Journal Papers
Wu, P.-H., Wang, C.H., Lu, L.W. & Ye, G.T. (2024). Learning style-oriented GPT assistants: an exploratory study of personalized learning in virtual environments. Int. J. of Mobile Learning and Organisation, 11(3), 226-241.( Scopus, ESCI)
Barrett, Neil E., Hsu, K.C., Wu P.H., Liu, G. Z.(2024). The Development and Evaluation of a Mobile Learning Chatbot:Optimizing Oral Presentation Support for EFL Students. 教育與心理研究, 47(4), XX. (TSSCI)
Wu, W. T., Wu, P. H., Wu, M. C., Chiang, T. H., & Hwang, J. P. (2024), The Effect of Integrating Task Scaffolding into MakeCode Arcade with WiFiBoy on Students’ Learning Motivation, Cooperative Tendency, and Altruistic Behaviors in Programming Learning.In International Conference on Innovative Technologies and Learning (pp. 625-634). Cham: Springer Nature Switzerland.
Chen C.M., Wu, P.H. (2024), Exploring the Impact of the Pingtung Wannian River Basin Educational App on the Learning Motivation of Upper Elementary Students: An Analysis Based on the Technology Acceptance Model.In International Conference on Innovative Technologies and Learning (pp. 625-634). Cham: Springer Nature Switzerland.
Huang, Y. S., Wu, W. T., Wu, P. H., & Teng, Y. J. (2024), Investigating the Impact of Integrating Prompting Strategies in ChatGPT on Students Learning Achievement and Cognitive Load. In International Conference on Innovative Technologies and Learning (pp. 625-634). Cham: Springer Nature Switzerland.
Wu, P. H., Wu, W. T., Wu, M. C., & Chiang, T. H. (2023, August). Exploring the Effect of Educational Games Console Programming with Task Scaffolding on Students’ Learning Achievement. In International Conference on Innovative Technologies and Learning (pp. 625-634). Cham: Springer Nature Switzerland.
Lin, H. C., Chang, S.F., Wu, P. H., & Kao, C. Y. (2022). Prediction of physical characteristics, cognitive function and community participation on mental health state of frail male elderly outpatients.Journal of Men's Health., 18(9), 185; https://doi.org/10.31083/j.jomh1809185 .(SSCI).
Sung, H. Y., Hwang, G. J., Wu, P. H., & Lin, D. C. (2018). Facilitating Deep-Strategy Behaviors and Positive Learning Performances in Science Inquiry Activities with a 3D Experiential Gaming Approach. Interactive Learning environments., 26(8), 1053-1073.(SSCI).
Wu, P. H., Hwang, G. J.,Yang, M. L., & Chen, C. H.(2018). Impacts of Integrating the Repertory Grid into an Augmented Reality-based Learning Design on Students’ Learning Achievements, Cognitive Load and Degree of Satisfaction.Interactive Learning environments.26(2), 221-234.(SSCI).
伍柏翰(2017). 結合即時診斷機制的行動學習與自我調整學習模式對學生運用概念圖的學習成就與行為之影響. 數位學習科技期刊, 9(2), 1–27. (TSSCI)
Wu, P.-H. & Huang, Y.-H. (2017). Effect of an adaptive career-consultation mobile application on students’ competency development. Int. J. of Mobile Learning and Organisation, 11(3), 226-241.( Scopus)
Hwang, G. J., Wu, P. H., Chen, C. C., & Tu, N. T. (2016). Effects of an augmented reality-based educational game on students’ learning achievements and attitudes in real-world observations. Interactive Learning environments, 24(8), 1895-1906.. doi: 10.1080/10494820.2015.1057747 (SSCI).
