(For the tutorial, download the media in this folder.)
The first step is to record your audio track - don't try to animate the lips without it! Again, keep this short but impactful. Take the audio file off of the recording device or out of your Downloads folder and save it in your Lip Sync project folder.
Create a new .psd document, name it "mouths," and save it in your main Lip Sync project folder. This can be resized later, but keep it pretty small, ~300 px X 300 px @ 300 dpi.
Draw your mouth shapes on different layers in Photoshop (or other drawing software). Label each layer according to the sound (phoneme) it corresponds to. Many sounds can be illustrated with the same mouth shape (for example, "f" and "v"); for good lip syncing, you should have at least 6 different mouth shapes. Below are a few mouth shape guides; as you can see, all of these use nine or more unique mouth shapes. The positions of the tongue, lips, and teeth make a big difference; for example, the top teeth touch the bottom lip during “f” and “v” sounds and the tongue touches the back of the top teeth during “t” and “d” sounds.
It will look weird, but ultimately you should have all your mouths visible, and stacked on top of each other. Make sure your background is transparent.
Once you have all your mouth shapes, select the folder and it's contents (select the folder, hold SHIFT, and select the bottom layer, image right). Now you can drag the layers onto the tab of your Character .psd file to add the mouths to your character. Save the character file, and import it into your Character Animator project.