ผลงานวิชาการที่ตีพิมพ์ในวารสารทางวิชาการที่มีรายชื่ออยู่ในฐานข้อมูล ตามประกาศ ก.พ.อ. ปี 2562
ของ ผู้ช่วยศาสตราจารย์ ดร.ธาดา จันตะคุณ (ผลงานตีพิมพ์)
บทความวิจัยในฐานข้อมูล ERIC & Scopus
Limpinan, P., Jantakoon, T., & Trisupakitti, S. (2026). Enhancing creative thinking skills through STEAM micro-learning in virtual immersive learning environment: An empirical study in animation design education. Asian Journal of Education and Training, 12(1), 46–55. https://doi.org/10.20448/edu.v12i1.8390 (ERIC)
Yindeemak, A., Pasmala, R., Chooppawa, P., Nammanee, M., Jantakoon, T., Wannapiroon, P., & Nilsook, P. (2026). Emerging trends in virtual simulation for education: A systematic review of technology–pedagogy alignment. International Journal of Technology in Education and Science (IJTES), 10(2), 379-404. https://doi.org/10.46328/ijtes.6779 (Scopus)
Yindeemak, A., Boonkwang, K., Pachumwon, T., Ruangkulsap, P., Hongthong , B., & Jantakoon, T. (2026). Gamification in STEM education: Mapping the scientific research landscape . Multidisciplinary Reviews, (| Accepted Articles). Retrieved from https://malque.pub/ojs/index.php/mr/article/view/15706 (Scopus)
Limpinan, P., Pichetphon, W., Yuensook, T., & Jantakoon, T. (2026). An experimental comparative study of virtual reality and augmented reality for teaching solar system in primary education. Journal of Technology and Science Education, 16(1), 262–274. https://doi.org/10.3926/jotse.3684 (Scopus)
Seewan, D., Pasmala, R., Pachumwon, T., Hongthong, B., & Jantakoon, T. (2026). The TPL-DC model: Generative AI–enhanced personalized training for teachers’ digital competency. World Journal of Education, 16(1), 46–61. https://doi.org/10.5430/wje.v16n1p46
Chinsook, K., & Jantakoon, T. (2026). The gamified imagineering learning model within the metaverse for creative thinking development. Higher Education Studies, 16(1), 282–295. https://doi.org/10.5539/hes.v16n1p282
Panurag, W., Panurug, D., Jantakoon, T., Unarat, W., Pasmala, R., Wannapiroon, P., & Nilsook, P. (2026). Toward an extended technology acceptance model for AI-assisted English learning: A qualitative inquiry into user experiences, supportive conditions, and barriers. Edelweiss Applied Science and Technology, 10(1), 939–961. https://doi.org/10.55214/2576-8484.v10i1.11796 (Scopus)
Pongpanich, W., Jantakoon, T., & Laoha, R. (2026). AI-enhanced flipped CLIL models for ESP education: A systematic review in tourism and hospitality contexts. Higher Education Studies, 16(1), 234–256. https://doi.org/10.5539/hes.v16n1p234
Bookwang, K., Jantakoon, T., & Laoha, R. (2026). An immersive integrated adaptive learning environment to promote systems thinking. Higher Education Studies, 16(1), 196–206. https://doi.org/10.5539/hes.v16n1p196
Phonrawatjaradwat, S., Jantakoon, T., & Laoha, R. (2025). A bibliometric analysis of immersive environments in STEM education: Global trends, research structure, and thematic evolution. Edelweiss Applied Science and Technology, 9(12), 490–512. https://doi.org/10.55214/2576-8484.v9i12.11380 (Scopus)
Jantakoon, T., Jantakun, T., Jantakun, K., Pongpanich, W., Pasmala, R., Wannapiroon, P., & Nilsook, P. (2025). The effectiveness of artificial intelligence in English instruction for speaking and listening skills: A meta-analysis. Contemporary Educational Technology, 17(4), ep596. https://doi.org/10.30935/cedtech/17310 (Scopus)
