/****************************************************************************
Module
    ES_Configure.h
Description
    This file contains macro definitions that are edited by the user to
    adapt the Events and Services framework to a particular application.
Notes
History
When      Who   What/Why
-------------- --- Â Â --------
12/19/16 20:19 jec   removed EVENT_CHECK_HEADER definition. This goes with
                        the V2.3 move to a single wrapper for event checking
                        headers
 10/11/15 18:00 jec   added new event type ES_SHORT_TIMEOUT
 10/21/13 20:54 jec   lots of added entries to bring the number of timers
                        and services up to 16 each
08/06/13 14:10 jec   removed PostKeyFunc stuff since we are moving that
                        functionality out of the framework and putting it
                        explicitly into the event checking functions
01/15/12 10:03 jec   started coding
*****************************************************************************/
#ifndef ES_CONFIGURE_H
#define ES_CONFIGURE_H
/****************************************************************************/
// The maximum number of services sets an upper bound on the number of
// services that the framework will handle. Reasonable values are 8 and 16
// corresponding to an 8-bit(uint8_t) and 16-bit(uint16_t) Ready variable size
#define MAX_NUM_SERVICES 16
/****************************************************************************/
// This macro determines that nuber of services that are *actually* used in
// a particular application. It will vary in value from 1 to MAX_NUM_SERVICES
#define NUM_SERVICES 7
/****************************************************************************/
// These are the definitions for Service 0, the lowest priority service.
// Every Events and Services application must have a Service 0. Further
// services are added in numeric sequence (1,2,3,...) with increasing
// priorities
// the header file with the public function prototypes
#define SERV_0_HEADER "GameFSM.h"
// the name of the Init function
#define SERV_0_INIT InitGameFSM
// the name of the run function
#define SERV_0_RUN RunGameFSM
// How big should this services Queue be?
#define SERV_0_QUEUE_SIZE 5
/****************************************************************************/
// The following sections are used to define the parameters for each of the
// services. You only need to fill out as many as the number of services
// defined by NUM_SERVICES
/****************************************************************************/
// These are the definitions for Service 1
#if NUM_SERVICES > 1
// the header file with the public function prototypes
#define SERV_1_HEADER "ButtonModule.h"
// the name of the Init function
#define SERV_1_INIT InitButtonModule
// the name of the run function
#define SERV_1_RUN RunButtonModule
// How big should this services Queue be?
#define SERV_1_QUEUE_SIZE 3
#endif
/****************************************************************************/
// These are the definitions for Service 2
#if NUM_SERVICES > 2
// the header file with the public function prototypes
#define SERV_2_HEADER "LEDService.h"
// the name of the Init function
#define SERV_2_INIT InitLEDService
// the name of the run function
#define SERV_2_RUN RunLEDService
// How big should this services Queue be?
#define SERV_2_QUEUE_SIZE 3
#endif
/****************************************************************************/
// These are the definitions for Service 3
#if NUM_SERVICES > 3
// the header file with the public function prototypes
#define SERV_3_HEADER "PrintService.h"
// the name of the Init function
#define SERV_3_INIT InitPrintService
// the name of the run function
#define SERV_3_RUN RunPrintService
// How big should this services Queue be?
#define SERV_3_QUEUE_SIZE 3
#endif
/****************************************************************************/
// These are the definitions for Service 4
#if NUM_SERVICES > 4
// the header file with the public function prototypes
#define SERV_4_HEADER "GenerateSequenceService.h"
// the name of the Init function
#define SERV_4_INIT InitGenSeqService
// the name of the run function
#define SERV_4_RUN RunGenSeqService
// How big should this services Queue be?
#define SERV_4_QUEUE_SIZE 3
#endif
/****************************************************************************/
// These are the definitions for Service 5
#if NUM_SERVICES > 5
// the header file with the public function prototypes
#define SERV_5_HEADER "RecInputService.h"
// the name of the Init function
#define SERV_5_INIT InitRecInputService
// the name of the run function
#define SERV_5_RUN RunRecInputService
// How big should this services Queue be?
#define SERV_5_QUEUE_SIZE 3
#endif
/****************************************************************************/
// These are the definitions for Service 6
#if NUM_SERVICES > 6
// the header file with the public function prototypes
#define SERV_6_HEADER "TimersLED.h"
// the name of the Init function
#define SERV_6_INIT InitTimersLED
// the name of the run function
#define SERV_6_RUN RunTimersLED
// How big should this services Queue be?
