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Resume
SREEDHAR GARLADINNE
Creative Director/CG supervisor/Animation and Technical Director/Technical Animator.
Cell No : +91 7306598777 / 8893098777
sreedhar3d@gmail.com
http://sites.google.com/site/sreedhar3d/home
Mobile compatible http://sreedhar-g.strikingly.com/
https://www.linkedin.com/in/sreedhar3d
EMPLOYMENT AND EXPERIENCE
1999 - PRESENT
From May 2012 onwards
Creative Director
Micro Objects Pvt Ltd. Cochin
Currently working as Creative Director for M/s Micro Objects Pvt Ltd. Cochin. Working on IOS and android games using Unity3d and Carona.
Creating Estimations, Taking Interviews, Team Building, Setting Pipeline for Project from 2d Pre production to Modeling, Texturing, Rigging, Animation and Lighting, Rendering and Comp for Teasers and For (Unity3d) Game projects.
Conference calls with clients and Managers regarding the projects.
Updating weekly status of project. Trouble shoot the technical problems. Make sure the team completes work within Deadline. Responsible for creative decisions and comments about shots in order to achieve the required look.
Projects:
Insane Eagles
https://itunes.apple.com/us/app/insane-eagles/id1037286644?mt=8
VolleySim
https://play.google.com/store/apps/details?id=com.volleysim.volleysim
Hungry Bunny
https://play.google.com/store/apps/details?id=com.realmoneyinc.hungrybunnies3d&hl=en
Inter Course Golf
Chargers
https://play.google.com/store/apps/details?id=com.ericphillips.chargers
TrexHunt
http://www.youtube.com/watch?v=Ktb1iKNIwbc&list=UUEe7ltnfvcZNU1rf-seZkcA#!
Dino Fight
https://play.google.com/store/apps/details?id=com.gigdevelopment.dinofight&hl=en
Teva (medical app)
From Jan 2011 to Mar 2012
Technical Animator.
EA Games Hyderabad
Worked with EA-Tech ANT product team developing animation software solutions for the company. This involves design, animation, Motion capture animation setups Rigging, Facial Animation rigging and animation for game development, developer training, game team co-ordination and support (world-wide), prototyping features for teams and for future technologies.
From June 2008 to Jan 2011
CG supervisor.
M/s.Alvinafilms Pvt Ltd. Mumbai
I was a creative supervisor for the facility and artistic leader for the artist group. Responsible to the client(s) for the aesthetic and creative results of the work, set the direction for visual effects and managed supervisors for the production need. Accountable for on time, on budget execution and delivery-as well as quality of all contracted work.
I was responsible for making technical decisions on all aspects of computer graphics in order to complete shot work for production including shader writing, rigging, look development, effects, dynamic simulation, lighting, compositing and rendering. Responsible for creative decisions and comments about shots in order to achieve the required look.
Projects : BO Mamo (3d animation Film and Tv series)
Jhansi ki Rani (3d animation Tv series)
B4U (Logo animation)
Common wealth games animation
From July 2007 May 2008
Animation Supervisor / Technical Director.
M/s.Virtual Valley studios. Mumbai
Project : Greeva (3d animation Film)
Rigged, animated the Promo of Greeva.
Setting up Pipe line for the Entire film,
Setting up Motion caputure pipeline and Muscle system.
Working closely with management for making budgets and team size
Tools and new techniques as productions required.
www.greevathemovie.com
Pipeline In charge for game.
M/s.Aurona Technologies Hyderabad
Project : Dancing with the stars.
Setting up pipeline for Torque game engine from Max.
Export to Creating rigs and with motion capture data in max.
Creating Batch Scripts as per production required.
http://www.aurona.com/new/index.html
From April 2006 June2007
Animation supervisor / Technical Head.
M/s. Skyworks Studios.
Projects :FrogPrince/RedRidingHood/PussInBoots/HanselandGratel
Led team of 10 animators and 4 riggers.
Guide animators to execute client and internal creative direction
Match animators with shots based on complexity and skill level
Periodically revise priorities
Provide input for animation delivery schedule
Maintain anim related info in a tracking system
Communicate/resolve issues downstream in the pipeline Act as interface between animators and riggers
http://thebunnytales.com/#
Freelance Animation / 3d Pipeline Incharge.
SyncereArts (Canada.)
Project : Mahabarath.
Creating rigs and animation loops.
Setting up Exprot Pipeline for Reality engine.
2005 – 2006
Pipeline in charge / lead animator
M/s. Veda games inc., Ujjain
Project : Mahabaratha.
Creating rigs and animation loops.
Setting up Exprot Pipeline for Valve (Halflife2) engine.
Led team of 3 programmers and 2 riggers.
PERSONAL PROJECT
Charlie Game
Concept, Rigging, Animation, and Game exporting and leval Design.
The game is done by 4 members in 15 days of time.
2004 – 2005
3danimator and Rigger
M/s. Dimension Z Studio, Mumbai.
Projects :Energizer 3d Animated Ad, Pillsbury 3d Animated Ad
Jam a 3d animation game project.
2002 – 2004
Assistant animator.
M/s. Data Quest Entertainment Limited, Hyderabad.
Projects. Wings
http://www.winxclub.com/
HozeHoundz Series
http://www.amberwoodanimation.com/amberwoodflash.swf
Prezzy series
http://www.rainbowstudios.com/
Silver Wings Series
http://www.bardelentertainment.com/html/index.php
BnejaminBeer Series
http://www.amberwoodanimation.com/amberwoodflash.swf
Potatoes and dragons
http://www.alphanim.com/Potatoes_Dragons.286.0.html
Carnivorous Crisis Series
And many projects in 2d.
Checking the folder drawings (Keys) according to story board
Checking the Exposure sheet with dialogue.
Adjust the character According to model sheet
Getting approval from supervisor (Checking Department)
Creating Cleanup and IBs according to animators and story board requirements
Freelance 2d
Project : Star Cricket Match
Concept
Cleanup the Key drawings, making IBs
Coloring the finished drawings using Animo.
2000 – 2001
Final Cleanup Artist
Penta Media Graphic Ltd, Chennai.
Projects:
Cheeky Monkey
White Elephant
Doonz
Rajuchacha
PigandCow
And many 2d projects
Adjust the character According to model sheet
Getting approval from supervisor (check dep)
Creating Cleanup and IBs according to animators and story board requirements
1999 - 2000
Drawing Teacher.
Rishi Public School, Hyderabad.
TECHNICAL KNOWLEDGE
MAYA, Unity3d, Mel, Soft Image Xsi, 3Ds MAX, MotionBuilder.
ANT (EA Tech), Hammer Valve engine (Halflife2),Torque Game engine.
Shake, Adobe After Effects Adobe Photoshop,
C++.
EDUCATION
Academic
M.Com (Osmania University) Hyderabad.
Technical
Higher Diploma in Drawing.
Creating new world