Zhang, J., Jantakoon, T., Laoha, R., & Limpinan, P. (2025). PHUA: A phone-handling user algorithm inspired by human mobile usage behavior for global optimization. Buletin Ilmiah Sarjana Teknik Elektro, 7(2), 242–252. https://journal2.uad.ac.id/index.php/biste/article/view/13407
Rudto, N., Jantakoon, T., & Laoha, R. (2025). AI-driven gamification in virtual worlds: A conceptual framework for digital entrepreneurship competency development. World Journal of Education, 15(4), 108–124. https://doi.org/10.5430/wje.v15n4p108
Yuensook, T., Jantakoon, T., & Limpinan, P. (2026). AI-driven adaptive learning systems in higher education: A systematic review. Journal of Education and Learning, 15(2), 117–132. https://doi.org/10.5539/jel.v15n2p117
Nammanee, M., Jantakoon, T., & Laoha, R. (2025). AI assistant framework on competency-based learning for digital competency development. Higher Education Studies, 15(4), 333–353. https://doi.org/10.5539/hes.v15n4p333
Pachumwon, T., Jantakoon, T., & Laoha, R. (2025). A design thinking-driven conceptual framework for a creative AI learning environment to enhance programming skills (CAILE). Higher Education Studies, 15(4), 312–329. https://doi.org/10.5539/hes.v15n4p312
Pasmala, R., Nilsook, P., Wannapiroon, P., & Jantakoon, T. (2025). TPACK-integrated experiential performance learning model to enhance learners’ digital competency. Asian Journal of Education and Training, 11(4), 130–143. https://asianonlinejournals.com/index.php/EDU/article/view/7502
Yindeemak, A., Jantakoon, T., & Laoha, R. (2025). Robotic simulation in STEM education: A conceptual framework for developing problem-solving and systems thinking skills (RSiSTEM framework). Higher Education Studies, 15(4), 266–283. https://doi.org/10.5539/hes.v15n4p266
Limpinan, P., Jantakoon, T., & Trisupakitti, S. (2025). Technology acceptance model of immersive microlearning in STEAM education: Insights from a PLS-SEM analysis. Higher Education Studies, 15(4), 85–100. https://doi.org/10.5539/hes.v15n4p85
Pianpailoon, P., Jantakoon, T., & Laoha, R. (2025). A virtual universe for collaborative learning to enhance teamwork skills: Framework, system architecture, and virtual learning environment. Higher Education Studies, 15(4), 119–138. https://doi.org/10.5539/hes.v15n4p119
Hongthong, B., Jantakoon, T., & Trisupakitti, S. (2025). The effectiveness of virtual reality in medical education: A meta-analysis of knowledge, skills, and motivation outcomes. Higher Education Studies, 15(4), 101–118. https://doi.org/10.5539/hes.v15n4p101
Jantakun, K., Jantakun, T., & Jantakoon, T. (2025). Scientometric analysis of technology-enhanced learning research. International Education Studies, 18(4), 51–68. https://doi.org/10.5539/ies.v18n4p51
Yindeemak, A., Limpinan, P., Pasmala, R., Nammanee, M., & Jantakoon, T. (2025). Trends in Massive Open Online Courses (MOOCs) research over the past ten years (2015–2024): A bibliometric analysis. Journal of Education and Learning, 14(5), 209–228. https://doi.org/10.5539/jel.v14n5p209
Jantakoon, T., Jantakun, K., Jantakun, T., & Pasmala, R. (2025). STEAM micro-learning model based on massive open online courses with augmented reality technology to enhance creativity and innovation. Higher Education Studies, 15(2), 321–339. https://doi.org/10.5539/hes.v15n2p321
Zhang, J., Jantakoon, T., & Laoha, R. (2025). Meta-analysis of artificial intelligence in education. Higher Education Studies, 15(2), 189–210. https://doi.org/10.5539/hes.v15n2p189.
