Chill (1)
Nar Spell
Effect: Freeze a magi until the end of the next Exchange. Spells cast and Powers used by that magi cost one extra Energy while Frozen.
Fireball (3)
Cald Spell
Effect: Do damage equal to 3 + a Discipline (Spellcasting) check to a creature or magi, if the result is greater than 0.
Flood of Energy (1)
Naroom Spell
Effect: Everyone within ten zones Energizes at once, as if it were the start of a new Exchange.