The Alchemist appears to users of the Federation Hud only. The coming of the Alchemist is marked by the appearance of a red moon. You can purchase potions from the Alchemist in exchange for Gold Bars. The Alchemist does not appear to you if you do not have any gold bars.
When the moon starts to turn red, and shimmer and return to normal (3 turn process), the follow occurs for anyone who has a gold bar. Everyone sees the first message, the second, third message depends on whether you have gold bars or not.
“The moon glimmers redly.”
“Villagers on the outskirts of the kingdom send reports that an alchemist is headed this way. Her covered wagon is decorated with intricate patterns. She will be here soon.” OR “The moon shimmers with a red glow.”
“The Alchemist has parked her red covered wagon at the edge of the forest tonight. Hundreds of potions line the shelves inside, in small glass vials. Prices are listed in gold bars. You quickly count your stack: XX bars” OR “The moon returns to normal.”
“The moon above glares a dull red. The Alchemist beckons as you draw near. She offers you this selection of potions. Which will you buy?” You then get to choose from a scrolling menu a selection of three vials if you pay the Alchemist a Gold Bar.
Found in the weeds of an acre which is bought
Found in a final inspection of an acre which is sold – “Fortune smiles on you. While taking one last look around the acre of land you sold, you see a gold bar.”
Won at jousting
Being voted King & Queen / Queen & Queen / King & King at the Festival Ball (10 Gold bars each)(Partners need to be on the Federation HUD to receive the gold, but only one party need have attended the Festival)
Trader deal (5 Gold Bars)
Donating to the Abbot sometimes gives 2 gold bars, even if you have disease researched. Message seen on HUD: “The abbot bows & thanks you effusively for your donation. He rushes back to his monastry with your gold. A warm feeling envelops you as you discover a pair of gold bars resting on your doorstep.” (NOTE: Your direct subjects will not receive anything when you get gold bars, even if you have disease researched – confirmed by KK).
Some Path to Royalty steps will give you 5 gold bars. (top architect in the land (+5gold bars) & crown jewels (+5 gold bars))
Possibly received when you send or are sent any gift from an ally through the ambassador – Seems up to 3 gold bars have been seen from this method. Sender sees this text: “You have arranged to send [gift name] to [your ally]. Hidden in the box was a gold bar! It wasn’t yours. Perhaps just a mix-up with the courier.” Recipient sees this text: “Your ally [name] sent you a gift. You receive a [gift name]. Hidden in the box was a gold bar. Your ally claims no knowledge of if, so you keep it.” The recipient of the gift receives the gold bars.
Can be bought/sold at Kazim's Booth during Festival
Note: If you have any gold bars, they will appear on your account tab, on page 2.
Black Potion - Monarchs Only, Instant Trader (Cost: 10 gold bars)
You trade away 10 gold bars for a black potion and quickly drink the entire vial. The air shimmers for a moment. You point at the sun. It turns dark, and begins to speed through the sky”
During the same turn, there is a first sighting of the Trader in the kingdom. The black potion immediately triggers the next visit by the Trader in the kingdom you are in. This is not an ‘extra’ trader visit, it causes the next trader visit to begin immediately. In other words, if the trader is due in 30 or 40 hours, he will come again now, and if he is due in the next couple of hours, he will come now and the scheduling will be reset for his next visit after this. So, this potion summons the next trader visit. (There is still no confirmation that anyone but a monarch can use the Black Potion.)
Blue Potion - Free Trader (Cost: 1 gold bar):
You trade away a gold bar for a blue potion and quickly drink the entire vial. The air shimmers for a moment. You see a wavering image of a dark sun, travelling east to west across a yellow sky.”
When the Trader comes….”He refuses to tell you what you will receive, but with the blue potion coursing through your veins, you understand it will be free. Will you accept?”
Bronze Potion - Book/Key/Translation Assistance (Cost: 3 gold bars) : “You feel determined.”
This potion summons the next step in the ‘Book- Key- Translation’ sequence. If you have the Key, it will cause the Abbot to translate the Book next time. If you have the Book, it will cause Fortune Teller to give you Key next Festival. If you have not received the Book, the Trader will have it next time you meet him. -DP
Bubbling Potion (Cost: 1 gold bar): “You trade away a gold bar for a bubbling potion and quickly drink the entire vial. The air shimmers for a moment. You feel very lucky.”
Gold windfall of 13.8 mil – @ 1073 personal acres = Cost of 3 acres roughly
Dark Green Potion (Cost: 1 gold bar):
“The year ends and taxes are due for most. However you are still under the effects of the dark green potion. You pay nothing”
5 years of tax amnesty
Draught of Quintain (Cost: 1 gold bar): “You trade away a gold bar for “Draught of Quintain” and quickly drink the entire vial. The air shimmers for a moment. Your muscles flex and you feel knowledgeable, 2 times over” This allows you to participate in 2 Festival joust without the cost of an acre each time. At the joust screen it says “you still have Draught of Quintain circulating through your muscles, so you need not build a practice field” The potion doesn’t enhance the chances of winning a joust. Whilst under the influence of one draught of Quintain, I purchased another (with having only participated in one joust entry since my original purchase) The HUD said the same as above except I now felt knowledgable 3 times over, instead of 2.
Draught of Stentor (Cost: 3 gold bars):
Allows you to send a “message” to your downline via the HUD. Click for “Post-Purchase Screen” and “Offer Screen” Snapshots.
