Standing roughly a foot in height, Flame Butterflies range from bright yellows and oranges to deep reds and violets in color. Their wings glow and flash with sparks in dazzling displays that captivate those who look upon them and interact with them. Their cheerful voices crackle and pop like a small bonfire, and while they won’t always reveal the secrets they keep, Flame Butterflies never tell lies, nor even significant twisting of the truth.
Essence: 2; Willpower: 8
Join Battle: 6 dice
Personal Motes: 70
Health Levels: -0/-1/-2x2/-4/Incap.
Actions: Fly: 12 dice; Read Intentions: 7 dice;
Senses: 8 dice; Social Influence: 10 dice;
Stealth: 3 dice
Appearance 5, Resolve 4, Guile 5
Combat
Attack (Burning Flutter): 9 dice (Damage 13)
Combat Movement: 8 dice
Evasion 3, Parry 1
Soak/Hardness: 5/0
Merits
Born of Flame: Flame Butterflies are immune to any environmental hazard based on fire damage or heat, and automatically reduce any withering attack made with firewands, sorcerously-conjured fire, or similar to minimum damage. Decisive attacks from such sources can only ever deal bashing damage to them and can never fill their Incapacitated health level.
Dazzling Wing Dance: The wings of Flame Butterflies sparkle and strobe with brilliant light like tiny explosions of fire. This display is entrancing to those who witness it, lowering the difficulty and cost of Distract gambits performed by the Flame Butterfly by 1.
Burning Flutter: Flame Butterflies can ignite small fires with the dust from their wings. This is their primary form of attack, but can be used in a utility manner to start a bonfire.
Offensive Charms
Wing Flare: (10m; Simple; Instant; Essence 1): Flame Butterflies can control the bright flashes from their wings and with an effort, they can concentrate the flashes into a massive flare of light. This is a difficulty 4 Gambit, and on success, the target is blinded suffering a -3 penalty on all sight based actions for 2 rounds. This action is exhausting to the Flame Butterfly and can only be performed once per combat.
Mobility Charms
Afterburn Dash: (5m, 1i; Supplemental; Instant; Essence 1): When the Flame Butterfly succeeds on a Rush action or Disengage action, they may cross an extra range band in addition to their normal movement action. The fire trail briefly left in their wake creates a -4 penalty to Stealth when this action is performed.