Topics for discussion, communications, and interesting elements that need to be addressed.
Proposed Rule for Critical Hits:
Critical Hits
When your unmodified die roll on an attack attempt is a 6, and your total result after pool expenditures are taken into account exceeds the target’s Hit Threshold by 5 or more, you score a critical hit, rolling two instances of damage and adding them together.
Reconnoitering a brothel in Joy City, you punch a tough guard whose Hit Threshold is 4. You spend 3 Scuffling points on the attack, then roll a 6, for a final result of 9. This exceeds the Threshold by 5, allowing a critical hit. You deal damage equal to two punches, each with a -2 damage value. You roll a 5, for a modified result of 3 damage, and a 6, which modifies to 4 damage. The guard loses 7 Health, going from 5 to -2.
If agents can score critical hits, their dramatically important enemies can, too.
Crits outside of combat are extra special successes. The GM will come up with something, if nothing else, your character looks damned impressive when criting.