Game Design

Shared Game Design Assets

Flashlight on cops post

To Do List:

Core Gameplay(Describe how the game starts. What do you do? How do they do it? What/Who is trying to stop you? How do you score? How do you Win?):

Controls (Arcade has 3 buttons[B,C,E] and a joystick):

GUI Elements (Graphical User Interface, like score, keys, ammo, etc):

can sign up at https://canvas.instructure.com/register and use the following join code: H73ANM

Zelda room switching - Background template, tutorial video or Shaun Spalding's Video (Start @ 8:23)

Classflow.com > sign up as student > Class Code: QYTRP

Game Jam Submission Form (You need to upload your game first to Google Drive)

GameMaker Tutorials by Mr. Suter

Scrolling Shooter Assets

Scrolling Shooter "Fresh Start" file (Use File > Import Project to open this in Gamemaker.)

By Friday 9/17:

  • Player - Movement (no "sticky keys")
  • Enemy - is detrimental to player
  • Level switching (as a result of either colliding with X, or elimination of all Y)
  • Shoot projectiles with a delay (using the alarm and variable method)
  • Temporary change (powerup, speed boost, etc.)

GameMaker Starter Pack - Download, then "extract".

survey for students CREATING content for VR (study with foundry10.org)

Piskel - make sprites, animated