PBM 1
modeling process
making it wasn't too hard, I started out with the torso extruded to make the arms than I made the legs, hands and face. and used a hose primitive to finish, counting to 1,416 faces. I also didn't really face any challenges during the modeling.
edged faces
pbm2
modeling process :
I ran into a few problems with this assignment because the uvw map wasn ´ t working. this was because i accidentally extruded the arms from the first assignment and instead used the material id map to assign different materials manually. but after that issue i started with the body and finished with the head.
pbm3
modeling process : I started with making the crystals which from left to right were jade, bismuth, and what started as amethyst but later turned into smoky quartz
first the bismuth witched I duplicated it and made it smaller to subtract with Boolean to give it an opening that the character could fit into. I changed some aspects of the material waking it slightly transparent and a bit more reflective. then i made smoky quartz by extruding pyramids. and then made jade by extruding a sphere. i then added lights, walls, then my character. (i even added some mesh lights to the smoky quartz.)
(i misheard the instructions that every pbm had to be based off the last one which is also the reason that i didn't turn the 2d pbm until later so.......this takes place in the same universe as the last. 👍)
pbm4
modeling process :
I decided to make a small animation with a satellite waving from space. in this assignment and how i did this is by starting out with the body of the satellite, the head, the arms, and made the earth and other planets near it.
pbm5
modeling process:
i started making the back of the satellite, the head, arm, hand, and panels. I did making the planet and terrestrial planets. with the sun (that I now realized are way to close to the earth.... I put material on earth, and moon but decided to leave at just those.
to be honest as my time as an 3d artist I like simplistic look that incorporates realism with a sense of a ¨ tiny bit off ¨ i even sometimes go for a unnatural type oddity that some artist... also probably do, like for example my flower.
i also like lighting in my scene and know its importance like for another example my crystal scene.
though to be honest I still feel like a don´t really know where my style is heading. I don´t do too much 3d art but what i do if i have the time. is put passion into my work. (i still do put passion in my assignments).
while I don´t do that much 3d art I do like going on procreate (a 2d art platform where i do animations). even without tutorials I manage to find new tools that help me with my art style like (in a nice real Segway) with 3ds max.
I find way to modify models that are out of the box and fit my style. I´m not so good at texturing using UVW map but I´m still learning it. even if it´s at a slightly lower pace...
I also sometimes misunderstand a few directions but what i do think is the right option I follow to a tee .