I found a script in my archives =o
Post date: Oct 09, 2009 8:42:44 PM
Hey all!
I stumbled upon project which contained a script I made who knows how long ago.
I admit I had completely forgotten about it.
class Game_Character
attr_accessor :terrain_tag
alias_method(:zeriab_terrain_tag_passable, :passable?)
def passable?(x, y, d)
new_x = x + (d == 6 ? 1 : d == 4 ? -1 : 0)
new_y = y + (d == 2 ? 1 : d == 8 ? -1 : 0)
if terrain_tag
if (terrain_tag > 0 && $game_map.terrain_tag(new_x,new_y) != terrain_tag) ||
(terrain_tag < 0 && $game_map.terrain_tag(new_x,new_y) == -terrain_tag)
return false
end
end
return zeriab_terrain_tag_passable(x, y, d)
end
end
class Game_Event < Game_Character
alias_method(:zeriab_terrain_tag_init, :initialize)
def initialize(map_id, event)
zeriab_terrain_tag_init(map_id, event)
if event.name.include?('<t>')
self.terrain_tag = $game_map.terrain_tag(x, y)
elsif /<t=(\d+)>/ =~ event.name
self.terrain_tag = $1.to_i
elsif /<t=-(\d+)>/ =~ event.name
self.terrain_tag = -($1.to_i)
end
end
end
So who can guess what it does? It's obviously for XP since it does something with terrain tags, but what?
I will update this post with the answer some time later :3
*hugs*