Checking map transfers
Post date: Sep 06, 2010 1:22:32 PM
Here is a little ugly script which goes through all map and common events in the project checking the map transfers.
XP: http://paste-bin.com/view/3fc3d6c6
VX: http://paste-bin.com/view/0e59681e
Usage:
Copy and paste the script as the very first thing in the script editor.
Run the game. It should close after some time producing an out.txt file.
Delete the script again (so you can actually play the game).
This text file contains a list of maps you never transfer to. (If you use saves from a previous game they could easily end up here ^^)
A list of maps which there are transfers to, but which does not exist in the project. Each map id is accompanied by an array of map events (map_id:event_id) and common events (common_event_id) which has the transfer to the non existing map.
*hugs*