Meng-Jhen Wu Personal Profile
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Chinese Name
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吳孟珍
Female
2011/09
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Meng-Jhen Wu
886-6-2606123 ext. 7704
Department of Computer Science and Information Engineering
National University of Tainan, Taiwan
Type-2 Genetic Fuzzy Inference System and Its Application to Adaptive Assessment on Game of Go
Journal Paper
1. C. S. Lee, M. H. Wang, Y. J. Chen, H. Hagras, M. J. Wu, and O. Teytaud, "Genetic fuzzy markup language for game of NoGo," (SCI) Knowledge-Based Systems, vol. 34, pp. 64-80, Oct. 2012.
2. C. S. Lee, M. H. Wang, M. J. Wu, Y. Nakagawa, H. Tsuji, Y. Yamazaki, and K. Hirota, "Soft-Computing-based emotional expression mechanism for game of Computer Go," (SCI) Soft Computing, vol. 17, no. 7, pp. 1263-1282, Jul. 2013.
3. C. S. Lee, M. H. Wang, M. J. Wu, O. Teytaud, and S. J. Yen, "T2FS-based adaptive linguistic assessment system for semantic analysis and human performance evaluation on game of Go," (SCI), IEEE Transactions on Fuzzy Systems, vol. 23, no. 2, pp. 400-419, Apr. 2015.
International Conference Paper
1. C. S. Lee, M. H. Wang, M. J. Wu, Y. Nakagawa, H. Tsuji, Y. Yamazaki, and K. Hirota, "FML-based emotional expression system for computer Go application," 2012 World Congress Computational Intelligence (IEEE WCCI 2012), Brisbane, Australia, Jan. 10-15, 2012.
2. C. S. Lee,M. J. Wu, M. H. Wang, O. Teytaud, H. M. Wang, and S. J. Yen, "T2FML-based adaptive assessment system for computer game of Go," 2013 IEEE International Conference on Fuzzy Systems (FUZZ-IEEE 2013), Hyderabad, India, Jul. 7-10, 2013.
3. C. S. Lee, M. H. Wang, M. J. Wu, O. Teytaud, and S. J. Yen, "Adaptive Assessment System for Human Performance Evaluation on Game of Go," 2013 International Conference on Fuzzy Theory and Its Application (iFuzzy 2013), Taipei, Taiwan, Dec. 6-8, 2013.
4. C. S. Lee, M. H. Wang, M. J. Wu, O. Teytaud, and S. J. Yen, "T2FS-based adaptive linguistic assessment system for semantic analysis and human performance evaluation on game of Go," (SCI) IEEE Transactions on Fuzzy Systems, 2014. (Accepted) (DOI: 10.1109/TFUZZ.2014.2312989)
Domestic Conference Paper
1. 李健興, 蘇銘凱, 吳孟珍, 陳昱仁, 王美慧, 山崎洋一, 廣田薰, “模糊知識本體於圍棋情感機器人之應用,” 第十六屆人工智慧與應用研討會(TAAI2011), 桃園, 2011.
2. 李健興, 吳孟珍, 中河祐貴, 王美慧, 辻洋, "基於FML之模糊知識本體於電腦圍棋對局應用," 第十六屆人工智慧與應用研討會(TAAI 2011), 桃園, 2011.
Patent