The Skynet of DR
100% Automated, Fully-Featured Combat / Training Suite
- Hyper-Efficient, Robust DR character training system
- Trains ALL possible skills - Supports 99% of Magic
- Works for every guild from scratch
- AFK / Noob Friendly
- Can control multiple characters simultaneously
- Extremely Customizable
- MANY features to tweak how it performs
- Includes a whole suite of complimentary scripts as well
- Designed for taking a character from 0 - 200 w/ absolute ease
- Forged and battle tested in the Fires of TF
- Hardened and Honed in Prime / Plat
- Always updated fully compatible with DR Combat 3.0 / Magic 3.0
$250 via Paypal
A complete and total script suite. The one and only complete auto-progressing training script for Genie. Over 10,000+ hours of development and testing have been poured into this so far.
Originally released in 2018 - with constant updates and improvements.
A hyper-efficient combat script built from the ground-up. Integrated with a symphony of 50+ mini-scripts / modules all tightly tuned to create a single "Master Trainer" that trains virtually every skill and works for every single guild. Just one variables file to edit to control all your characters.
Works for ANY character - ANY guild - at ANY circle.
Capable of training basically every skill & ability. Essentially AI.
CONTACT ME VIA DISCORD WITH ANY QUESTIONS:
shroom369
KEY FEATURES
100% AUTOMATED TRAINING SCRIPT
Handles ALL major aspects of character training:
- COMBAT / MAGIC / LOOTING / GUILD SKILLS / SKINNING / RITUALS
- HEALING / SURVIVAL SKILLS / LORES / MAGICAL RESEARCH
- GEAR REPAIRS / AMMO-RESTOCKING / CRAFTING and beyond!
AUTOMATIC CRITTER PROGRESSION
- Can AUTOMATICALLY advance up the critter ladder as you advance in skills!
- Chooses the optimal critter to hunt based on your current skills
- MANY different "modes" of creature progression you can choose such as:
- "Normal" mode (mix of skinnable / box mobs)
- "Skin" mode for skinnable mobs only.
- "Lockpick" mode for box dropping mobs.
- "Empath" mode (Construct/Undead only)
- "Cleric" mode for only cursed mobs
- "Necro" mode to only hunt mobs you can perform rituals on
- "MM" mode to only hunt outdoors
- Or simply disable that feature and tell it exactly what creature to hunt
Start from ANYWHERE in the game - Almost Never Lost!
- Extremely robust TRAVEL logic
- Almost never gets lost no matter where you start it.
- Easily navigates through MAZES and PUZZLE AREAS
Such as; Abyssal Descent, Maelshyve's Fortress, Gate of Souls, Velaka Desert, Swamp Trolls, etc..
- No matter where you run it at, it knows how to get where it needs to go.
- It knows how to find your combat critter and where to escape to find the nearest city for healing etc.
Auto-Moves to any creature in the game! *
- Simply set your "Combat Critter" (Or let it choose for you)
- The script can find its way to any creature automatically, from anywhere.
- Can find almost all hard to reach creatures! Will hunt in and escape from some of the hardest to reach locations in Elanthia!
- Supports 99% of the creatures in game!
*ONLY A COUPLE OF CREATURES IN THE GAME ~NOT~ SUPPORTED:
(EXTREMELY high chance of death/ item loss, etc)
Full Backtraining Support
- You can set a different set of critters and weapon skills to train for Backtrain.
- It will alternate training at your "Backtrain creature" with your backtrain weapons and then your "Main combat" creature with your main weapons, with Town Runs in-between.
Works for ALL GUILDS out of the box
- From 0 rank commoners to maxed out level 200 characters.
- All it needs is a geared up character
- Necros to Paladins to Thieves to Empaths. Script handles ALL the logic!
- SUPPORTS 99% OF ALL GUILD-SPECIFIC SPELLS / SKILLS / SPECIAL ABILITIES
Multiple Character Support - Supports 15+ Characters
- ONE single variables file to edit for controlling the logic for all your characters.
Easy Setup - Easy Updates
- You only need to edit ONE single variable file for all your settings & characters.
- The main script is always updated separately. Making most updates very simple and easy, without messing with any of your variables or settings
- There is a little bit of a setup process the very first time you set the script up, but once you have it set you should rarely need to change stuff.
Set It and FORGET IT
- Once you have everything setup and set your variables - simply run the script and let it do it's thing. Script is designed to be practically bulletproof and run continuously for days / weeks / months on end, once properly setup.
