Research areas and approaches
My main area of research is AI-driven game design. I believe that in order to gain deeper understanding of games, it is essential to not only study them, but to also build them. 
   The research approach I have adopted includes exploration of the social multi-player game-design space through experimental implementations of prototypes where both novel and established AI-techniques are used.  I'm especially interested in believable agents in games and in story construction/modelling. I also find it important to find ways to improve methods for prototyping, testing and evaluating game designs.

My background
Before I went into research (2003) I was lead game programmer at Liquid Media in Stockholm. My first brush with game research was in the applied research studio Zero-Game of the Interactive Institute in Sweden where I was technical lead (2004). 
   My dissertation work (2009) explored characterization and story construction in MMO’s focusing semi-autonomous avatars. For my dissertation I built a semi‐ autonomous agent architecture, the Mind Module. I applied it in various game prototypes that I designed and took part in developing. I found that the action potential of avatars in virtual game worlds is crucial for the characterization of avatars, and that careful design of this action potential can aid players in role‐playing. 
   I have led game design work in two EU projects, IPeRG (2004-5) and C2Learn (2013-14). For IPerG we made an MMO prototype that was mirrored to the geography of Stockholm where players using clients on personal computers could play in real-time with players using clients on their cellphones. For C2Learn we designed a suite of games where players co-create with players and machines. These are currently (winter 2015) in alpha.

Associate Researcher The Institute of Digital Games (IDG) at the University of Malta, Malta.
Adjunct Researcher at the Department of Computer and Systems Sciences (DSV), Stockholm University, Sweden.

Mirjam P Eladhari