Hwang, G.-J. & Wu, P.-H. (2014). Applications, impacts and trends of mobile technology-enhanced learning: a review of 2008–2012 publications in selected SSCI journals. Int. J. of Mobile Learning and Organisation, 8(2), 83 - 95.( Scopus)
Wu, P.-H., Hwang, G.-J., & Tsai, W.-H. (2013). An Expert System-based Context-Aware Ubiquitous Learning Approach for Conducting Science Learning Activities. Educational Technology & Society, 16(4), 217–230. (SSCI)
Hwang, G. J., Wu, P. H., Zhuang, Y. Y., & Huang., Y. M. (2013). Effects of Inquiry-based Mobile Learning Model on Cognitive Load and Learning Achievement of Students. Interactive Learning Environments, 21(4), 338-354. doi: 10.1080/10494820.2011.575789. (SSCI)(Impact factor:0.973)
Hwang, G. J., Wu, P. H., & Chen, C. C. (2012). An Online Game Approach for Improving Students' Learning Performance in Web-based problem-solving activities. Computers & Education,59(4), 1246-1256. (SSCI)(Impact factor:2.059)
Hwang, G. J, & Wu, P. H., (2012).Advancements and trends in digital game-based learning research: a review of publications in selected journals from 2001 to 2010. British Journal of Educational Technology, 43(1), E6-E10. (SSCI) (Impact factor:1.255)
Wu, P. H., Hwang, G. J., Su, L. H., & Huang., Y. M. (2012). A Context-Aware Mobile Learning System for Supporting Cognitive Apprenticeships in Nursing Skills Training. Educational Technology & Society, 15(1), 223-236. (SSCI)(Impact factor:0.907)
Wu, P. H., Hwang, G. J., Milrad, M., Ke, H. R., & Huang., Y. M. (2012). An Innovative Concept Map Approach for Improving Students' Learning Performance with an Instant Feedback Mechanism.British Journal of Educational Technology. 43(2), 217-232. (SSCI)(Impact factor:1.255)
Wu, P. H., Hwang, G. J., Tsai, C. C., Chen, Y. C., & Huang., Y. M. (2011). A pilot study on conducting mobile learning activities for clinical nursing courses based on the repertory grid approach. Nurse Education Today, 31(8), e8-e15. doi: 10.1016/j.nedt.2010.12.001.(SSCI)(Impact factor:1.067)
Hwang, G. J., Wu, P. H., & Ke, H. R (2011). An Interactive Concept Map Approach to Supporting Mobile Learning Activities for Natural Science Courses. Computers & Education, 57(4), 2272-2280. (SSCI)(Impact factor:2.059)
Wu, P. H., Hwang, G. J., Chu, H. C., Tsai, C. C., & Huang, Y. M. (2009). A computer-supported collaborative approach for developing enterprise training courses on the internet. Journal of Research and Practice in Information Technology. 41(4), 319-340. (SCI journal, SSCI)(Impact factor:0.5)
Wu, P. H., Hwang, G. J., Liu, H. M., Hwang, G. H., Tseng, Judy. C. R., & Huang, Y. M. (2008). Knowledge verification for fuzzy expert systems. Journal of the Chinese Institute of Engineers, 31(6), 997-1009. (SCI, EI)(Impact factor:0.219)
Tseng, Judy. C. R., Tsai, W. L., Hwang, G. J., & Wu, P. H. (2007). An efficient and effective approach to developing engineering e-training courses. Journal of Distance Education Technology, 5(1), 31-47. (EI)
Conference Papers
Chang, C.-L., & Wu, P.-H. (2024). The effectiveness of panoramic virtual reality interactive teaching materials on delirium education for family members in the intensive care unit and their satisfaction, 2024 Asia-Pacific Conference on Life Science and Biological Engineering (APLSBE),2024/ July 18-20,Higher Education Forum, Fukuoka, Japan.
Chang, C.-L., & Wu, P.-H. (2024). Effectiveness and Satisfaction of Using an Information Platform for ICU Nurses Learning Intra-Aortic Balloon Pump , The 10th Annual Meeting of Japan Society of Nurse Practitioner,2024/ November 22-24, International University of Health and Welfare Tokyo Akasaka Campus
Wu, W. T., Wu, P. H., Wu, M. C., Chiang, T. H., & Hwang, J. P. (2024), The Effect of Integrating Task Scaffolding into MakeCode Arcade with WiFiBoy on Students’ Learning Motivation, Cooperative Tendency, and Altruistic Behaviors in Programming Learning, 2024 International Conference of Innovative Technologies and Learning(ICITL), 2024/August 14-16, Tartu University, Tartu, Estonia.
