Timeline
11:30 - 12:00 Participants arrive early for setup.
12:00 - 12:30 Audience arrives and meets the presenters.
12:30pm Presentations begin.
1:00 - 2:00 Lunch served. Participants are free to showcase their projects and posters.
Engineering Clubs and Invited Organizations & Teams
-OCAD - Tekla project
-U of T Mechatronics Design Association
-U of T Robotics Association
-Tetra Society
-U of T Solar Car Team
-Canadian National Institute for the Blind
-Formula SAE
-U of T aeronautics team
Individual Participants
Philip Chen 'Prosthetic Arm'
At the UTEK Senior Design Competition, we were asked to make a prosthetic hand that could mimic a real human hand. Our design is distinguishable fingers with rubber tips that act as grips similar to fingernails. The prosthetic can also perform basic functions of hands such as gripping and transporting various objects from large balls to small glass pipes. It also performs well in stability and speed tests. Further, the hand allows for customability and high usability as control systems are in place including motion, touch and sound sensors. Overall, we believe our team has built a simple prototype of a prosthetic hand that is cheap and highly effective.
Jonathan Ng 'Multi-disciplinary Optimization of a Radio-Controlled Plane'
We would like to present the process involved in the development of the design of our competition plane for this year (computer-based optimization), as well as showcase a plane from a previous year. Please see our website for more details about UTAT and to see our past designs.
Bahar Memarian 'EThreading'
My idea is in the cosmetics and skin care category. Facial hair is an issue for both women and men, and there are only a few solutions available in the market. There are hair removers in the form of crème, shaver, or epilady for women. My idea is to present the traditional way of removing hair (threading) in the form of an electronic device. The advantage of this device is that it does not shave (something women don't like), and does not use metal blades (like an epilady) to pluck hair; it only uses thread to remove hair.
Kevin Nam, Bo Tang 'DE2 Frogger'
The project is basically a simplified version of the classic video game frogger, implemented on the DE2 board. Video is outputted onto a monitor, and user input is through a keyboard.
Dean Seegobin & Florindo Pandolfi 'Robot tic tac toe'
Tic-tac-toe is a timeless children's game. This was a reason as to why we chose this for our project. One of our main goals for this project was to try and reinvent tic-tac-toe. Instead of the traditional drawing of X's and O's inside a hash sign, we wanted to introduce a medium that would take center stage during the game. We also wanted to blend tangible electronic hardware components, with digital software components. Our result was an actual tic-tac-toe board made of metal plates, and a moving robotic arm with the game's progress displayed via computer monitor.
Pouyan Aminian & Soha Yasrebi 'Linear Proximity Sensor'
This is a signal processing project which was done as part of the Digital Design (ECE241) course. The primary aim of the design is to detect the proximity of an audio input device (i.e. microphone) moving on a linear path, to two audio input signals (i.e. speakers). The design is able to detect if the microphone is placed closer to the left speaker or the right, as well as how close it is to the sound source. Additionally, the circuit can detect and eliminate input noise which greatly enhances the quality of detection. The project was implemented using strictly digital circuitry, meaning there is no software code or analog circuit involved.