Phonrawatjaradwat, S., Jirawutthipan, T., & Jantakoon, T. (2025). Bibliometric mapping of teachers’ roles in artificial intelligence: A visualization study. Journal of Education and Learning, 14(4), 109–135. https://doi.org/10.5539/jel.v14n4p109
Pachumwon, T., Rudto, N., Boonkwang, K., Hongthong, B., & Jantakoon, T. (2025). A Bibliometric Analysis of Digital Literacy in Remote Learning. Higher Education Studies, 15(2), 54-72. https://doi.org/10.5539/hes.v15n2p54
Pongpanich, W., Chomthong, W., Choeykhunthot, A., Tammati, K., Rangkharat, P., & Jantakoon, T. (2025). Exploring Flipped Classrooms in EFL Teaching: A Comprehensive Systematic Review . Higher Education Studies, 15(2), 23-36. https://doi.org/10.5539/hes.v15n2p23
Limpinan, P., Yindeemak, A., Pasmala, R., Nammanee, M., & Jantakoon, T. (2025). A Bibliometric Analysis of Artificial Intelligence for Multimedia in Education by Dimensions AI. Higher Education Studies, 15(2), 1-22. https://doi.org/10.5539/hes.v15n2p1
Jantakun, T., Jantakun, K., Jantakoon, T. (2025). Scientometric Analysis of Personalized Learning Research. Journal of Education and Learning, 14(3), 137-154. https://doi.org/10.5539/jel.v14n3p137
Jantakun, K., Jantakun, T., Jantakoon, T. (2025). Bibliometric Analysis of Artificial Intelligence for Digital Literacy. Journal of Education and Learning, 14(3), 115-128. https://doi.org/10.5539/jel.v14n3p115
Jantakun, T., Jantakun, K., Jantakoon, T. (2025). Bibliometric Analysis of Artificial Intelligence in STEM Education. Higher Education Studies, 14(3), 69-81. https://doi.org/10.5539/hes.v15n1p69
Jantakoon, T., Jantakun, K., Jantakun,T. (2025). A STEAM Learning Ecosystem on Gamification System to Promote Innovators. Higher Education Studies, 15(1), 53-68. https://doi.org/10.5539/hes.v15n1p53
Jantakoon, T., Jantakun, K., Jantakun, T., Noibuddee, A., Pasmala, R., Wannapiroon, P., & Nilsook, P. (2024). The Effectiveness of Flipped Classroom in English Language Learning: A Meta-Analysis. World Journal of English Language, 15(3), 50–64. https://doi.org/https://doi.org/10.5430/wjel.v15n3p50 (Scopus)
Jantakoon, T., Jantakun, K., Jantakun, J., Trisupakitti, S., & Limpinan, P. (2024). STEAM Education with Gamification: A Bibliometric Analysis. Higher Education Studies, 14(3), 90-103. https://doi.org/10.5539/hes.v14n3p90
Jantakun, K., Jantakoon, T., & Laoha, R. (2024). STEAM Learning Environment on Gamification System to Promote Innovators: A Bibliometric Analysis and Systematic Review. International Education Studies, 17(3), 62-74. DOI:10.5539/ies.v17n3p62
Jantakoon, T., Jantakun, T., & Jantakun, K. (2024). A scientometrics analysis and systematic review of STEAM education with gamification. Asian Journal of Education and Training, 10(2), 89–103. https://doi.org/10.20448/edu.v10i2.5618
Jantakun, T., Jantakoon, T., & Laoha, R. (2024). An Immersive Virtual Learning Environment for the Development of Hard Skills: A Scientometric Analysis and Systematic Review. Journal of Education and Learning, 13(3), 62-76. DOI:10.5539/jel.v13n3p62
Bojukrapan, S., Laoha, R., & Jantakoon, T. (2023). Synthesizing Digital Teacher Competencies for Teaching Profession Students in Higher Education. Higher Education Studies, 13(4), 227-227. DOI:10.5539/hes.v13n4p227
Jirasatjanukul, K., Pakprod, N., Dokkulab, P., Changkwanyeun, A., Jantakoon, T., & Laoha, R. (2023). Creation of Educational Innovations through Cloud-based Constructivism and Connectivism Learning for Undergraduates. Higher Education Studies, 13(4), 119-119. DOI:10.5539/hes.v13n4p119
