Seung-Tak Noh (Seungtak Noh), M.Sc.

  Seung-Tak Noh is a Ph.D. student at 
the University of Tokyo. He received B.Eng. degree from Yamanashi University, Japan in 2010, and the M.Sc. degree from the department of computer science from the University of Tokyo, Japan in 2012. His research interests include geometric processing algorithm, user interfaces, and mixed reality systems to achieve natural and intuitive editing of 3D model from real-world.
  After receiving the master degree, he went back to South Korea to accomplish the military service. During his obligation, he worked as a research scientist in UVR Lab., in KAIST (Korea Advanced Institute of Science and Technology), until the end of 2015. In this period, he mainly contributed on the MR (Mixed Reality) systems based on HMD (Head-Mounted Display) for real-world interactionBefore joining the University of Tokyo, he also had an intensive working experience as the main developer of Augmented Virtuality based immersive training system in a start-up company named I.M.LAB, in South Korea.

e-mail: noh [at] ui.is.s.u-tokyo.ac.jp
             seungtak.noh [at] gmail.com

Download Full CV in PDF


Working Experience
  • Research Assistant, Igarashi Design Interface Project, JST ERATO, Japan (2010.11~2012.09)
  • Main Developer, JST IPA Mitou Youth (2011.01~2011.08)
  • Research Scientist, UVR Lab., Korea Advanced Institute of Science and Technology, South Korea (2012.10~2015.12)
  • Developer/Manager, I.M.LAB, South Korea (2015.12~2016.04)

Research Interest
  • Geometry Processing Algorithms
  • User Interface for 3D Modeling
  • Mixed Reality for Real-world 3D Modeling

  • Programming Languages: C/C++, Java, C#
  • Platform (Game Engine, etc.): Unity3D, GLFW, FreeGLUT
  • Computer Graphics Libraries: OpenGL, DirectX, Cg, GLSL, OpenMesh, LibIgl
  • Computer Vision Libraries: OpenCV, PCL
  • Parallel Processing: OpenMP/MPI, CUDA
  • Video Editing: Premiere

Professional Activities
  • Conference Reviewer: ACM ACE 2014
  • Publication chair, International Symposium on Ubiquitous VR (ISUVR) 2013