Persius is a space exploring RPG adventure where the player pilots a small red spaceship across the galaxy. The game captures a top-down view close to the bullet hell experience in some games with fast movement and quick decisions. Perseus was developed by a group of 5 students at Malmö University during our first year in Monogame through a .Net environment using C#.
All textures for the game (including the UI elements and background) were made by me using Gimp as the paint and editing tool. A small set of the textures I created are presented here and I hope you enjoy them as much as I did making them.
The player will pilot the ship taking on missions wherever they can find them while trying to avoid the space pirates seeking them out through the galaxy. Help them upgrade their ship, shields, guns and more to take your place as the most competent pilot in the solar system.
In addition to creating all the texture for the game I also were responsible for the player inventory and progression through the upgrade system implemented. I also implemented the UI elements for the ships health- and shield-bars along with the system for these. The shop for the game was also fully implemented by me to purchase upgrades and other items.
The planet has one half completely covered by water while the other is a mix of greenery and vast landscapes.
A cold and distant planet at the edge of the solar system which consists of one big ocean and only small islands of ice.
The basic enemy that the player will enoucter. It as a very basic béhaviour cirkling around the player trying to avoid their attacks.
The second and more aggressive ship that the player will encounter. They are much faster and try to outdo the player with speedy maneuvers.
One of the resources that the player will collect by defeating enemy ships and finishing missions.
This resource can be converted into upgrades for the player's ship as they travel through the universe.
Link to repository on GitHub: github.com/Pfizerr/G01_Perseus