Function: Kahoot! is a game-based learning platform.
Usage in the Classroom: Teachers can create interesting and competitive quizzes, surveys, and polls using Kahoot! to engage students. Before exams, it's frequently utilized to review material, introduce new subjects, or reinforce what has been learned. On their devices, students can use a code that the teacher has issued to join a game and respond to questions in real time.
Function: Seesaw is a student-driven digital portfolio.
Usage in the Classroom: Learners can exhibit and record their learning with Seesaw. As students upload images, videos, drawings, text, PDFs, and links, teachers can make assignments and give feedback. Together with keeping parents updated on their child's development, it encourages student cooperation.
Function: Google Classroom is a learning management system (LMS).
Usage in the Classroom: Google Classroom allows teachers to create, assign, and mark assignments digitally. It is compatible with Google Docs, Sheets, and Slides, among other Google products. Assignments, work submission, feedback, and peer and instructor communication are all accessible to students.
Function: Quizlet is a study aid that provides learning tools for students.
Usage in the Classroom: With the use of games, flashcards, and other study aids, Quizlet assists students in learning a variety of subjects. With interactive modes like Quizlet Live, which promotes teamwork and reinforces learning via play, teachers can build their own study sets or select from millions of pre-existing ones.
Function: Edmodo is a social learning network.
Usage in the Classroom: Edmodo facilitates communication between educators, learners, and guardians. Instructors can use it to post homework, make tests, and start conversations. In addition to participating in class discussions and submitting homework, students can access instructional resources. Additionally, Edmodo enables parents to monitor their child's development and remain informed about classroom activities.