Dismiss the "Message" popup and you'll see this screen in the Scheherazade editor (click to enlarge):
At the top of the screen are buttons for the three major panels in the Scheherazade editor:
Story Elements is essentially where you can declare nouns for use in your story.
Characters: animate beings, capable of agency
Locations: relative or absolute spatial placements
Props: non-agentive physical objects
Qualities: Attributes such as “handsomeness” or “height”
Behaviors: Activities such as a gathering or performance
Timelines is where you can declare actions and when they occur.
Interpretations is where you can declare the inner worlds of characters, in particular, why they do what they do.
The process of "modeling" (annotating) a story with Scheherazade essentially follows these steps. After reading the fable we want to annotate, we will:
Identify the nouns we want to use, such as characters, locations and props in the story, and declare them in the Story Elements panel
Identify the actions we want to model, and invoke them in the Timelines panel
Work in the Interpretations panel to model the inner goals and beliefs of characters
We'll get to those steps in a moment. For now, let's look around the rest of the editor:
The Original Story panel on the top-right has the text of the story we are annotating, as indicated in the splash screen
The Reconstructed Story panel has no meaningful content now, but after we start modeling actions, the system will insert here a natural-language reading of the story synthesized from the symbolic model. You can use the Reconstructed Story panel to see at a glance how much progress you've made in annotating the story.
Below the Reconstructed Story panel are:
An Undo button, which works as you'd expect
A Redo button, which works as you'd expect
A Control panel, with which you can save your story encoding
The Help button doesn't have much help yet, because I chose instead to write this tutorial on your very screen
TIP: Do not launch the Debugger unless you want to become a Scheherazade expert.
Everything in the system (types of nouns, types of actions, actual actions,
Interpretation nodes, etc.) is in a single massive semantic network, which the Debugger
lets you inspect at a low level (node by node, arc by arc). If you quit the Debugger, you will also quit all of Scheherazade.