In this project, our class was paired up to create fun games that tacked the same purpose of the well-known board game Operation: improving manual dexterity in children. After creating and doing quality control to each group's grade, each game was sent to an elementary school around the Sonoma County area. Other than a 3D print, we were only allowed to use pre-existing parts from Operation to create a game of our own.
My partner and I created the game we called Heist, a game in which you enter a bank and try to take as much money before either time runs out or you are caught by the police. Moral ambiguity aside, I found this project to be very insightful at showing how my creativity shines best when under strict limitations. Our idea for a robbery-related game initially came from the want to effectively use the Operation money within our game, and the fact that we could use the included red light for a police car (although we ran out of time before we could accomplish this) made this choice seem like a given. Much of the time was taken in trying to complete the new circuit we created. We cut the conductive board from the original game into a few pieces to wake way for our design, but this meant that the board now was not one singular piece. Eventrally, we landed on a way to best connect these points: paperclips. Another thing we worked on that I am very proud of is the finishing touches we made at the end to make the game feel more appealing to children, such as the props or the large title and characters we added to one side. For the first major assignment in my class of AS Design for Social Good, I am very proud of what was created and hope children are having fun with this game to this day.