Game Design
To Do List:
Core Gameplay(Describe how the game starts. What do you do? How do they do it? What/Who is trying to stop you? How do you score? How do you Win?):
Controls (Arcade has 3 buttons[B,C,E] and a joystick):
GUI Elements (Graphical User Interface, like score, keys, ammo, etc):
can sign up at https://canvas.instructure.com/register and use the following join code: H73ANM
Zelda room switching - Background template, tutorial video or Shaun Spalding's Video (Start @ 8:23)
Classflow.com > sign up as student > Class Code: QYTRP
Game Jam Submission Form (You need to upload your game first to Google Drive)
GameMaker Tutorials by Mr. Suter
Scrolling Shooter "Fresh Start" file (Use File > Import Project to open this in Gamemaker.)
By Friday 9/17:
- Player - Movement (no "sticky keys")
- Enemy - is detrimental to player
- Level switching (as a result of either colliding with X, or elimination of all Y)
- Shoot projectiles with a delay (using the alarm and variable method)
- Temporary change (powerup, speed boost, etc.)
GameMaker Starter Pack - Download, then "extract".
survey for students CREATING content for VR (study with foundry10.org)
Piskel - make sprites, animated