#define SERV_6_QUEUE_SIZE 3
#endif
/****************************************************************************/
// These are the definitions for Service 7
#if NUM_SERVICES > 7
// the header file with the public function prototypes
#define SERV_7_HEADER "LEDShiftService.h"
// the name of the Init function
#define SERV_7_INIT InitLEDShiftService
// the name of the run function
#define SERV_7_RUN RunLEDShiftService
// How big should this services Queue be?
#define SERV_7_QUEUE_SIZE 3
#endif
/****************************************************************************/
// These are the definitions for Service 8
#if NUM_SERVICES > 8
// the header file with the public function prototypes
#define SERV_8_HEADER "TestHarnessService8.h"
// the name of the Init function
#define SERV_8_INIT InitTestHarnessService8
// the name of the run function
#define SERV_8_RUN RunTestHarnessService8
// How big should this services Queue be?
#define SERV_8_QUEUE_SIZE 3
#endif
/****************************************************************************/
// These are the definitions for Service 9
#if NUM_SERVICES > 9
// the header file with the public function prototypes
#define SERV_9_HEADER "TestHarnessService9.h"
// the name of the Init function
#define SERV_9_INIT InitTestHarnessService9
// the name of the run function
#define SERV_9_RUN RunTestHarnessService9
// How big should this services Queue be?
#define SERV_9_QUEUE_SIZE 3
#endif
/****************************************************************************/
// These are the definitions for Service 10
#if NUM_SERVICES > 10
// the header file with the public function prototypes
#define SERV_10_HEADER "TestHarnessService10.h"
// the name of the Init function
#define SERV_10_INIT InitTestHarnessService10
// the name of the run function
#define SERV_10_RUN RunTestHarnessService10
// How big should this services Queue be?
#define SERV_10_QUEUE_SIZE 3
#endif
/****************************************************************************/
// These are the definitions for Service 11
#if NUM_SERVICES > 11
// the header file with the public function prototypes
#define SERV_11_HEADER "TestHarnessService11.h"
// the name of the Init function
#define SERV_11_INIT InitTestHarnessService11
// the name of the run function
#define SERV_11_RUN RunTestHarnessService11
// How big should this services Queue be?
#define SERV_11_QUEUE_SIZE 3
#endif
/****************************************************************************/
// These are the definitions for Service 12
#if NUM_SERVICES > 12
// the header file with the public function prototypes
#define SERV_12_HEADER "TestHarnessService12.h"
// the name of the Init function
#define SERV_12_INIT InitTestHarnessService12
// the name of the run function
#define SERV_12_RUN RunTestHarnessService12
// How big should this services Queue be?
#define SERV_12_QUEUE_SIZE 3
#endif
/****************************************************************************/
// These are the definitions for Service 13
#if NUM_SERVICES > 13
// the header file with the public function prototypes
#define SERV_13_HEADER "TestHarnessService13.h"
// the name of the Init function
#define SERV_13_INIT InitTestHarnessService13
// the name of the run function
#define SERV_13_RUN RunTestHarnessService13
// How big should this services Queue be?
#define SERV_13_QUEUE_SIZE 3
#endif
/****************************************************************************/
// These are the definitions for Service 14
#if NUM_SERVICES > 14
// the header file with the public function prototypes
#define SERV_14_HEADER "TestHarnessService14.h"
// the name of the Init function
#define SERV_14_INIT InitTestHarnessService14
// the name of the run function
#define SERV_14_RUN RunTestHarnessService14
// How big should this services Queue be?
#define SERV_14_QUEUE_SIZE 3
#endif
/****************************************************************************/
// These are the definitions for Service 15
#if NUM_SERVICES > 15
// the header file with the public function prototypes
#define SERV_15_HEADER "TestHarnessService15.h"
// the name of the Init function
#define SERV_15_INIT InitTestHarnessService15
// the name of the run function
#define SERV_15_RUN RunTestHarnessService15
// How big should this services Queue be?