Chen C.M., Wu, P.H. (2024), Exploring the Impact of the Pingtung Wannian River Basin Educational App on the Learning Motivation of Upper Elementary Students: An Analysis Based on the Technology Acceptance Model, 2024 International Conference of Innovative Technologies and Learning(ICITL), 2024/August 14-16, Tartu University, Tartu, Estonia.
Huang, Y. S., Wu, W. T., Wu, P. H., & Teng, Y. J. (2024), Investigating the Impact of Integrating Prompting Strategies in ChatGPT on Students Learning Achievement and Cognitive Load, 2024 International Conference of Innovative Technologies and Learning(ICITL), 2024/August 14-16, Tartu University, Tartu, Estonia.
鄧揚叡、黃郁升、伍柏翰, (2024年5月), 反思性擬題策略融入ChatGPT對國小學生自然科學學習成就、擬題品質-以國小自然科學領域為例, 2024工程、技術與STEM教育研討會 , 雲林 , 台灣.
Wu, W.T., Wu, P.H. Chiang,Tosti H.C., Wu, M.C. (2023),Exploring the Effect of Educational Games Console Programming with Task Scaffolding on Students' Learning Achievement, 2019International Conference of Innovative Technologies and Learning(ICITL), 2023/August 28-30, 02-05, UiT The Arctic University of Norway & National Cheng Kung University, Porto, Portugal.
Wu, W.T., Wu, P.H. Chiang,Tosti H.C., Hwang, J. P. (2023),.Development of Digital Game-Based Learning System in Social Curriculums of Primary Schools. Paper presented at the International Conference on Artificial Intelligence and Education(ICAIE 2023), March 20-22 at Takigawa Memorial Hall, Kobe University, Kobe, Japan.,Toyama, Japan
古仰融、伍柏翰、蔣旭政, (2022年6月), 將遠距擬境遊戲融入CLIL教學法對國小學生英語學習成效與動機影響之研究, 第三屆商業教育與管理研討會( BEMST 2022) , 彰化 , 台灣.
吳偉庭、伍柏翰, (2022年5月), 行動學習型遊戲機結合學習診斷平台對學生學習成效之影響, 2022工程、技術與STEM研討會 , 屏東 , 台灣.
莊淑卉、伍柏翰, (2021年3月), 以 BookRoll 教育數據分析閱讀理解策略對國小學生媒體識讀能力之影響 , 第十六屆台灣數位學習發展研討會(TWELF 2021) , 宜蘭 , 台灣.
温婉婷、伍柏翰, (2020年3月), 探究同儕鷹架融入後設認知策略建構互動式電子書對國中生數學焦慮與學習成效之影響 , 第十五屆台灣數位學習發展研討會(TWELF 2020) , 新竹 , 台灣.
陳彥寧、莊淑卉, (2020年3月), 探究互動式電子書結合動態評量之漸進提示模式引導於學生數學素養題之學習成效 , 第十五屆台灣數位學習發展研討會(TWELF 2020) , 新竹 , 台灣.
許碩恒、伍柏翰, (2020年3月), 應用數據分析於多輪對話智慧助教提升學生在網路探究活動學習成效之影響 , 第十五屆台灣數位學習發展研討會(TWELF 2020) , 新竹 , 台灣.
莊秀敏、伍柏翰, (2020年3月), 設計思考融入 STEM 課程提升學生學習成效與問題解決能力之研究 , 第十五屆台灣數位學習發展研討會(TWELF 2020) , 新竹 , 台灣.
曾薇霓、伍柏翰, (2020年3月), 以圖像表徵引導提示機制於桌上遊戲對國小數學學習成效之影響以利社會行為為例 , 第十五屆台灣數位學習發展研討會(TWELF 2020) , 新竹 , 台灣.
賴靖文、伍柏翰, (2020年3月), 圖形化程式評量及輔助學習系統對學生學習成就之影響 , 第十五屆台灣數位學習發展研討會(TWELF 2020) , 新竹 , 台灣.
