Ideas for home
Here are many authentic ways that mathematical thinking can happen in every home.
Matific
At St Albans Year 2-6 students have a Matific account they can use both in class and at home. Your child's teacher will set up their account at the start of the year.
Helpful websites to support maths at home:
The Ministry has published helpful resources for parents to encourage maths language and activities at home. You can access it if you click on this link: https://nzmaths.co.nz/supporting-school-maths
Prototec: a helpful website that generates basic fact and multiplication tests
Multiplication.com: a website that will generate times table questions and help students develop their speed and accuracy
Timestables: a website that allows you to generate times tables tests on any group
Be explicit when talking maths.
It is important that children develop a positive growth mindset to learn maths - we hope towards all learning! So when you are doing fun things that connect with maths- tell them and ensure they know you are doing maths. Some examples:
“Time for maths fun - let’s bake!”
“Time for maths fun - let's play cards”
“Time for maths fun, let’s play dice, or playdough.”
Walking home from school:
“Let’s do maths- let’s practice our numbers, let’s read the letterbox numbers”.
“Let’s count our steps.”
“Let’s count the red, blue or green cars”
In the car:
“Let’s have some maths fun, let’s practice our counting forwards, backwards to 10, 20, 50 or 100.”
“Lets count forwards and backwards from any given number” (not always from 0).
“Let’s skip count.”
Dice and card games
Here are a selection of games you could play at home to help encourage and support basic facts and speed.
Dice:
Add/Subract - Write a number on a piece of paper. Roll the dice and add it to the written number. Can also subtract it from the written number
Doubles - Roll a dice and double it
Make 10 - Roll the dice and say the number that would make the total add to 10
Add 10 - Roll the dice and add 10
Cards: (in most games only use the number cards)
Snap varitations - same number doubles, two cards that add up to 10
Memory variations - find a number, find two cards that add to 10, find 3 cards that are a sequence etc
Mystery cards - deal 2/3 cards to your child with one faced down. Tell you child the total of the two cards and they have to work out the value of the upside down card
Make a number - each player picks three cards from the deck and has to arrange them to make the largest number. The player with the largest number wins. Can also be played by making the smallest number.
Songs to help support number recognition, shapes and basic facts
Doubles to 10
Count to 100
Recognising shapes
Counting back from 20
Skip counting by 2s
Skip counting by 5s
Skip counting i 10s
Counting in 100s