Deliverance Witches' Heritage (Adventure)
Play as Iona the young witch and go to the rescue of your fellow witches captured by the Inquisition! Learn new spells and solve puzzles on different islands without getting caught by the veil...
What I learnt
Creating from scrath a swarm system (the "veil")
Creating complex Niagara systems
Manipulating Niagara systems through Blueprints
Adding camera post process effects
Lie Breaker (Infiltration)
An infiltration game from a student game jam where you have to complete as many tasks as possible in a defined amount of time. The less you'll get spotted, the more you'll score !
What I learnt
Coding objectives
Coding abilities that have effects related to enemies and their behavior
Coding a real-time updated mini-map
Solastra (Platformer)
An adventure game where you play a character who has abilities given by the light, in calm and refreshing desertic environments !
What I learnt
Creating interactions player-objects
Managing checkpoints, deaths and respawns
Implementing audio manager
Soaked or Banned (Sokoban)
A brand new Sokoban game where you control two characters which have their own playing area but sometimes need to help each other along the way ! Do think twice about how you'll proceed !
What I learnt
Managing a grid based movement considering obstacles in next movement
Adapting movement possibilities according to character currently controlled
Creating a tips system using a .csv file
Implementing results effects according to level's ending
Pirate Attack (Survival Tower Defense)
A Survival Tower Defense where you alternate between exploring various islands at night and defending your base during the day.
What I learnt
Coding structures with variable behaviors (shooting, slowing enemies, burning enemies, exploding...) and detection system
Tutorial system with step by step objectives, adaptive map and UI instructions + dialogue boxes
Voodoom (Card Game)
A mobile rogue like card game where you build your magic deck and face enemies through the dungeon ! Use various combination of up to 3 cards and trigger their special effects to beat the game !
What I learnt
Creating a Unity tool to easily create new cards without coding
Managing deck's functionalities (shuffle, draw, fill hand...)
Managing modifications of many parameters in the game through the acquisition of artifacts
Vouroum (One Button Game)
A racing one button game where you'll need to learn how to manage your drifts to beat your friends while trying to avoid the few objects that they might use against you !
What I learnt
Managing perspective of independent similar objects depending on conditions in a top-down 2D game
Creating abilities affecting multiple players
Creating a multiplayer game
Brother's Army Super Shooter (SHMUP)
A Shoot'em Up in a childish and colorful world where you have the ability to manipulate portals that can redirect shots ! Use it smartly to get through the level and beat, once and for all, your elder brother !
What I learnt
Creating a boss with multiple phases, weaknesses, scripted patterns
Creating an infinitely scrolling level with parallax
Coding power-ups for the player
Coding a teleportation ability affecting only specific types of objects