Hwang, J. P., Wu, P. H., Chiang, Tosti H.C., & Chang M.Y. (2019), A pilot study for design an adventure game to enhances the cognition of cultural literacy, 2019International Conference of Innovative Technologies and Learning(ICITL), 2019/12/02-05, UiT The Arctic University of Norway & National Cheng Kung University, Norway,UiT The Arctic University of Norway.
Wu, P.H. (2018, July).Development of Digital Game-Based Learning System in Social Curriculums of Primary Schools. Paper presented at the 8th International Conference on Learning Technologies and Learning Environments (LTLE2019) Conference,Toyama, Japan
曾宏昌、伍柏翰, (2019年3月), 探究遊戲式學習融入讀經品格教育課程之研究 , 第十四屆台灣數位學習發展研討會(TWELF 2019) , 雲林 , 台灣.
譚正宜、伍柏翰, (2019年3月), 探究凱利方格結合虛擬實境輔助學習對國小學生自然科學習成效之影響 , 第十四屆台灣數位學習發展研討會(TWELF 2019) , 雲林 , 台灣.
Huang, Y. H. Wu, P.H.& Chiang, H. C. (2018, August). Effects of Problem-Solving Strategy Based Interactive E-Book on Measurement Concepts. Paper presented at the Innovative Technologies and Learning - First International Conference (ICITL 2018), Portoroz, Slovenia.
Huang, Y. H. Wu, P.H.& Chiang, H. C. (2018, August), Innovative Technologies and Learning - First International Conference, ICITL 2018, Proceedings. Lin, L., Wu, T-T., Huang, Y-M., Huang, Y-M., Starcic, A. I. & Shadieva, R. (編輯). Springer Verlag, p.453-462. ( Proceedings. Lecture Notes in Computer Science 11003, Springer 2018, ISBN 978-3-319-99736-0).
YU, Y. J., Chen, H. J., & Wu, P.H. (2018, July).Using brainwave characteristics for exploring the effect of integrating Graduated-Prompting strategy into interactive e-books on students’ learning attention. Paper presented at the 7th International Conference on Learning Technologies and Learning Environments (LTLE2018) Conference,Yonago, Tottori, Japan
YU, Y. J., Wu, P. H. & Su, Y. S.(2017, December 4th to 8th ).Effects of concept map based cooperative peer assessment system on students’ learning outcomes on programming.Paper presented at the 25nd International Conference on Computers in Education (ICCE 2017) . Christchurch, New Zealand.
Su, Y. S., Ding, T. J., Wu, P. H., & Su, C. N.. (2017, 20 -22 September).Effect of Using Digital Pen Teaching System Behaviors on Learning Achievements in a Mathematics Course. Paper presented at the SETE 2017 2nd International Symposium on Emerging Technologies for Education Conference, Cape Town, South Africa.
Sung, H. Y., Hwang, G. J., Wu, P. H., & Lin, D. C. (2017, July). A Learning Analytics Approach to Investigating the Impacts of Educational Gaming Behavioral Patterns on Students’ Learning Achievement. Paper presented at the 6th International Conference on Learning Technologies and Learning Environments (LTLE2017) Conference, Hamamatsu, Japan.
Huang, Y. H.& Wu, P.H., Fan, P. L.,& Su, Y. S.. (2017, July).Effects of knowledge-based scaffolding interactive e-book on multiplication concept. Paper presented at the 5th International Conference on Learning Technologies and Learning Environments (LTLE2017) Conference, Hamamatsu, Japan.
伍柏翰、辛云云、李窕維 (2017年5月)。Effects of Knowledge Scaffolding-based Interactive E-books on Elementary School Students' Learning Achievement in the "Multiplication" Unit。第二十二屆全球華人計算機教育應用大會(GCCCE 2017),北京。
Chiu, S. K., Wu, P. H., & Fan, B. L.(2016, September). Effects of an Augmented Reality-based Board Game on Students’ Cognitive Load and Technology Acceptance in Learning History.Paper presented at The 8th International Conference on Collaboration Technologies(CollabTech).Kanazawa, Ishikawa, Japan
Wu, P. H., & Sung, H. Y.(2016, August). Development of mindtools integrated ubiquitous augmented reality learning environment to investigate student cognitive load. Paper presented atThe 9th IEEE International Conference on Ubi-Media ComputingInternational Workshop on Advanced E-Learning 2016 (AEL'2016). Moscow, Russia.
