Starting
Starting
The first thing that we made in 3D modeling were cubes in Sketchup. To start 3D modeling we needed practice, so that's why we started by doing basic cubes with specific measurements. We used the push and pull, and the line tools to make them. After I finished doing the cubes I stacked them on top of one another from the biggest to the smallest with Casey at the top as shown in the picture to the left.
Simple House Project
Before
During
After learning how to use the tools we started with our first project, which was the 3D house shown at the top. This house had specific measurements as well as the first cubes we made. I made this house in Sketchup. At the top left you can see the house without color, and at the top right you can see it with color. When I was coloring it, it was confusing because if you just clicked on the window it would color the reverse faces too, so I had to double click on it to paint it, but besides that everything was easy, and fun.
After
At this point, it used to only have color but then I putted images that look like materials. I looked for an image that looked like a roof and choose the best one for the top of my house. Same with the outside walls of the house, I looked up bricks and choose the one that I liked the most. The door, windows, and door knob didn't have any materials they were just color. The bottom picture on the left shows a close up of the house to show details like the door knob and how some parts of the windows and door are more pushed out that others.
After getting everything ready in Sketchup so that I could get my model to Blender, for a more realistic look, I exported it to a format that Blender could use, the Collada.DAE format, and exported it, and I took this video for my portfolio. Before doing this video I first did one shorter, which was 3 seconds long, so then I extended the length to 300 frames, and had the house rotate once and then it rotated back to its original position making a perfect loop.
Modern Art Sculpture Project
Before
After finishing with our first project, we started doing our second one. We started by doing a shape for the base and pulling it up. Then we did random lines in it and started pushing and pulling them. To see if the faces were reversed,-which we didn't want- we changed the reversed color of the faces to a vibrant one that we could distinguish.
In the Process
After I finished with my model I painted it. Before starting to paint them we made a second copy just in case something happened, because we didn't want the original copy to get messed up. After finishing painting it like I wanted to, I exported it to a format that Blender could use, the Collada.DAE format.
After
After we finished coloring it in Sketchup, we exported them into Blender for a more realistic look. As you can probably see, this pictures looks less cartoony than the ones from Sketchup. You could see some shades and the colors also changed, they went from being really vibrant to a ones that are a little more dark. The picture at the left shows my model from the top, and the right shows it from the side.
After finishing with my model in Sketchup, I keyframed the camera so that it moved. We are not supposed to move the model, just the camera. After keyframing the camera I rendered it added it to my google drive and updated it here. This video is different from the house one because at the end it doesn't loop perfectly, it just shows you the top instead of the side.
Extras
This was my second Sculpture, I was too busy doing my main one that I only got time to make it but not color it or get it into Blender. This one was really fun to do. I first did the base and pulled it up, then I did the star shape and started dividing it into a lot of different forms, pulling and pushing of it. I started doing this one when I already had the other one in Blender so I had to use that one as my main one or else I would fall behind. If would've have done this one first it would most likely be my main one, but I didn't so its not.