Vulpecula - The Fox - Orange - Wanders, scavengers and traders. Nomads and plainsmen... They are shrewd and trustworthy as long as the deal is in progress. I have heard, that if loyalty IS sworn, they are dedicated beyond life and death, but I, myself have yet to see it.
1
[You push the lush vegetation aside, marveling at the suddenly cool, insect free air. Your journey through the jungle hasn't had much of danger as it had in annoyance, the buzzing of countless, bloodthirsty vez vying for any exposed skin it could find.
But now... Through the dense foliage... you see an ethereal silver light high in the sky, creating almost a false dawn casting rays through huge leaves and painting everything around you black and white. Entranced, you shuffle forward...]
You were an explorer, these are the lands just to the south of Vulpecula's rather sprawling nation. You are going to find treasure and lost artifacts of power, because people said you couldn't, but in the same breath, talk about how amazing things are. You know when you bring it back things will be awesome for you and yours. You've been travelling days, and you like the rain better.
You know how to clear foilage and can weild a short, machete like weapon with fair ease now.
You'd never heard of anything like the light and your first thought is that it's a god or a treasure.
((The light is a Lureman))
2
[A shrill whistle mimicking the song of a kirrik bug alerts you to the danger far before you see the shadow. You don't see Herra when you glance around... with her call, she's already taken cover. You catch a bare glimpse of Kin's dusty orange jacket as the stirring breeze becomes a ripping gale. Your best friend looks around frantically, realizing, as quickly as you had that there was no time. She was hunting.
WAAWHUMP! The sound is thunderous, the grasses flattening under a downward gust of air... you see it, and your heart misses a beat and you honestly don't know if it ever bothers to start again... that great shadow circling, and realizing that daft fool hasn't started running yet.
"KIN! GET OVER HERE!" You shout from the shelter of the stone afat you hid under. "KIN WAKE UP! MOVE!" Your throat burns from the strain of yelling over the ever increasing roar of wind.
Kin stares, awestruck, upwards. Fear and wonder war on his weathered and dust coated face. It happens in flashes, the great dragon's sharp chin passing Kin, as he stands, dumb and arms useless at his side, completely under her thrall. You pull your sling out and feel the dull impact of someone tackling you. You see Kin's boots as he's taken up into the air and the great lizard's tail strike the land where he once stood... the last mark any man leaves behind when she takes them.
Feeling weak and kind of sick you slump, supported by the hands that had just a moment ago, held you back.
You barely feel the Elder's hand on your shoulder, or her voice, "He lived well. The [Gentleman] will treat him kind."]
- knowledge on how to use slings
- <Nishi> The dragon has been there for longer than your tribe has, you live on the edges of her land, normally she keeps to livestock or wild herds, but everyone knows she doesn't see people as much more. No one's quite sure if she has a magic that freezes her prey or if it's just actually SEEING her that does it. No one's survived, but people speculate.
- <Nishi> You've known Kin most of your life, he taught you the sling and he's horrible at bones and other gambling games
- <Nishi> You have a lingering fear/hate of the sound of large wings.
- <Nishi> You can't remember anything about the Gentleman.
Concept: Survivalist adventurer
Top piece: Tank tops
Bottom piece: Cargo pants, full-length (m), 3/4 length (f)
Outer piece: Leather jacket; long sleeve (m), short sleeved (f)
Accessory: Belts
Footwear: Mid-calf boots (f), army boots (m), vodka-making socks
[There is the gentle sound of a shuttle moving through taut thread, and as the memory settles deep, your eyes open to the familiar garments of your kin on both yourself and those around you, dyed proud and bright.
Tops of plain-woven panna, sleeveless and scoop-necked. Twill-woven, pants of the same, held by a sturdy corded roan belt. Loose on the leg, they'd stand against all but the sharpest of punctures, and their deep pockets (both at the hip and stitched pouch-like on the sides) could hide all manner of trinkets from the eye. Always shorter on on the ladyfolk then the boys; ladies' boots were higher, after all, cobbled of sturdy lizard hide and buckled 'round their calves. Men favoured a shorter style of the same heavy make, buckling once around the ankle and stopping just above.
Socks were always good, practical things, able to stand up to near anything (up to being used in the odd mix of [Soldier's] tribute). And for the cool plains nights, or the times when the winds blow sharp, jackets of well-worn marwok suede, soft and sturdy, sleeves cut high on the arms of the ladyfolk, and down to the wrists of the men.]
[You are at a crossroad.. to your right you see a swamp stretching out and to your left you see the vast expanse of the plains.
Which way do you go?]
