Act 4 - Useful Stuff

- 1: Very useful tips

Very rarely we get to see full fan games and most of them simply fail. why? several reasons:

1: "the autor simply gives up"

Making a game takes a lot of sacrifice, time, and pacience.

For an example, Before the Sequel took almost exactly 1 year to be made.

During all of this time most people just give up. How? Well, they don't work in the game for one day and the same of the next one and so on.

But at the end of the day, you dont have to make a full fan game.

If making the fan game is just a hobby of some kind: Just keep working on it and have fun.

2: "problems with the team"

Working with a team is very hard, especially if you don't have a Producer or a Game designer to get the team together, use Sonic 2 HD as an example: it failed because of the lack of communication between the team members (that's what i was able to make out of the thread in retro anyway.)

That's why you, as a beginner, should work alone otherwise you are not going to learn a lot.

And it's not just that. If they have no incentive, such as money, to keep invested into a project that may not be of any gain to them. They will simply stop.

- 2: Common problems with worlds

While sonic worlds delta might have fixed most of those problems, sonic worlds 0.5 has a lot of them, here is a few and how to fix them

Quick Menu

1: Underwater Jump Glitch

2: Getting hit glitch

3: Badniks don't hurt you

4: Going to the next level glitch

5: Tilecard Glitch

1: Underwater Jump Glitch

"Sometimes whem sonic is underwater jumping doesnt work"

This one is very simple actually, go to:

Objects management > Player > Character Attributes > Sonic (and tails)

Zoon out a bit so you can see a bit better and scroll down the page to the underwater "line" and change the JumpStrengh (the yellow A) to -5

Done.

2: Getting hit glitch

"You get hit and stays on the same place with only one ring."

This one is pretty much the same as the one above, first, go to:

Objects management > Player > Player Control > Check for Being Hurt

This should fix it but...

as you may have noticed it 0.5 has a problem when setting the Yspeed lower greater than -5 while on the ground.

3: Badniks dont hurt you

this is a simple one, see this:

This condition might be the reason why.

"but, why did this glitch happened in the first place?" well, i dont know and i also dont know what the group 7 does, but this glitch usually happens if you remove mecha sonic out of the frame.

just delete that condition and you might be fine

4: Going to the next level glitch

After you finish your first level you want to go to the next one, right?

but, when the second level starts, you die right on the start, why?

it's because some values aren't reseted... ... ...

for an example, when you touch a checkpoint, it sets the checkpoint value to 1 and when you go to the next frame, it will stay as a 1, something that is not supposed to happen

anyway, this is the code i usually use to fix this issue

5: Titlecard Glitch

This one is pretty simple, go to Interface and post-processing methods > GUI > Titlecard and delete the thing highlighted in red

Try doing the same and if it still doesnt work go ask at sfghq fangaming assistance forum, they might figure out what you did wrong