I make all my games on Unity3D and mostly publish them on itch.io. Most of the games I made are before I got to college, because of which their quality is not on the same level as the ones made afterwards. Hence I will modify and re-release them on the same platform.
The games have been arranged in the descending order from the best to worst, in terms of how hard I worked in making them. Currently I am in the middle of making three more games, which shall all be published on itch.io and soon after on this website. If possible, I will also add them to the portfolio page (under construction at the time of the writing).
This was the first and by far the best game I ever made. It took me 4 years to make. But here it is today: My magnum opus.
The Roll Game is a sidescrolling platformer game in which the player has to reach the end of the level while collecting as many fruits as possible.
With every level, the difficulty level will keep getting higher. It will take some time to learn controlling the ball, but once you've mastered it, the game will be easy. Some levels may seem as though they are impossible to beat, but they are possible nonetheless.
A boy met with a serious road accident, and now he only has 5 minutes before he succumbs to his injuries. Thankfully, someone is there to help him. However, it's not someone he's expecting.
From the parallel dimension, his own self has also met with a similar fate. Together they both connect in each other's minds and help each other in order to maintain consciousness for 5 minutes, by the time when they will finally reach the hospital.
Memo Tech Pvt Ltd. is a company known for reviving a person's lost memories. But when one person wanted to remember who he was, the machine crashed, because of which the Memo Robot can only revive his most important memory.
As the Memo Robot crosses each level of his memory, which is filled with obstacles, the person gets closer to remembering what is the dearest to him. Finally Memo Robot reaches a labyrinth where he is left with no choice but to overcome all hardships and help his master retrieve his memory.
A simple to learn, hard to master puzzle game. There's no timer, no scores, no leader boards, and no purchases. Just one screen with nine tokens placed. Click on one token and it, along with all the other tokens in the row and column, change colour.
The order goes this way - Red > Green > Blue
Since no rules are mentioned, you can jumble it and give it to your friends and give them your own challenge, like -
Turn them all into red/green/blue
Make a specific token of a different colour
Make the pattern shown on the left
Comedge is a red cube inside a labyrinth, to be controlled by you.
As soon as you hit Play, you are sent in a maze where you have to find the blue capsule as many times as possible within one minute. Every time you touch the capsule, it will teleport to a random position.
Note: If you bump against a wall, your position will change. There is nothing to prevent this from happening, since this game will never receive any future updates. So if you flip over, deal with it. Also, if you fall from the platform, you will respawn back in the place you started.
Comedge is back!
Once again, the red cube has been put in a labyrinth, where you have to control it. Unlike the last time where it was a time based arcade, here there's neither any time limit nor any maze. Hooray!
But wait, the task is harder now. In this game, Comedge has to be taken to one end of the board and brought back. However, there are incredibly fast moving black cubes which are to be avoided. If hit by these unforgiving things, your score will be reset and you will have to play it all over again.
In a Frogger-inspired environment, the difficulty has been moved so high that it's impossible for even professional gamers to even get a score of 2. But don't let that scare you. There are plenty of tricks you can use as loopholes to outdo anyone else.