Huang, Y. H.& Wu, P.H.(2016, July).Effects of an adaptive mobile profession-consulting system on students’ competency development.Paper presented at the 5th International Conference on Learning Technologies and Learning Engineering (LTLE 2016).Kumamoto, Japan
伍柏翰、黃國豪、王羽萱 (2016年5月)。An Investigation on Students’ Cognitive Load for Peer Assessment Integrated Learning System in STEM Interdisciplinary Curriculum。第二十屆全球華人計算機教育應用大會(GCCCE 2015),香港。
伍柏翰、王羽萱、黃國豪, (2015年11月), 以概念圖為基礎之STEM診斷學習成效評估模式開發與應用 , 第十一屆台灣數位學習發展研討會(TWELF 2015) , 高雄 , 台灣.
Huang, Y. H., Wu, P.H., & Hwang, G.J.(2015, July).The pilot study of the cooperative learning interactive model in e-classroom towards students' learning behaviors.Paper presented at the 4th International Conference on Learning Technologies and Learning Engineering (LTLE 2015).Okayama Convention Center, Okayama, Japan
Wu, P.H., Hwang, G.H., Shi, R. Y., &Wang, Y.S.(2015, May).An augmented reality integrated mobile learning portfolio timeline system is developed to investigate the effects on students’ cognitive load after using such a system for learning.Paper presented at the International Conference on Digital Learning Strategies and Applications (DLSA 2015).Sapporo, Hokkaido, Japan
伍柏翰、黃國豪、施彥如、王羽萱、林峰旭 (2015年5月)。Development of Concept Mapping with Real-time Feedback Leaning with Mobile and Ubiquitous Self-regulated System。第十九屆全球華人計算機教育應用大會(GCCCE 2015),台北,台灣。
Wu, P.H., Hwang, G.H., Wang, Y.S., & Shi, R. Y.(2014, December).The Integration of Augmented Reality Mobile Learning and Self-Regulated Learning by using Concept Mapping - A Case Study of the Plants in Campus .Paper presented at the 22nd International Conference on Computers in Education. Nara,Japan.
伍柏翰、吳映璇、鄭家玉、吳嘉津、張家綺 (2014年5月)。抽樣調查教學融入行動與無所不學習環境之系統規劃與建置。第十八屆全球華人計算機教育應用大會(GCCCE 2014),華東師範大學,中國。
伍柏翰、黃國禎、柯惠茹(2013年5月)。混成式行動學習對外藉配偶華語文課程學習成就與鄉土認同感之影響(GCCCE 2013),北京大學,中國。
黃國禎、蔡汶鴻、伍柏翰、陳啟章 (2011年6月)。 結合知識工程技術與行動科技之地球科學課程實習系統。第十五屆全球華人計算機教育應用大會(GCCCE 2011),浙江大學,中國。Honorary Mention as Best Paper Award.
Wu, P. H., Hwang, G. J., Ke, H. R., & Huang., Y. M. (2010, September). Effects of a concept map-oriented learning approach with a real-time assessment and feedback mechanism on learning achievements and perceptions of students. Paper presented at Asia-Pacific conference of Technologies Enhanced Learning (APTEL2010), Osaka, Japan.
蘇亮豪、黃國禎、伍柏翰、黃悅民 (2010年4月)。 結合行動與感應科技之護理技能訓練系統-以身體評估課程為例。2010 第四屆行動與無所不在數位學習研討會(UbiLearn 2010),高雄國立科學工藝博物館,台灣。
伍柏翰、 陳雅君、黃國禎、黃悅民 (2010年6月)。 基於知識工程技術之行動化護理課程實習導引系統。第十四屆全球華人計算機教育應用大會(GCCCE 2010),南洋理工大學,新加坡。Honorary Mention as Candidate Best Paper Award.