- You should only need to change variables around if you want to change some settings or change how you want the script to run.
Extremely Customizable
- Virtually every option can be toggled OFF/ON or customized in some way.
- MANY different features and modes to run the script in.
- Run the script in numerous ways depending on your preferences.
Advanced Triggers and Logic for Abnormal Events
Advanced logic to handle numerous "weird scenarios" such as:
- Other players messing with you / attacking you ( escape for healing )
- Disconnects / losing connection ( attempt to reconnect )
- Impending Server shutdowns (escape combat - run to town)
- Inventory check warnings (escape - do a town run to clear inventory)
- Numerous different 'special' scenarios..
- Designed to react to virtually any situation for extreme robustness
Dedicated Private Discord Server
- for all Updates / Support / Feedback
Constant Updates
- Regular updates at least once a week
Works in Every Game Instance!
- Forged in the fires of TF - Works in Prime and Platinum just as well.
- There is special logic depending what game instance the script is run in
- For example in TF/Plat it will always prefer to go into FC portals.
- In Plat it can handle taking portals between towns if you have the ability
Critter GUI (optional - disabled by default)
- You can choose your combat creature you want to to hunt through a clickable user-friendly GUI. (Turned off by default, only turn on if you want this option)
Weapons GUI (optional - disabled by default)
- When you have multiple weapons set for a single weapon type -
- Lets you choose the weapon to train first through a clickable GUI
WEAPON SUPPORT
Support ALL known weapons
- Train with just 1 to 16+ weapon skills
- Simply set which weapon skills to train by setting the weapon to train with.
- Supports ALL known weapons and weapon types in the game.
Smart Weapons Training
- Dynamically trains ALL weapon skills you set to train
- Starting with the lowest skilled weapon, to the highest - cycling through training all your weapons evenly.
- By default, script will cycle through your weapons evenly in this order, however there are multiple different options to fine tune your weapon training.
- It will not repeat the same weapon twice in the same loop until it has gone through all of them * Unless you set a Priority Weapon or Lowest Weapon
'Lowest Weapon' support
- Option in the script to ALWAYS train with the current lowest skilled, lowest learningrate weapon. Using this method from the beginning, you can ensure that ALL your weapon skills will stay at pretty much the exact same ranks. It will ensure that no one single weapon ever gets far ahead of any other weapon.
'Priority Weapons' support
- Prioritize specific weapon skills to ALWAYS keep training.
- Pretty much the exact opposite of the Lowest Weapon toggle.
- You set a list of weapon skills you want to prioritize above all others.
- Setting priority weapons will ensure those weapons NEVER stop learning. If your priority weapons drop to 0/34 in combat, it will override and start training them again on the next weapon.
Swappable Weapons support
- All known swappable weapons recognized and fully supported.
(Bastard sword, Bar Mace, Riste etc) - All automatically supported.
Just set the weapon name for the skill you are training. It knows how to swap it to the right skill.
Exoskeletal Weapons/Armor support
- Supports exoskeletal weapons that shift into wearable jewelry
- Supports exoskeletal shields/armor that shift into jewelry
Shifting Katavdar Weapons
- Supports tailbands that shift into Katavdars
Dual-Wield Weapons Training
- Supports Dual-Wielding and training 2 different melee weapons at the same time for optimal learning!
- When training with a light one-handed melee weapon (Like SE), you can also dual wield a secondary melee weapon (like LB) and alternate attacks to learn 2 weapons + Offhand at the same time
Multiple Weapon options per skill
- Can't decide which of your 3 favorite Large Edged blades to use? No problem!
- You can set an array of different weapons to train with for each weapon type - script will auto cycle through them and vary which one it uses on each weapon cycle.
Offhand Thrown Training
- Alternates throwing offhand and normally while training thrown weapons.
Dual Load Bows support
- For Rangers/Barbs/Thieves. Supports loading 2 arrows at once
Snipe / Poach options
- Thieves/Necros/Ranger
Full WM Weapon Summoning support
- Supports training with summoned weapons for Warrior Mages that have enough skill.
MAGIC FEATURES
AUTOMATIC PROGRESSIVE "SMART MANA"
- Can automatically set optimal mana levels for all your spells. Simply set what spells to train and it discerns and calculates the optimal mana for all spells.
- Or you can disable that feature and set all the spell mana yourself.
