Disk based adventure game. The game itself is in .COM format (MSX-DOS needed).
The Game
Adventureland , written by the pioneer Scott Adams, is one of the greater adventure games ever created. Being the first adventure game commercially published it deserves its place in the gaming history.
It has been ported to a lot of platforms; but guess what?, not for MSX!. Although I'm not a real adventure games fanatic, I've always thought that AL is one of the most enjoyable adventures out there; so I decided to make a conversion. The MSX version is based in the interpreter ScottFree developed by Alan Cox. The original sources in C were adapted to work in SDCC (including a new library to emulate ncurses and a "text" display of 51x24!). The game data has been merged to the interpreter; but it can be adapted to parse any other Adams adventure game.
Although the game is probably playable until the end, it remains in Alpha status. I'm still have the intention to add the graphical scenarios parser and adapt it to new SDCC standards. Maybe one day...
Screenshots
Controls
Use English verbs (look, go, climb, get, drop, etc.) and nouns to command you through the game!.
Load instructions
The game is in disk format and it must be loaded this way :
EMULATORS: Insert the DSK file, turn on the emulation and wait until game starts (*).
REAL THING: Write the DSK file to a diskette and boot as in the emulators (*).
The game has been tested with success on OpenMSX or BlueMSX. Any other MSX emulator must run as well.
Although it hasn't been tested in real MSX machines it must run fine.
(*) If the games doesn't autostarts, type "scott" in the MSX-DOS prompt.
Download
Binary : scott.dsk
Changelog
15-02-07 Initial developments.
07-01-08 Last update to C code.
13-07-13 First public release!..or whatever.