Kurushat isn't actually located on the map, and is therefore outside of the area that the developed campaign will cover. Located to the north of the Wolf Wood, it is difficult to reach except by ship along the coast. Former roads used to cross the Wolf Wood during the period of Kurushat's expansion into the south, but these are now no longer maintained, and mostly overgrown. They may, in fact, be more dangerous to use than simply bushwhacking through the forest, due to bandits and dangerous wildlife that use the remnants of these overgrown roads—now often difficult to follow and broken small trails at best—for their own travels.
However, a small lingering outpost of Kurushat lingers at the top of the map; the trading city of Volek Szemenok to the east of the Kindattu Mountains on the shores of the dark and curiously still waters of the Pelar Lake, and the port city of Sinjagat on the very northern tip of the Baal Hamazi hammerhead-shaped peninsula. While both nominally owe allegiance and fealty to the jeds and jeddaks of the north and the ruling caste is made up of surturs, the reality is that they are far enough from the center of Kurushat that their allegiance and fealty are often more theoretical than real, and their relationship with their nearer neighbors looms much larger in the minds of the jeds of these two cities than their oaths to distant jeddaks.
In ages past, Kurushat claimed land farther south, nearly to the borders what was then Tarush Nopti and which is now Timischburg. The Indash Salt Sea had not receded as far then, and fishing and trading vessels plied her waters. The husks of some of these port-side towns are now stranded inland in the great salt flats, surrounded by the beached wrecks of ships that are so far from the shore that the water can't even by spied from their dried out and silvered crumbling wooden decks.
Vuukrat, the city at the northern tip of the Rudmont Escarpment, was founded by the Kurushi, but now is ruled by an independent consortium, and surturs are few in its population.
The ascendant Baal Hamazi Empire clashed with this southern portion of the Kurushat realm, and the Boneyard received its name because the march of legions that fought over its soil and whos bones linger unburied and untended on the surface. This was the start of the breaking of Kurushat's power in the south, as its legions were decimated by the kemlings and their drylander conscripts, but the victory, if it can be called such, was Pyrrhic for the Hamazin as well, and both empires ended up leaving the contested land without settling who would rule it; the kemlings retreated back up the Rudmont Escarpment, and the surturs retreating north to the northern shores of the Indash Salt Sea. The one-two punch that ended both of their ambitions was the advent of a Little Ice Age, which brought much cooler and drier conditions to the area, except along the coast where the current settlements of Baal Hamazi and Kurushat still linger. The Indash Salt Sea retreated and shrank, leaving its once prosperous trading towns stranded in expanded salt flats, the the Boneyard dried as well, turning from lush prairie and forested land to pinyon-juniper desert woodland and mesquite thickets when it wasn't open sagebrush and cheatgrass steppe.
Under normal conditions, Kurushat is a nation of the surturs, but they are an overcaste of demihumans who hold most of the political and social power over a larger population of Northerners. Surturs, of course, have red skin, with usually fiery blond hair and yellow eyes, and claim descent, at least in small, diluted form, from the ifrit of the City of Brass. The Northerners are probably the ancestral stock who admixed with the ifrit, and are just a normal race of humans; with brown or reddish hair being most common, and Slavic or Cossack like names and phsyical features. However, the Kurushat cities that are in the developed portion of the setting are highly cosmopolitanized, and the Kurushi population has largely fled except for an administrative or noble caste. In many ways, they are like the populations of the Crusader States with a sometimes melancholy and dissolute population of lords and aristocrats and soldiers fighting the fading of their states against a tide of more local and native peoples without much long term hope. That said, a lingering peace has lasted for three generations now in the area, and the fall of the Baal Hamazi Empire was seen as a hopeful sign that the Kurushi could return in strength. In reality, political forces in the north had little interest in supporting the cities of Lower Kurushat, as it was sometimes called, and sent only token assistance in terms of manpower or finances either one; in fact, they've tried as much as possible to extract tribute from Lower Kurushat, which has only pushed the isolated city-states towards more forlorn independence.
In spite of the dolorous nihilism of some of the upper class, the cities have become important trading hubs, albeit often those who benefit the most from this are not Kurushi, but locals, or other peoples from Baal Hamazi, the Hill Country, Lomar or even Timischburg. Those Kurushi who maintain vibrant activity in the region are the most likely to favor abandoning any political connection to the Mother Country, and in many cases, even cultural connections, preferring to intermarry with other peoples and sever their connections to the apathetic eyes of Greater Kurushat to the north.