(né Hemnet)
Born Hemnet in 1978 in a Goblin camp outside of Memphis - his first memory is a mob descending upon his tribe’s camp. Searching for others in hiding, the Klan burned, shot and hacked with machetes at the transient members both human and fae in their hiding place. Hemnet and some of the other youth of the camp was taken by one of the tribe’s “uncles” and quickly hidden aboard an open train car heading north for Milwaukee.
The group of goblin youth were no stranger to danger, hardship or hunger - and they foraged and fed like feral animals whenever the train stopped. A small tribe was thus formed and Henmet was a trusted and founding member of this Goblin band who then spent several years traveling the country via rail and embracing a hobo lifestyle. He took the name “Scratch” for a deep scar across his face from the attack of the Klansmen that has left one of his eyes very sensitive to light.
He learned many skills during his time wandering the states and provinces of North America, but he learned most of all to hide and to be able to steal without others knowing their loss. He would purloin items when opportunity arose and be long gone upon a leaving train before any found their loss and then frequently selling his spoils at another transient camp friendly to his kind.
It was on one of these adventures that he traded for an old tattoo machine somewhere in Utah and he discovered a trade that was often requested by others when he would arrive in camp.
Eventually, he found himself returning again and again to Omaha or Lincoln with the UP and BNSF rail lines and discovered some measure of joy when the camps around those areas were rejoined upon his travels. His reputation as an artist became significant and eventually he settled near Council Bluffs. Now others come to him as they can for their own art that cannot be taken away. He has become respected in his tribe and is strongly attached to his own.
Of late, several of the “high society” or “boo-yahg” have hired Scratch to provide information and other tidbits for their purposes. He is not sure what they need this for, but does not fully trust any of them to be working in his interests. It has provided him with some money, on which he has begun to explore motorcycles.
“We don’t want the likes of your type here.’
Goblins are the undesired Fae - and have been for hundreds of years.
Suspected in the early times of conspiring against social order, the race now known as the Goblins were expelled from most Fae communities and increasingly adopted a nomadic way of life - forced away from their once proud history and culture. Existing centuries in a harsh in-between between the Fae and the Humans, the Goblins have channeled what little magic remained to them into the ability to hide and camouflage themselves. Forced to rely on often nefarious ways to survive, with work and outside community forbidden to them - the disdain for Goblin blood runs deep. Their abilities to hide have allowed them to survive on the outskirts of wherever they might live, it only deepens the age-old discrimination against them.
In the modern world, the Fae society grudgingly acknowledges the Goblins, but serious social stigma remains. Regular work is difficult and Goblin communities exist in hidden places where no speaking creature might discover them. Living is made by pilfering and basic agriculture that can be quickly moved - combined with work that others find unpleasant or undesirable.
Goblins are treated much as the Romani are within human society. They work with those who accept them who have also been disavowed or discarded and their transient camps include all manners of races and types that are no longer wanted. While humans live amongst them, there is no such thing as a half-Goblin. Human women have human babies, and a Goblin woman will always give birth to a fully Goblin child - despite mingling between the groups of outcasts.
Their language is their own and difficult to learn and speak for those who do not grow up with it - and regional dialects are strong with pidgin growth from the many borrowed words from whoever they might interact most with. There are no dictionaries or texts that teach and illiteracy is the standard.
They are now a group that owe no allegiance, recognize no authority nor pay taxes. They seldom have homes, or land, and settle wherever they go and can find a moment of respite. The Goblins delight and are almost proud of their nature - indeed delighting in it, boast of it amongst themselves, and pride themselves on adroitness and cunning and swear that no one can serve to correct or punish them anymore.
Despite this pride, poverty is staggering amongst the communities and shared responsibility for those in the group is a hallmark of Goblin society. For likely no one else will provide aid of any sort - at least not willingly.
(see narrative for history & additional details)
Distinctive Features - Goblinoid: (Concealable; Noticed and Recognizable; Detectable by Commonly-Used Senses)
Social Limitation – Goblin (Occasionally; Major)
Physical Limitation: 4.5 ft tall/50 k KB (All the Time; Slightly Impairing)
Vulnerability: Cold Iron (Uncommon) – All Fae
Psychological Limitation - Social Malcontent: (Common; Moderate) - Mistrust of authority manifesting in desire to act out against non-goblin social norms.
Dependent NPC: Tribe: 8- (Norma Group DNPC: x2 DNPCs) – His “tribe” of goblins and hangers-on. They live near the Missouri river in a hidden encampment. Groups of goblins provide “lycan pack-style” magick wherein natural concealment powers are bolstered in a group. He supports and helps provide for this community of vagrants.
Distinctive Features: Large scar a face/discolored eye (Easily Concealed, Noticed and Recognizable; Detectable By Commonly-Used Senses) – Result of child trauma/attack