[The only way to possibly sum up the scene in front of your eyes is “majestically expansive.” The night sky is bright with a myriad of stars and two moons are in the sky, a small red one at a crescent, but the silvery blue moon is full and low in the northern sky and casts its sheen across gently blowing grasses around you. Even your teammates around you are silver dipped and shadowed in blues. As far as you can see is waving high grasses, broken by the occasional jutting rock or windswept tree.
There is a faint trail you have been walking leading you southwards, but to the east, there is an odd flickering glow, almost a jarringly orange hue behind a distant rock formation.]
[As you continue south, you feel a little dizzy and clouded. You aren’t quite sure what you have in your package anymore.]
[The glow.... seems to follow you, dogging your progress. It doesn’t seem to be stable... appearing here, or there, but always, always reappearing to the east, and lighting the way in orange.
Further south, you see the fires and canvas and skin stretched buildings in the distance. One of the nomadic tribes taking shelter under a massive table-like rock formation.]
[Just before you can enter the light of the encampment, you hear a clucking noise, and it as if you are moving through heavy fog. You don’t know which way you are going, what is right or left, up or down. Everything seems a strange swirl of orange.]
"Well well, if you wont play tag, do me a favor, dears. I want just one litttle game.... A simple guessing game... if you guess it, you can go ahead, and why, I’ll be so pleased, I’ll give you a gift... If you lose... well! We’ll be playing a little longer, wont we?"
[The voice is rich, cultured and slides mercurially from disappointed to amused.
Even though only Shigure went ahead... everyone finds themselves engulfed in it.]
[What is colorless,
Has neither taste nor smell?
May be found in the eyes
Or the toll of a bell?
Kills, revives, sustains,
A cause to laugh or weep?
What the gods covet
But only man may keep?]
((Answer: Faith))
"... Really? What a bore."
[You see for a vague instant, a gentleman in a tophat and a cane, his smile his sharp and eyes keen... but he bows and as he steps aside, the orange fog vanishes...leaving you amidst a confused group of nomads.]
[You think, for a moment you spot a familiar face and a laugh, before the person ducks back into the crowd.]
"They're all right, boss."
Game End
Plains
[The only way to possibly sum up the scene in front of your eyes is “majestically expansive.” The night sky is bright with a myriad of stars and two moons are in the sky, a small red one at a crescent, but the silvery blue moon is full and low in the northern sky and casts its sheen across gently blowing grasses around you. Even your teammates around you are silver dipped and shadowed in blues. As far as you can see is waving high grasses, broken by the occasional jutting rock or windswept tree.
There is a faint trail you have been walking leading you southwards, but to the east, there is an odd flickering glow, almost a jarringly orange hue behind a distant rock formation.]
Decision point one
South
[As you continue south, you feel a little dizzy and clouded. You aren’t quite sure what you have in your package anymore.]
[The glow.... seems to follow you, dogging your progress. It doesn’t seem to be stable... appearing here, or there, but always, always reappearing to the east, and lighting the way in orange.
Further south, you see the fires and canvas and skin stretched buildings in the distance. One of the nomadic tribes taking shelter under a massive table-like rock formation.]
East
[As you travel east... you see a man in petticoats, a wide brimmed, dapper hat, and a cane across his knees. He sits, casually next to the fire, staring up into the sky as if it holds more interest to him than you. If this was not odd enough, an orange tail seems to brush back and forth behind him, and when he smiles... his mouth is full of sharp teeth.]
“My my, guests! Color me pleased! Have some stew, sit! Sit! You have a long way to go, don’t you dears?”
Decision point two
[Just before you can enter the light of the encampment, you hear a clucking noise, and it as if you are moving through heavy fog. You don’t know which way you are going, what is right or left, up or down. Everything seems a strange swirl of orange.]
“Well well, if you wont play tag, do me a favor, dears. I want just one litttle game.... A simple guessing game... if you guess it, you can go ahead, and why, I’ll be so pleased, I’ll give you a gift... If you lose... well! We’ll be playing a little longer, wont we?”
[The voice is rich, cultured and slides mercurially from disappointed to amused.]
[Riddle]
[As you eat, you feel more and more at home. He talks to you, animatedly.] “Tell me, tell me, where DO you come from?”
“Where are you going?”
“Do you know where you are?” [.... At that moment... you look around, and find yourself surrounded in fog... There’s no sight of the trail, or the fire, or even the stew you were eating or the package you were carrying.
Before you can answer, the rich voice, calls out, full of laughter.] “Do you like to play games?”
[As you leave the campsite, you hear a soft sigh behind you, but your resolve holds and you don’t turn back. You march on, backtracking with great determination!
It really isn’t long until you reach your destination...]
[Repeat the previous description.]
Boss
[None]