Jantakun, K., Jantakun, T., & Jantakoon, T. (2022). The Architecture of System for Predicting Student Performance Based on Data Science Approaches (SPPS-DSA Architecture), International Journal of Information and Education Technology, 12(8), 778-785. http://www.ijiet.org/vol12/1684-MT22-415.pdf (Scopus)
Khajonmote, W., Chinsook, K., Klintawon, S., Sakulthai, C., Leamsakul, W., Jansawang, N., & Jantakoon, T. (2022). System Architecture of Big Data in Massive Open Online Courses (BD-MOOCs System Architecture), Journal of Education and Learning, 11(3), 105-118. DOI:10.5539/jel.v11n3p105
Chinsook, K., Khajonmote, W., Klintawon, S., Sakulthai, C., Leamsakul, W., & Jantakoon, T. (2022). Big Data in Higher Education for Student Behavior Analytics (Big Data-HE-SBA System Architecture), Higher Education Studies, 12(1), 105-114. DOI:10.5539/hes.v12n1p105
Jantakun, T., Jantakun, K., & Jantakoon, T. (2021). A Common Framework for Artificial Intelligence in Higher Education, International Education Studies, 14(11), 93-103. DOI:10.5539/ies.v14n11p94
Jantakun, T., Jantakun, K., & Jantakoon, T. (2021). STEAM Education Using Design Thinking Process Through Virtual Communities of Practice (STEAM-DT-VCoPs), Journal of Educational Issues, 7(1), 249-259. DOI: https://doi.org/10.5296/jei.v7i1.18420
Jantakun, T., & Jantakoon, T. (2021). Digital Educational Computer Games Environments Supporting Education (DECGE-SE), Higher Education Studies, 11(2), 91-98. DOI:10.5539/hes.v11n2p91
Srilaphat, E., & Jantakoon, T. (2019). Ubiquitous Flipped Classroom Instructional Model with Learning Process of Scientific to Enhance Problem-Solving Skills for Higher Education (UFC-PS Model). Higher Education Studies, 9(1), 76-85. DOI:10.5539/hes.v9n1p76
Jantakoon, T., Wannapiroon, P., & Nilsook, P. (2019). Synthesis of Framework of Virtual Immersive Learning Environments (VILEs) Based on Digital Storytelling to Enhance Deeper Learning for Undergraduate Students. International Education Studies, 12(4), 198-207. DOI:10.5539/ies.v12n4p198
Jantakoon, T., Wannapiroon, P., & Nilsook, P. (2019). Virtual Immersive Learning Environments (VILEs) Based on Digital Storytelling to Enhance Deeper Learning for Undergraduate Students. Higher Education Studies, 9(1), 144-150. DOI:10.5539/hes.v9n1p144
Jantakoon, T., & Piriyasurawong, P. (2018). Flipped classroom instructional model with mobile learning based on constructivist learning theory to enhance critical thinking (FCMOC model). Journal of Theoretical and Applied Information Technology, 96(16), 5607-5614. (Scopus))
Jantakun, T., & Jantakoon, T. (2017). Model of project-based learning on cloud computing technology in collaboration to enhance ict literacy. Turkish Online Journal of Educational Technology, 2017(November Special Issue), 523-529. (Scopus)
Jantakoon, T., & Wannapiroon, P. (2017). System architecture of business intelligence to aun-qa framework for higher education institution. Turkish Online Journal of Educational Technology, 2017(November Special Issue), 1045-1052. (Scopus)
Jantakoon, T., & Jantakun, T. (2017). Development of flipped classroom instructional model by using webquest based on constructivist theory for creating critical thinking and problem-solving skills. Turkish Online Journal of Educational Technology, 2017(October Special Issue), 870-874. (Scopus)