#define SERV_15_QUEUE_SIZE 3
#endif
/****************************************************************************/
// Name/define the events of interest
// Universal events occupy the lowest entries, followed by user-defined events
typedef enum
{
 ES_NO_EVENT = 0,
 ES_ERROR,         /* used to indicate an error from the service */
 ES_INIT,         /* used to transition from initial pseudo-state */
 ES_TIMEOUT,        /* signals that the timer has expired */
 ES_SHORT_TIMEOUT,     /* signals that a short timer has expired */
 /* User-defined events start here */
  //Idle Events
 IDLING,
 COIN_INSERT,
       Â
 //OutputSeq Events
 GAME_START,
 PLAY_SEQUENCE,    Â
 EXPECTED_SEQUENCE,Â
       Â
 //WaitingForInput Events
 WAITING_INPUT,
 RECORD_INPUT,
 CORRECT_SEQUENCE,
 INCORRECT_SEQUENCE,
 END_GAME,
       Â
 //Button Events
 BUTTON_DOWN,
 BUTTON_UP,
 BUTTON_PRESSED,
       Â
 //Joystick Events
 JOYSTICK_UP,
 JOYSTICK_DOWN,
 JOYSTICK_LEFT,
 JOYSTICK_RIGHT,
       Â
 //LED Events
 ES_PRINT,
 ES_UPDATING,
 ES_WAITING,
 ES_MESSAGE,
 ES_DISPLAY_SCORE,
 ES_UPDATING_SCORE,
 ES_INSERT2,
 ES_INSERT1,
 ES_CONGRATS,
 ES_DEFEAT,
 //Reset
 GAME_OVER,
       Â
       Â
 ES_NEW_KEY,        /* signals a new key received from terminal */
 ES_LOCK,
 ES_UNLOCK
}ES_EventType_t;
/****************************************************************************/
// These are the definitions for the Distribution lists. Each definition
// should be a comma separated list of post functions to indicate which
// services are on that distribution list.
#define NUM_DIST_LISTS 0
#if NUM_DIST_LISTS > 0
#define DIST_LIST0 PostTestHarnessService0, PostTestHarnessService0
#endif
#if NUM_DIST_LISTS > 1
#define DIST_LIST1 PostTestHarnessService1, PostTestHarnessService1
#endif
#if NUM_DIST_LISTS > 2
#define DIST_LIST2 PostTemplateFSM
#endif
#if NUM_DIST_LISTS > 3
#define DIST_LIST3 PostTemplateFSM
#endif
#if NUM_DIST_LISTS > 4
#define DIST_LIST4 PostTemplateFSM
#endif
#if NUM_DIST_LISTS > 5
#define DIST_LIST5 PostTemplateFSM
#endif
#if NUM_DIST_LISTS > 6
#define DIST_LIST6 PostTemplateFSM
#endif
#if NUM_DIST_LISTS > 7
#define DIST_LIST7 PostTemplateFSM
#endif
/****************************************************************************/
// This is the list of event checking functions
#define EVENT_CHECK_LIST Check4Keystroke, Check4Coin,Check4Button, CheckJoystickEvents
/****************************************************************************/
// These are the definitions for the post functions to be executed when the
// corresponding timer expires. All 16 must be defined. If you are not using
// a timer, then you should use TIMER_UNUSED
// Unlike services, any combination of timers may be used and there is no
// priority in servicing them
#define TIMER_UNUSED ((pPostFunc)0)
#define TIMER0_RESP_FUNC TIMER_UNUSED
#define TIMER1_RESP_FUNC TIMER_UNUSED
#define TIMER2_RESP_FUNC TIMER_UNUSED
#define TIMER3_RESP_FUNC TIMER_UNUSED
#define TIMER4_RESP_FUNC TIMER_UNUSED
#define TIMER5_RESP_FUNC TIMER_UNUSED
#define TIMER6_RESP_FUNC TIMER_UNUSED
#define TIMER7_RESP_FUNC TIMER_UNUSED
#define TIMER8_RESP_FUNC TIMER_UNUSED
#define TIMER9_RESP_FUNC TIMER_UNUSED
#define TIMER10_RESP_FUNC PostTimersLED
#define TIMER11_RESP_FUNC PostRecInputService
#define TIMER12_RESP_FUNC PostGenSeqService
#define TIMER13_RESP_FUNC PostPrintService
#define TIMER14_RESP_FUNC PostButtonModule
#define TIMER15_RESP_FUNC PostGameFSM
/****************************************************************************/
// Give the timer numbers symbolc names to make it easier to move them
// to different timers if the need arises. Keep these definitions close to the
// definitions for the response functions to make it easier to check that
// the timer number matches where the timer event will be routed
// These symbolic names should be changed to be relevant to your application
#define COIN_TIMER 15
#define BUTTON_TIMER 14
#define PRINT_TIMER 13
#define GENSEQ_TIMER 12
#define RECINPUT_TIMER 11
#define LED_TIMER 10
#endif /* ES_CONFIGURE_H */