final boss of the level resides and is place full of gaint machenery that helps power his magic.
Game Elements Breakdown
Identify mechanics, objectives, challenges
The level mainly involves more enemy mechanics as we'll see a red light green light boss, a weeping angle-like boss, and a big bad final boss of the game and the player will successfully have to defeat them all.
Ethics & Rating Justification
ESRB-style rating and explanation (1.03)
Teen
I mainly picked the teen rating because slight adult themes, and mild violence.