Research Area

Real-time Ray Tracing and Global illumination GPU

    • Hardware architecture for real-time processing

    • FPGA implementation

    • Game engine for ray tracing and global illumination

Real-time Sound Tracing for 3D VR Audio

    • Hardware/Software architecture for real-time processing

    • FPGA implementation

GPU Architecture for Mobile Devices

    • Algorithm & architecture of mobile graphics

    • FPGA implementation

Etc.

    • Lossless data compression

    • Computer arithmetic (FPU, elementary functions, etc.)