Challenges
The Astrobee had super slow movement which made moving around a big waste of time
Moving around and using all the plots would be inefficient since all your plants would die.
If one of your plants died you would have to shovel it. However, shoveling was not viable since it would take more than half the simulation to dispose of the dead plant.
Moving around would also cause a penalty.
In conclusion we decided to use only 1 plot (plot 1) too conserve battery use and also to help prevent the possibility of the plant dying. We Decided plot 1 because it was closest to watering which would help battery conservation.
Another problem we came across was finding a consistent optimal point for plot 1 and watering.
After the last update are plot 1's optimal points weren't working and after some testing, we found most optimal points were inconsistent. To solve this, we decided to just use the game.MovePlot(Plot Id) function after finding out it worked better than optimal points. For watering we found are plot point didn't work as well either but after some testing for a while we found that the best and most consistent point was .0625.