Publications

International Journal

[J.7] Seung-Tak Noh, Kenichi Takahashi, Masahiko Adachi, and Takeo Igarashi, "Parametric Fur from an Image", The Visual Computer, Volume 37, Issue 5, pages 1129-1138, May 2021. DOI: 10.1007/s00371-020-01857-x

[J.6] Tsukasa Fukusato, Seung-Tak Noh, Takeo Igarashi, and Daichi Ito, “Interactive Meshing of User-Defined Point Set.” Journal of Computer Graphics Techniques (JCGT), Volume 9, no. 3, pages 39-58, 2020. URL: http://jcgt.org/published/0009/03/03/

[J.5] Seung-Tak Noh, Kenichi Takahashi, Masahiko Adachi, and Takeo Igarashi, "Shape refinement and rigging of raw-scanned 3D volume by a user-specified skeleton", Elsevier, Computers & Graphics, Volume 87, pages 80-88, Apr 2020. DOI: 10.1016/j.cag.2020.01.009

[J.4] Hyeongmook Lee, Seung-Tak Noh, and Woontack Woo, "TunnelSlice: Freehand Subspace Acquisition Using an Egocentric Tunnel for Wearable Augmented Reality", IEEE Transactions on Human-Machine Systems, Volume 47, Issue 1, pages 128-139, Feb 2017. DOI: 10.1109/THMS.2016.2611821

[J.3] Youngkyoon Jang, Seung-Tak Noh, Hyung Jin Chang, Tae-Kyun Kim, and Woontack Woo, "3D Finger CAPE: Clicking Action and Position Estimation under Self-Occlusions in Egocentric Viewpoint", IEEE Transaction on Visualization and Computer Graphics (also presented in IEEE VR 2015), Volume 21, Issue 4, pages 501-510, April 2015. DOI: 10.1109/TVCG.2015.2391860

[J.2] Seung-Tak Noh, Sunao Hashimoto, Daiki Yamanaka, Youichi Kamiyama, Masahiko Inami, and Takeo Igarashi, "Design and enhancement of painting interface for room lights, The Visual Computer, Volume 30, Issue 5, pages 467-478, May 2014. DOI: 10.1007/s00371-013-0872-7

[J.1] Myung Geol Choi, Seung-Tak Noh, Taku Komura, and Takeo Igarashi, "Dynamic Comics for Hierarchical Abstraction of 3D Animation Data", Computer Graphics Forum (also presented in Pacific Graphics 2013), Volume 32, Issue 7, pages 1-9, October 2013. DOI: 10.1111/cgf.12206

International Conference

[C.5] Seung-Tak Noh and Takeo Igarashi. Inverse Free-form Deformation (FFD) for interactive UV map editing. In Proceedings of SIGGRAPH Asia 2021 Technical Communications (SA'21), Tokyo, Japan: ACM. DOI: 10.1145/3478512.3488614

[C.4] Seung-Tak Noh, Kenichi Takahashi, Masahiko Adachi, and Takeo Igarashi. SkelSeg: Segmentation and Rigging of Raw-Scanned 3D Volume with User-Specified Skeleton. In Proceedings of Graphics Interface 2019 (GI '19). Kingston, Ontario, Canada. Canadian Information Processing Society, 2019, 17:1-8 DOI: 10.20380/GI2019.17

[C.3] Seung-Tak Noh, and Takeo Igarashi. 2017. Retouch Transfer for 3D Printed Face Replica with Automatic Alignment. In Proceedings of the Computer Graphics International Conference (CGI '17). Yokohama, Japan: ACM, 2017, pp. 1-6. DOI: 10.1145/3095140.3095164

[C.2] Daniel Saakes, Hui-Shyong Yeo, Seung-Tak Noh, Gyeol Han, and Woontack Woo. 2016. Mirror Mirror: An On-Body T-shirt Design System. In Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems (CHI '16). San Jose, California, USA, ACM, 2016, pp. 6058-6063. DOI: 10.1145/2858036.2858282

[C.1] Seung-Tak Noh, Hui-Shyong Yeo, and Woontack Woo, An HMD-based Mixed Reality System for Avatar-Mediated Remote Collaboration with Bare-hand Interaction, In ICAT-EGVE 2015, Kyoto, Japan: The Eurographics Association, 2015, pp. 61-68, The Eurographics Association, 2015. DOI: 10.2312/egve.20151311

Miscellaneous (Poster, Exhibition, Invited Paper, etc.)