Notes: You get the offer often (didn’t keep track–maybe 3-5 turns?) until you use it (I waited 2 days); limited to 70 characters (including spaces); type your message in local chat (appears on HUD in brackets–like an acre give), then click “Yes” to lock in the message. Click for HUD’s “Before” and “After” Snapshots. BUT, Beware: IF DOWNLINE MEMBERS AREN'T ACTIVELY ONLINE, THEY WONT SEE IT (does not appear when they log in later). And, uh, ya don’t wanna accidentally click yes to the wrong message because you’re just chatting!
Opinion: Seems a waste of 3 bars… unless a LOT of downline is online/watching and you need to get a very brief message out fast, but don’t have Groups or a mass mailer gadget.
Opinion: This could be useful if you need to give an acre (generosity or fortune teller).
Elixir of Prevention (Cost: 1 gold bar):
You feel safe
Will prevent a disaster for you and you’ll receive the same amount of citizens as if you did second highest option
One person reported that this potion prevented 4 consecutive disasters before it stopped working
Elixir of Strength (Cost: 30 gold bars)
Allows you to go over 2000 personal acre cap. A Strength Potion allows acre cap to increase to 2050 acres. Additional Strength Potions allow the cap to increase by an additional 50 acres each.
Essence of Giving (Cost: 1 gold bar):
Give 3 acres to anyone, even in another Kingdom. (There is a limit to rank below that you can give. King to Squiress does not allow such a gift. Prince to Sir/Dame works. (6 ranks) It does come around again after a few turns)
Essence of Loyalty (Cost: 1 gold bar)
“You trade away a gold bar for “Essence of Loyalty” and quickly drink the entire vial. The air shimmers for a moment…..You feel Loyal.”
Loyalty reward is increased (not sure how much exactly)
Lure of Gold (Cost: 1 gold bar) :
Your next offer to bribe another subject may be significantly more enticing. When used it tripled the bribe offer.
Murky Potion (Cost: 5 gold bars):
“You feel wiser in the ways of accounting and bookkeeping”
Increases the gold max from 2.150 Billion to 2.250 Billion gold.
Affects appear to be cumulative. A second Murky potion is reported to increase the gold max to 2.5 Billion gold.
Third Murky Potion gold cap is 2.75 Billion. The cost was 10 gold bars. 12/09/09
Oil of Metagrobology (Cost: 1 gold bar):
“You trade away a gold bar for the potion and quickly drink the entire vial! The air shimmers for a moment. You feel intelligent”
Don’t answer the riddles & rum’s, you will get them right all the time over and over again (but get paid less than if you answer it correctly – no idea how long this lasts – perhaps until next Alchemist visit.)
Orange Potion (Cost: 2 gold bars):
“You trade away 2 gold bars for an orange potion and quickly drink the entire vail. The air shimmers for a moment. You feel safe from sabotage.”
When you are sabotaged, the following message appears in the hud “A local constabulary reports that [name of person sabotaging] attempted to sabotage the land of [name of person being sabotaged]. Due to a turn of events that nobody seems able to explain, the sabotage was reversed!”
Lasts for one sabotage
Potion of Amnesty (Cost: 1 gold bar):
The Potion of Amnesty courses through your veins. The homage normally paid by your direct subjects will be taken from another source. For one year, they will owe you no homage payments.”
Lets you grant homage amnesty to yourself or your directs for one year, they or you will not pay homage … plus “your purse feels heavier” and you appear to also get gold from it.
You may give homage amnesty to yourself or your direct subjects. No homage payments will be owed for a year. Will you grant homage amnesty to yourself or your subjects?
Research Acumen (Cost: 3 gold bars) :
You trade away 3 gold bars for “Research Acumen” and quick drink the entire vial. The air shimmers for a moment. You feel observant.
After researching something: Boosted by “Research Acumen,” You feel that you’ve gained MUCH wisdom in the methods of preventing famine and hunger.
(Each potion provides the equivalent of 5 completed research rounds. We bought the potion 4 times and completed disease research after using 1 potion in 4 consecutive rounds.)
Serum of Generosity (Cost: 3 gold bars):
You can send 10 personal acres to direct subject. ONLY a direct.
Swirly Potion (Cost: 25 gold bars)
You trade away 25 Gold Bars for a Swirly Potion and quickly drink the entire vial, the air shimmers for a moment, Your Federation Expands.”
You are able to get a 5th Ally and build another Embassy to gain another 1 gold per acre production.
White Potion (Cost: 1 gold bar):
Feel Lucky
Received a gold windfall = cost of 1 acre
Grey Potion (Cost: 1 gold bar):
allows the person who buys it to receive three acres instead of one when the Grand Vicereine or Monarch buys the land tract
Sip of Fecundity (Cost: 20 gold bars):
instantly boosts they purchaser and their subjects' citizen population to 5000%
Serum of Aurum (Cost: 3 gold bars):
Allows you to give 5 gold bars to a direct subject who is on the Federation hud
Turbid Potion (Cost 100 gold bars):
Reportedly increases your gold cap, not sure by how much yet
Elixir of Vigor (Cost 120 gold bars):
Reportedly increases acre cap (not sure by how much yet)
This feature was added in January 2012. Mixing various potions results in gold gain/loss, gold bars, or no effect (inert).
Anything with Silvery or Golden - Gold bar
Anything with Crackling (other than silvery or golden) - Alchemist may give you a word. This can be used in the Dungeon Quest (see Dungeon Quest page)