Abstract

SES/ECE


Augmented Reality Modeling System (A.R.M.S)

A.R.M.S.


Abstract

Although augmented reality is an incredible achievement, there is a divide in technology which renders it all but unusable to consumers. Either glasses come in the form of low performance, text or simple image based, and limited modularity, or they come as high latency, expensive, all inclusive headsets. The market of augmented reality typically is geared either towards the gaming and entertainment or engineering and design industries, but they both suffer from either the minimal performance or high cost and latency. With A.R.M.S. consumers can use hardware based hand tracking, lightweight software, and a standalone onboard processor to configure their low cost headset to any focus desired. This allows one headset not only to serve a single focus, but to be repeatedly used for any focus. This will minimize the waste produced in prototyping labs, it will eliminate the need to carry physical objects to showings, and the open source nature will progress the sophistication of augmented reality rapidly. 


Member(s)

Jonathan Amir

Sebastian LoPiano

Tyler Reinert

Advisor(s)

Professor Robert Pastore


Tags (optional)

Augmented Reality