Invited talk: Bleed-in, Bleed-out - A Design Case in Board Game Therapy, Sweden Game Conference, 17 - 19 October 2018, Skövde, Sweden. Slides on SlideShare.
Panel: Methods, History, and Impact - Directions in Game Design Research, The International Conference on the Foundations of Digital Games (FDG), 7 - 10 August, Malmö, Sweden.
Invited Talk: Why I care about Higher Education in Video Games, HEVGA Symposium, Gotland Game Conference, 7 June 2018, Uppsala University Campus Gotland, Sweden.
Invited Talk: Game Narrative Grounded in Game Mechanics, Higher Seminar in Media Technology, 14 June 2017, Södertörn University, Stockholm, Sweden.
Invited talk: Computational narrative and narrative systems, Computational modelling in games, at Banff International Research Station for Mathematical Innovation and Discovery (BIRS), Banff, Canada, May 2016. Video of talk at BIRS website, slides at SlideShare.
Invited talk: Beyond believable agents - employing AI for improving game like simulations for tactical training, Workshop on Simulations in Virtual BattleSpaces, Spelvetenskapligt Seminarium, Göteborgs Universitet, May 10 2016. Slides at SlideShare.
Invited talk: Designing for Creativity and Kindness in Games, Vaasa Game Days, University of Vaasa, Finland, December 9, 2015. Slides on SlideShare.
Lecture: Playful Participatory Story Construction, Stockholm Academy of Dramatic Arts, Stockholm, Sweden, October 16, 2015.
Talk: AI Based Game Design, GDC Education Summit at the Game Developers Conference, San Francisco, California, March 2015. Slides at GDC vault.
Panel: Game AI: The Undiscovered Country, Foundations of Digital Games Conference, Ft. Lauderdale, Florida, USA, April 4, 2014.
Panel: Integrating Games Research, Foundations of Digital Games Conference, Chania, Greece, May 17, 2013.
Invited talk (keynote): The Grails of Interactive Storytelling, ICIDS, The fifth International Conference on Interactive Digital Storytelling, San Sebastian, Spain, November 13, 2012.
Invited talk: Social Simulation Games, Dagstuhl Seminar 12191 "Artificial and
Computational Intelligence in Games" Schloss Dagstuhl, Germany, May 7, 2012. Co-authors: Richard Evans and Michael Mateas. Slides on SlidesShare
Invited talk: Players Imbuing Meaning: Co-Creation Of Challenges In A Prototype MMO, IT University of Copenhagen, Denmark, April 24, 2012. Slides on SlideShare.
Invited talk in series Inventing the Future of Games: To Design for Results: Game Prototyping as a Research Method, University of California Santa Cruz, USA, October 19, 2011. Slides for talk on Prezi.
Invited talk: The Role of AI in Social Games, PhD course “Culture, Business and Community around Games”, Uppsala University, Sweden, August 24, 2011. Slides for talk on SlideShare.
Invited talk (and panel-discussion): Semi-Autonomous Avatars in Virtual Game Worlds, Symposium on Narrative Intelligence: AI Approaches for Games and Fiction, University of California Santa Cruz, USA, October 14, 2010.
Invited talk: Avatars in Virtual Game Worlds, Game Research Seminar, Department of Computer and System Sciences, Stockholm University, October 21, 2010.
Invited talk: Spel som kulturyttring och samhällsspegel (Computer Games as Cultural Property), in the series "Aktuell vetenskap - forskarföreläsningar" (Popular science lecture series) at Almedalen Library, Visby, Sweden, November 25, 2010.
Panel: About the Final Fantasy Series, in the program An Afternoon with Final Fantasy, Distant Worlds II Concert, The Royal Stockholm Philharmonic Orchestra, Stockholm Concert Hall, Stockholm, Sweden, June 12, 2010.
Panel Presentation: Cross-Institution Projects to Broaden Projects and Courses in the IGDA Education Summit at Game Developers Conference (GDC), San Francisco, CA, USA, Feb 18-22 2008
Keynote: Avatars Bridging the Semantic Gap, SALERO (Semantic Audiovisual Entertainment Reusable Objects) Open House, University of Art and Design Helsinki, Finland, 13 June 2007.
Session Chair: Player Engagement, at DiGRA Conference, (Digital Games Research Association, Situated Play), Tokyo, Japan, Sept 24 - 27 2007.
Invited talk: The Player’s journey - The conditions for character and identity development in massively multi player role-playing games, Interactive Institute, Stockholm, Sweden, January 26 2006.
Invited talk: Vem spelar spel? Om spelare och nya spelformer (Who play games? About players and new game forms), Film Spel TV Turism (Seminar on Film, Games, TV and Tourism) Gotland University, Sweden, March 16 – 17 2006.
Invited talk: The Holy Grail of MMOG Design: Supporting Players to Perform Meaningful Narratives, Georgia Tech, Atlanta, GA, November 28, 2005
Invited talk: Player Entities, Players’ Representation, in Massively Multiplayer Online Role Playing Games, Artificial Stupidity/Artificial Intelligence, Banff New Media Institute, Banff, Canada, 1 – 4 August 2002.
Panel Discussion: Discussion of Popular Games and How Characters And Intelligence Work In These. (Ralph Guggenheim, Steve Boxer, Zack Simpson, Mirjam Eladhari) Artificial Stupidity/Artificial Intelligence, Banff New Media Institute, Banff, Canada, 1 – 4 August 2002.