Smart Mana allows the script to automatically choose the best mana levels to cast your spells at. It will auto-adjust the mana up or down, if not learning well or if backfiring.
OR SET IT YOURSELF
- Or you can just turn Smart Mana OFF - and just set all the mana variables yourself and fine tune it that way. MANY different magic variables to set and fine tune.
Magic and spell casting FULLY supported
- With intelligent, dynamic handling of all spells.
Train with up to 5+ 'offensive' combat spells
- While rotating through as many cyclic spells as you want.
Automatic Backfire Mana Correction
- Automatically reduces the mana for a specific spell when you backfire
- Will gradually reduce mana levels depending on how bad the backfire was.
- Remembers and saves specific mana settings for every individual spell.
Constantly monitors and keeps up buffs.
- Will handle as many buffs as you want (or are able to handle)
- Supports and recognizes ALL known Cyclic and Ritual spells.
- Will recast your buffs right before they expire in most cases
Magic Tattoo Support
- Can integrate a Magic Tattoo in with your spell rotations
Full Cleric Osrel Meraud Support
- Creates / Maintains OM Orb
- Fills OM with buffs
- Keeps charged
Special "TM Foci Mode"
- Can use a TM Foci which goes into a special TM murder mode every once in a while and just spams TM spells for ~4-5 mins with your TM Foci
Intelligently switches between magic schools
- Constantly cycles through magic schools in order to be most efficient
- Or focus on training a single school up to X rate before moving to the next.
Spell casting optimized
- Constant prepping and casting between attacks in order to be super efficient.
- There is no separate "Magic routine" that just spams spells and nothing else.
- Magic training occurs al ALL times- BUFFING and SPELL CASTING is tightly balanced between all weapon training. Spell prepping and casting occurs between attacks, looting and weapon swapping... basically at all times. It will constantly cycle through your spells in between and during all your weapon training.
TM/Debil training optimized
- For most guilds, will prioritize casting TM and Debilitation spells about ~2x as often as other schools, unless that school learning rate is already high.
Constant Multi-tasking
Designed to be FAST and HYPER EFFICIENT.
No idle time is EVER wasted while waiting for spells to be prepped.. or waiting for full aim with ranged. The script will constantly attack or perform other actions during downtime, for optimal learning at all times.
ESCAPE / TOWN LOGIC
AUTO ESCAPES FROM COMBAT
Script will automatically escape from combat under any of the following scenarios:
- Too hurt and bleeding
- Bags too full
- Burden too high
- Your combat timer expired (Max time you set to hunt)
AUTO ESCAPES TO THE NEAREST TOWN
- Escapes combat to find the closest major city for healing.
- Will use a NPC healer, a personal empath, an autohealer (in TF), or heal yourself as a Empath/Necro.
Performs a variety of in-town activities/training
* See Town Run Options on right
When all the "TOWN RUN" activities are finished, it will loop and return back to combat.
Finds an empty critter room and begins hunting again.
Checks and searches the combat rooms for other players. Will ONLY take an empty room - or will hunt with your "Friends" if you have that set.
SPECIAL RARE ITEM SUPPORT
There is special logic and handling for all sorts of rare "special" items such as:
Exoskeletal Weapons - Full support
Exoskeletal Shields / Armors - Full support
Portable Almsboxes
Auto-Detects in your inventory and uses that instead of tithing in town
Paladin Icons
Charges holy weapon with icon
Lirisan Shortbow (rare)
Uses special move to cast BOS every ~5 minutes
Drake-hide Quivers / Ice-Veined leather Bandoliers
Rubs container to spawn magic arrows etc
Favor Idols
Anloral Pins
Repeatable Crossbows
and many more!
Example of a typical log you would see generated:
Results vary depending on Guild / Variable settings
COMBAT OPTIONS
(Short list of the major options you can set)
Supports ALL known Weapons / Weapon Types
- Every known weapon and weapon type in the game is fully supported.
- Including Swappable Weapons, Exo-Weapons, Katvadars, Blowguns, etc.
Weapon Sheath Support
- Supports sheathing & tying specific weapons into up to 6 different sheaths / toolstraps. Always put your weapons back EXACTLY where you want them to go!
- You can set an array of multiple weapons to go into each sheath.
Robust Magic Training
- Cycle through 5+ offensive combat spells - constantly rotating through them or chain cast one spell until X mindstate and then switch. Magic casting is fully integrated between all weapon loops - Will dynamically prep and cast between attacks - constant multi-tasking - No time is ever wasted.
