Visual Computing Laboratory

Visual Computing Laboratory in Wakayama University

Our lab Visual Computing Laboratory (VCL) mainly focuses on developing new algorithms for Computer Graphics. Research topics include rendering (real-time and off-line), physically-based visual simulation, animation, and fabrication.

We are always looking for highly-motivated PhD students working with us. If you are interested in joining our lab, please let me know.


News

2019/10/24 Our paper on rendering shadows for polygonal lights, led by Hiroki Okuno (M2), has been accepted to SIGGRAPH ASIA 2019 Technical Briefs.

2018/10/05 Our paper on scalable VPL rendering with error estimation, led by Masakazu Sakai (M2), has been accepted to SIGGRAPH ASIA 2018 Technical Briefs.

2018/08/01 Our paper on fabricating reflectors, led by Dr. Sakurai, has been accepted to ACM TOG (SIGGRAPH 2018).

2018/05/22 Our paper on Multigrid method, led by Junki Tsuruga (M2), has been accepted to Computer Animation and Virtual Worlds (CASA2018).

2016/10/14 Our paper on scalable VPL rendering with error estimation, led by Kosuke Nabata (D2), has been accepted to Computer Graphics Forum (PG2016).

2015/06/09 Our paper on adaptive caching for VPL rendering, led by Yoshida (M2), has been accepted to WSCG 2015.

2014/04/10 Our paper on interactive rendering of cloth has been accepted to Eurographics 2014.

2013/07/21 Our paper on divide-and-conquer based ray tracing, led by Kosuke Nabata (M1), has been accepted to High Performance Graphics 2014.