Function InitTimersLED(Priority):
- Assign MyPriority to the given Priority.
- Create an ES_INIT event.
- Post the ES_INIT event to this service's queue.
- Return true if the event is successfully posted, otherwise return false.
Function PostTimersLED(Event):
- Post the given event to this service's queue.
- Return the result of the post operation (true/false).
Function RunTimersLED(Event):
- Initialize a default ReturnEvent with EventType = ES_NO_EVENT.
**Event Handling:**
1. **Event: `ES_INIT`**
- Perform any initialization tasks if required (empty in the provided code).
2. **Event: `ES_TIMEOUT`**
- Increment LEDTimerCounter.
- Log the current LEDTimerCounter value for debugging.
- If LEDTimerCounter is even:
1. Update SPI2BUF with a shifted LED pattern (`0b00111111 >> (LEDTimerCounter / 2)`).
2. Pulse LATB9 pin twice with a delay loop for LED latching.
- Restart the LED_TIMER with a 5-second duration.
- If LEDTimerCounter reaches 12:
1. Stop the LED_TIMER.
2. Log "Timer Stop" to indicate the timer has stopped.
- If LEDTimerCounter reaches 10:
1. Create and post a GAME_OVER event to the GameFSM.
2. Log that the GAME_OVER event has been posted.
- If LEDTimerCounter reaches 15:
1. Create and post an IDLING event to the GameFSM.
2. Log that the IDLING event has been posted.
3. **Event: `GAME_START`**
- Initialize the LED_TIMER with a 5-second duration.
4. **Default:**
- Do nothing for other events.
- Return ReturnEvent.