All Buffs supported
- Simply set what buffs you want to keep up.
- Constantly monitors and keeps up all your buffs.
- Re-casts and refreshes buffs before they expire
Cyclic spells
- Cycle through as many cyclic spells as you want!
- Rotates through Cyclics on a 5 minute timer
Magic Tattoos
- Choose a Magic Tattoo to train with during spell casting
Custom "Aim Actions"
- Set custom actions to perform while waiting for full aim with ranged or spells
Tactics & Brawling training
- Constantly trains Tactics and Brawling passively in combat.
Robust Skinning / Dissect Logic
- Can dynamically change between Skinning and Dissect - Depending on your current LearningRates. (Skips Dissect when FA is locked, etc)
- Arrange options *Accounts for Ranger skill or the arrange tech
- Arrange 1 time or Max or Arrange ALL
- Choose an arrange target ( Skin / Bone / Part )
- Multiple Bundling Options
- Can choose to Tie bundle or leave untied
- Can choose a specific location to wear bundles
- Can set a max number of skins before it stops skinning
Loots Gems / Boxes / Metal / Scrolls / Rare loot
- All Loot options can be toggled ON / OFF individually.
- Can set a max number of boxes to loot
Gem Pouch options
- Worn pouches or stored pouches
- Tie pouches or keep untied to to sell gems individually
Bonded Weapons support
- Invoke your bonded weapons
Wand support
- Handles buffing with numerous wands every 30-60 minutes
- Can cycle through 2 sets of wands on a constant timer
- Can use as many wands as you want
TM FOCI support
- Supports using a TM Foci object during combat
- Goes into a special "TM mode" where it uses the foci and spams TM spells for ~5 minutes before returning to normal combat
"Noob Armor" Options
- For complete noob characters. Auto-Swaps out heavy armor pieces for lighter armor during stealth routines so you can hide.
Almanac support
- Use an almanac every 10 minutes or during downtime. (Random or Pick-a-Skill)
Biomechanical Tarantula support
- Uses biomechanical tarantula every 10 minutes
Warhorn support
- Bards and Barbs can use a warhorn every 5 minutes
Egg support
- Use an egg to boost spawn
Sanowret Crystal support
Astrolabe support
GUILD SPECIALIZED FEATURES
In addition to the other features - ALL guilds have special logic to handle all their various guild-specific skills/spells/training.
THIEF
- Backstab / Blindside
- Ambush moves (stun/slash/clout)
- Dual load bows
- Slip stalk
- Intelligent Khri logic
BARBARIAN
- Forms / Berserks / Meditations
- Dual Wield weapon training
- Whirlwind
- Barbarian Combos
NECROMANCER
- Necro Self-Healing ( Consume Flesh / Devour )
- Rituals in combat ( Preserve / Dissect / Harvest / Arise )
- Supports QE / Mud men
- Cast ROC / ROG when near town
- Checks Outrage level - Avoids town facilities if bad local outrage
- Town run Survival/Lore training will be done in Wilderness area (outside town)
CLERIC
- Communes in Combat (Meraud / Tamsine / Truffenyi )
- Auto-restocking of Cleric Supplies ( wine, incense, flint, etc )
- Full OM Support - Creates / Maintains / Fills / Charges OM orb
- Theurgy training ( in and out of combat )
- Dedicated Cleric Rituals section during Town Run to keep devotion high
PALADIN
- Smite rotations in combat
- Holy Weapon support (Charging / etc)
- Tithing
- Prayer Badge runs
WARRIOR MAGE
- Summoned Weapons supported
- Athereal Pathways in combat
- Special features for building elemental charge in and out of combat
MOON MAGE
- TKT/TKS logic to auto-create and break moonblade for TKT ammo
- Astrology training - both in combat and during town
- Predictions when pool is filled
- Read the Ripples (RTR) support during town run
- Full support for all MM spells - Always knows which moon(s) are up and which to cast on.
EMPATH
- ACTIVELY AVOIDS EMPATHIC SHOCK
- ONLY attacks CONSTRUCTS / UNDEAD (unless you turn that option off)
- Can even distinguish between Construct and Live creatures in the same room - Will only ever damage the Constructs/Undead - Will dance with live creatures.
- Supports Guardian Spirit
- Supports Manipulate in combat (Living creatures)
- ALWAYS keeps ABSOLUTION up automatically when hunting Undead.