[E.5] Koki Endo, Seung-Tak Noh, Kazutaka Nakashima, Xi Yang, Takeo Igarashi, "A Suggestive Interface for Designing Dance Formations" (SIGGRAPH 2021 poster, in print)

[E.4] Daniel Saakes, Hui-Shyong Yeo, Seung-Tak Noh, Gyeol Han, and Woontack Woo, "Mirror Mirror: An On-Body Clothing Design System", In SIGGRAPH 2015: Studio, page 39, ACM, 2015 DOI: 10.1145/2785585.2792691

[E.3] Jeongmin Yu, Seungtak Noh, Youngkyoon Jang, Gabyong Park, and Woontack Woo, "A Hand-based Collaboration Framework in Egocentric Coexistence Reality", In URAI 2015, pages 545-548, IEEE, 2015. DOI: 10.1109/URAI.2015.7358826

[E.2] Hyeongmook Lee, Taejin Ha, Seungtak Noh, and Woontack Woo, "Context-of-Interest driven Trans-Space Convergence for Spatial Co-Presence", In HCII 2013, pages 388-395, Springer, 2013. DOI: 10.1007/978-3-642-39351-8_42

[E.1] Seung-Tak Noh, Sunao Hashimoto, Daiki Yamanaka, Youichi Kamiyama, Masahiko Inami, and Takeo Igarashi, 2012. "Lighty: A painting interface for room illumination by robotic light array", In ISMAR 2012. Pages 305-306, IEEE, 2012. DOI: 10.1109/ISMAR.2012.6402586

Domestic Conference/Journal

[D.7, ja_JP] ---

[D.6, ja_JP] 古賀 亮, 盧 承鐸, 五十嵐 健夫, "粘土細工のような両手操作による3次元形状モデリング." 第28回 Visual Computing (VC2020), 2020.12

[D.5, ja_JP] 福里 司, 盧 承鐸, 五十嵐 健夫, 伊藤 大地, "ペイントインターフェースを用いた点群面張り作業." 第27回 Visual Computing (VC2019), 2019.06

[D.4, ko_KR] 한결, 노승탁, Hui-Shyong Yeo, Daniel Saakes, 우운택 "공간 증강 현실 기반 패션 디자인 시스템을 위한 사용자 경험 연구 / User Research for Experience of Fashion Design System Based on Spatial Augmented Reality", 한국HCI학회 학술대회 (HCI Korea), pp.33-35, 2016.01

[D.3, ko_KR] 노승탁, 하태진, 장영균, 박갑용, 우운택, "착용형 증강현실 기반 상호작용을 위한 비접촉식 손 자세 추정 기술의 현황과 전망” (English translation: The state-of-the-art and future of non-contact human hand pose tracking technology for interaction in augmented reality), 방송공학회지 (Broadcasting and Media Magazine) 제19권 제3호, pp.88-102, 2014.07

[D.2, ko_KR] 장영균, 노승탁, 우운택, “RGB-D 영상 기반 맨손-평면 접촉점 검출 알고리즘 / RGB-D Image-based Touch Points Detection for Hand-Plane Interaction”, 한국HCI학회 학술대회 (HCI Korea), pp.9-12, 2014.02

[D.1, ja_JP] 橋本 直, 盧 承鐸, 山中 太記, 神山 洋一, 稲見 昌彦, 五十嵐 健夫, "Lighty: ロボティック照明のためのペインティングインタフェース" (English translation: Lighty: Painting interace for robotic light array control), 第20回インタラクティブシステムとソフトウェアに関するワークショップ (WISS2012), 2012.12