DoDEA community schools prides itself on the intentional integration of content areas supporting STEAM (Science, Technology, Engineering, Arts, Agriculture, and Math). STEAM Awareness is a DoDEA-wide initiative to facilitate hands-on learning aligned to academic areas of national import, particularly in the areas of engineering and mathematics. A secondary goal is to boost awareness and enthusiasm for STEAM academic disciplines among traditionally underrepresented populations such as minority and female students. By exposing students at an early age to the exciting STEAM career opportunities available to aspiring engineers, scientists, mathematicians, inventors, creative professionals, food professionals and researchers, events such as STEAM Night will foster excitement in these career areas.
Common Core State Standards (CCSS):
☐ Math: Activities incorporate grade-level appropriate problem-solving, reasoning, and modeling
☐ ELA: Students engage in reading informational texts, writing reflections, and presenting findings
Next Generation Science Standards (NGSS):
☐ Activities include hands-on inquiry, engineering design process, and scientific reasoning.
National Core Arts Standards (NCAS):
☐ Students explore creativity through visual arts, music, or performance integrated with STEAM themes.
Career Readiness:
☐ Activities promote collaboration, communication, critical thinking, and creativity
☐ Activities are hands-on, inquiry-based, and age-appropriate.
☐ Students are actively involved in exploring, designing, building, or experimenting.
☐ Opportunities for student choice and voice are embedded (e.g., choosing materials, designing solutions).
☐ Each activity connects at least three STEAM domains (e.g., Science + Art + Math).
☐ Real-world problems or themes are used to connect disciplines meaningfully (e.g., building a sustainable garden = Agriculture + Engineering + Math).
☐ Students work in teams or pairs to solve problems or complete projects.
☐ Students present or share their work with peers, teachers, or families.
☐ Use of academic vocabulary and reflective discussion is encouraged.
☐ Students are encouraged to design original solutions or express ideas creatively.
☐ Activities include open-ended challenges with multiple possible outcomes.
☐ Use of arts and design thinking to enhance understanding and engagement.
Students reflect on:
☐ What they learned
☐ What challenges they faced
☐ How they solved problems
☐ Understanding of concepts
☐ Collaboration and communication
☐ Creativity and effort
☐ Activities include career spotlights or guest speakers (e.g., engineers, military, artists, farmers).
☐ Students explore how STEAM skills are used in real jobs.
☐ Career posters, videos, or role-play stations are used to introduce STEAM careers.