- SPECIAL "HEALBOT MODE"
( Run empath as a dedicated healer bot )
- NEW: SPECIAL "ZOMBIE EMPATH" support
( For SHOCKED Empaths, Will use IZ and attack all creatures )
BARD
- Screams
- Whistles
- Special Cyclic rotations for Bard Cyclics (Optimized learning rotations)
TRADER
- Mags tasks for training Trading
- Tessera support
- Stellar Collector support
- Sells full pouches at gem shops
- Uses finesse before selling
RANGER
- Slip Stalk
- Scout Awareness in combat
- Dual Load bows
- Town run training (Survivals/Lore) will go to wilderness areas instead of Town
TOWN RUN OPTIONS
Major Town options - ( All options can be toggled ON / OFF or customized )
PREMIUM JUMP JEWELRY
- Use Premium JJ to Teleport in and out of Fang Cove for Town Run.
( If hunting in an area that does not have FC portals )
FANG COVE Support
- Prefer going to FC for all or most Town Run activities ( Premium / TF / Plat )
HEALING OPTIONS:
- Visit Auto NPC healer
- Visit TF Healer
- Visit Personal Empathbot and heal yourself.
- If EMPATH - heals yourself (HW / HEAL / REGEN )
- If NECRO - performs Necro Healing on low level creatures. (Devour/CF)
- Necros can also self-heal utilizing material they collected while hunting
- Can also utilize herbs for healing, as a backup in case other methods fail
SELLS ALL BUNDLES / SKINS AT FURRIER
DISARMS / LOCKPICKS BOXES
SELLS ALL GEMS / FULL GEM POUCHES AT GEM SHOP
- Sells FULL TIED pouches if Trader, OR in the Shard / Rossman area
- If Tied Pouches is turned off, will sell all gems individually
- Checks bags for any loose gems to sell after emptying pouches
- Also sells any metal NUGGETS / BARS you picked up during combat
- Or you can turn off Gem Selling to save all your gem pouches for manual selling
DEPOSITS MONEY IN BANK
TIP BANKBOT MODULE
- Module for F2P players to "tip a bankbot" any leftover coin after banking.
REPAIRS ARMOR/WEAPONS
- Repair at NPC repair shop
- OR Repair with magical Weapon/Armor Repair Kits.
( Supports up to 3 Magic Repair Kits on rotation )
MANAGES / RESTOCKS SUPPLIES
- Checks over your inventory and counts all supplies
- Automatically restocks when you are low on:
Gem pouches, bundling rope, lockpicks, cleric supplies, etc
AUTO BAG MAINTENANCE
- Sells or Dumps any common "trash items" from your bags to keep them clutter free.
- You can set your own custom "trash items" you want the script to auto dump
(If you run across common junk items that don't seem to be getting cleared from your bags)
TRAINS VARIETY OF TOWN-FOCUSED SURVIVAL / LORE MODULES:
- Locksmithing Training (supports magic lockpick items)
- Athletics Training (supports magic climbing ropes)
- Outdoorsmanship training
- Mechanical Lore
- Burgle / Stealing Runs
- Scholarship / FA Training w/ Textbooks / Compendiums
- Magical Skinning / FA training items
- Crafting Skills (Forging / Tailoring / Alchemy / Enchanting / Engineering)
- Cleric Theurgy Training / Communes
- Cleric / Paladin tithing / devotions / pilgrim badges
- Performance Training
- Magical Research Training
- Epistemic Journal Support
- Almanacs
AUTO RESTOCKS AMMO from the store
- if you ran out of ammo during combat ( arrows / bolts / rocks )
AUTO ACCUMULATES FAVORS
- Always keeps a favor orb on hand.
- Slowly fills orbs over time and turns in favors and gets a new orb.
AUTO LOG TOTAL TIME AND OTHER STATS while script is running
BESTOW RPA POINTS to friends
Optional "Go AFK" and Auto-Log out mode.
- After running for XXX amount of time. Logs out for a while then logs back in and restarts.
....AND MANY MORE HIDDEN FEATURES!
This page does not even cover every feature of the script!
There are many less formalized features.. and some 'hidden' features.
More things are explained in the documentation.
To list absolutely everything that the script does and is capable of...
would take many pages of documentation.
However all the major core features are all listed here.
Suffice to say, it is the ultimate training script for DR.