Hwang, G. J., Wu, P. H., Zhuang, Y. Y., Kuo, W. L., & Huang., Y. M. (2010, April). An Investigation on students’ cognitive load and learning achievements for participating in a local culture mobile learning activity. Paper presented at Sixth IEEE International Conference on Wireless, Mobile and Ubiquitous Technologies in Education (WMUTE 2010), Kaoshiung, Taiwan. Honorary Mention as Candidate Best Paper Award.
Wu, P. H., Kuo, F. R., Hwang, G. J. & Huang, Y. M. (2009, September). Development of a Scaffolding-based Nursing Training Mechanism with Mobile and Sensing Technologies. The 6th International Workshop on Mobile and Ubiquitous Learning Environments 2009(MULE 2009), Athabasca University, Canada.
Hsu, S. H., Wu, P. H., Cheng, S.C., Huang, Y.M. (2009, March 26-27). The experience of using game-based ubiquitous learning in elementary school science experiment class. The 5th International Workshop on Mobile and Ubiquitous Learning Environments 2009(MULE 2009), Tokushima, Japan.
Wu, P. H., Hsu, S. H., Jeng, L. Y., Huang, Y. M., & Hwang, G. J (2009, February). Integrating cognitive apprenticeship method in the m-learning technology course for mathematics education. IADIS International Conference Mobile Learning 2009, Barcelona, Spain.
Tan, Q., Kinshuk, Kuo, Y. H., Jeng, L. Y., Wu, P. H., Huang, Y. M., Liu, T. C., & Maiga Chang (2009, August). Location-Based Adaptive Mobile Leaning Research Framework and Topics. The 12th IEEE International Conference on Computational Science and Engineering (CSE-09), Vancouver, Canada.
Tan, Q., Wu, P. H., Jeng, Y. L., Kinshuk, & Huang, Y. M. (2009, June), Mobile computing Architecture for Multi-Platform Adaptation. IADIS Wireless Applications and Computing 2009 (WAC 2009) Conference, Algarve, Portugal.
Wu, P. H., Hsu, S. H., Hwang, G. J., & Huang, Y. M. (2008, December). An activity theory approach to construct location-based game learning in elementary school science experiment class. the Technology Enhanced Learning Conference 2008 (TELearn 2008), Hanoi, Vietnam.
Hsu, S. H., Wu, P. H., & Huang, Y. M. (2008, March). Dog Detective ‐ An Experience of Game‐Based Ubiquitous Learning in Elementary School Science Experiment Class. The 5th International Conference on Wireless Mobile and Ubiquitous Technologies in Education (WMUTE), Beijing, China.
Hsu, S. H., Wu, P. H., Huang, T. C., Jeng, Y. L., & Huang, Y. M. (2008, November). From traditional to digital: factors to integrate traditional game‐based learning into digital game‐based learning environment. Paper presented at the 2nd IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning (DIGITAL 2008), Banff, Canada. (Reporter: Po-Han Wu)
Wu, P. H., Chen, J. M., Hwang, G. J., & Chu, H. C. (2007, July). A computer-assisted collaborative approach for e-training course design. 7th IEEE International Conference on Advanced Learning Technologies (ICALT 2007), Niigata, Japan.
專書
伍柏翰(2015)。翻轉教室的教材選擇及影片製作。載於黃國禎主編,翻轉教室:理論、策略與實務(72-94頁)。台北市:高教出版社。
黃國禎、伍柏翰(2014)。行動與無所不在學習的定義與實施策略。載於黃國禎、陳德懷(主編),未來教室、行動與無所不在學習(3-12頁)。台北市:高教出版社。
專刊
伍柏翰、張名榕(2017)。基於動機理論結合桌遊學習模式對學生數學科幾何概念的影響。教育研究月刊282期(遊戲式學習專刊),132-145。。台北市:高教出版社。
伍柏翰、吳偉廷、于雅瀞(2022)。影像式虛擬實境學習環境對高中數學學習成就與學習動機之影響。教育研究月刊340期(虛擬實境在學校及職場教育的創新應用專刊),58-74。。台北市:高教出版社。