I built a world with a lot of platforms and coins, so it will be interesting to people who like platformers and collecting coins. It is interesting because it has a lot of detail, so it should be appreciated by people who love details.
I built a world with a lot of platforms and coins, so it will be interesting to people who like platformers and collecting coins. It is interesting because it has a lot of detail, so it should be appreciated by people who love details. My original idea was to have the player cross floating islands to get to the destination, as well as using power ups to help with traversal. As I went, I added moving islands, as well as coins. The part that was most fun to create was the coins, since even though they were easy, they added a lot of detail to the game. The part that was most difficult was the HUD, since I had to manage a lot of code that I had little experience with.
The tools that were most useful were the Move, Rotate, and Scale tools, since they helped position my objects and gave the level more polish. The part I was most proud of was the HUD. This is because it was the hardest part of the game to make, so it felt great when I was finally done with it. While there is not a lot I would change with about the level, what I would do is add flowers and pebbles to the islands I made. This is because the islands I made did not have the flowers and pebbles already on them, and having them on there would make the level feel more alive.