Research Area
Real-time Ray Tracing and Global illumination GPU
Hardware architecture for real-time processing
FPGA implementation
Game engine for ray tracing and global illumination
Real-time Sound Tracing for 3D VR Audio
Hardware/Software architecture for real-time processing
FPGA implementation
GPU Architecture for Mobile Devices
Algorithm & architecture of mobile graphics
FPGA implementation
Etc.
Lossless data compression
Computer arithmetic (FPU, elementary functions, etc.)