Version History

Version 2.1.0 - September 6, 2016

Scoring:

- Game Host can keep track of team and individual scores using custom-defined values for "Correct," "Incorrect," "Bonus," and "Penalty."

Version 2.0.2 - August 22, 2016

Bug Fixes:

- Fixed bug where user is unable to move beyond the first screen.

Version 2.0.1 - August 19, 2016

Bug Fixes:

- Fixed bug where device mode selection causes app to crash.

Game Timer:

- A countdown timer was added to allow hosts to limit the duration of a game.

- The Game Timer can be hidden and revealed using the "Timer" button on the upper right of the Host's screen.

Version 2.0 - August 16, 2016

Teams Mode implemented:

- In Teams Mode, Players connect to a Team Captain, which connects to a Game Host.

- Up to 16 Players can connect to a Team Captain, and up to 16 Teams can connect to a Game Host.

- A Game in Teams Mode can consist of up to 17 x 16 = 272 Players (Team Captains also act as Players).

Individuals Mode improved:

- Up to 16 Players allowed to connect to a Game Host.

- Option to display 2nd and 3rd Players (or Teams) to buzz.

General Improvements:

- Response timer duration extended (from 20 seconds) to up to 90 seconds.

- Players can see how much time remains to respond to a question.

- Once no time remains to respond, a "Time's Up" alert sounds for the Game Host and the buzzed-in Player.

- Gameplay setup instructions accessible in-app.

- Connections made to be more stable.

Version 1.0 - February 3, 2016

Participants use separate peripheral devices to buzz into a central device. Upon buzzing, the central device indicates which peripheral device has buzzed in, while preventing all other devices from buzzing, and the peripheral device sounds and vibrates.

Basic team functionality through which peripheral devices can be separated into up to four teams.