Automata renderer

This application renders a low detail voxel map making use of 3d fractal automata to add detail. Depending on the automata type, the detail can appear as rock-like formations, trees, craters etc. It is written on CPU so we should expect a big performance improvement from moving to GPU due to its parallel nature.

low-res grid: trees are 2x2x10 voxels with a box on top.

The rocky texture is from the automata type: arid

Same grid but with a tree-growth automata applied

The benefits of a renderer such as this are:

The disadvantages are

Future possibilities