Frequently asked questions try give a answer here:
- I dont see my helicpter in mouselook:
Make sure your sl-viewer settings are 'show avatar on mouselook'. Otherwise you dont see the attachement parts while you in mouselook
- Cant see all from HUD. How to move the HUD?
1. Rightklick on the HUD > Edit
2. Zoom out
3. Move up the HUD at the blue arrow
4. Close edit window
Maybe dident see the HUD? Attach another HUD or a single prim to center. Rightklick and go step 2...
- I cant change collective after starting the engine:
Make sure you close the chat-bar!
- Autopitch (Collective) does not hold the flight level:
The maximum rotor blade pitch is 65% in the automatic mode.
- Multiple copys in inventory:
After automatic wear the attachement part, it will place a copy in your inventory. You can delete this parts from your INV later
- Why have Real Flight Products no exhaust particles effects:
Because i guess if your rl helicopter make grey or black smoke something definitly wrong with your engine!
- Script errors while sit in the vehicle:
Sometimes a sim running out of scripting memory (i see this new situation in the last weeks). After you get in the Helicopters you get a scripting error message. In this case wear (the still in world rezzed and not attachet part) manually before you start the machine! > right klick and choose more>wear
- Why meters as unit:
We fly all to slow in Secondlife: 10m/s = 36km/h = 19.4Knots = 22.3mph. I dident like Knots, Feet and Miles for calculating, Kilometers per hrs isnt very international so i stay with meters in my flight scripts... > 0.1 / 1 / 10 / 100 / 1000... that make sense!
- How it works:
Helicopters from Real Flight are different scripted from what you have flown until now in SL. They use the havok physical engine from Second Life in another way, letting work gravitation and forces (you control collective, cyclic, and yaw) at the same points and same power than in RL, to give you a real simulator feeling. You have to actually fly this machine constantly. Crosswinds- and turbulences-simulation make this helicopter alive...
But how flies a helicopter? This the theory from RL:
It works in same way in the “Real Flight” scripts, but simplified: We have the gravitation as a force hold the heli on the ground.[Fg] Now start the engines and add collective (pitch from rotorblades) until we have same force [Fts] upward then the gravitation hold us down. The helicopter is hovering. (50% Collective)
Now rotate the rotors (the whole helicopter in SL) little bit forward (cyclic) with the arrow key. The thrust from the rotors [Fts] is now divided in downward and backward thrust [Fts,yo / Fts.xo]. The helicopter begins shifting forward... but lose also height! now add collective...
The Autopitch function (Chat commands: 'p') intends to hold the flight level by changing collective from rotors. Very help full while hovering and position your Sky Crane over the load you want to pick up without care about height. Or to learn how the relations are between pitch from heli, collective and flight level.
To make all this a little bit more interesting I have added random turbulences and crosswinds to my flight scripts... The heli moves and shifts a little bit and you have to compensate this to remain steady... After landing reduce pitch to zero to have a stable vehicle on the ground.
50% Pitch/Collective does hovering with no forward speed.
Use SHIFT+LEFT/RIGHT to shift left/right (NOT in Mouselook!)
- Sculptie Apperance Hint (i get from other users in SL):
1. Show the "Advanced" menu with Ctrl-Alt-D, or Opt-Ctrl-D on a Mac.
2. Select "debug settings" near the bottom.
3. In the blank space, copy and paste the word: RenderVolumeLODFactor
4. In the box below, set the number. The recommended setting is as high as 4 to have all your sculpts looking as the creator intended.
- 'FPP' Full Parcel Protection, how it works:
One big problem we have in SL is a full parcell. Not 32 prims left for your vehicle. Result: Your plane will stuck in air and maybe you need a relog. But there is a way! Yevad Doobie had this great idea and did the simple 'Full Parcel Trick':
llSetPrimitiveParams([PRIM_TEMP_ON_REZ, TRUE]);
Make sure you set to FALSE before! your ava stand up from plane otherwise your plane will be deleted
Why i write this trick here for all? Because some others trying make money after my input i gave for private use. Not cool!
Thanks again to Yevad Doobie. He is the one figured out!
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