Engaging in research activities with other professors and collaborators. Mentoring PhD, MS, and undergraduate students in research activities. Teaching numerous CS courses at graduate and undergraduate level.
Worked on 3D human reconstruction performing camera calibration research. Designed approaches to reduce the calibration errors for multiple RGB-D cameras looking at a small scene. Conducted studies to help establish a quality metric for camera calibration in combination with the 3D reconstruction algorithm.
Worked on 3D Tele-Immersion (3DTI) project which uses RGB-D data from multiple Microsoft Kinects to generate the 3D model. Several tasks involved are skeleton identification, mesh generation, combining multiple meshes, prediction and real time transmission.
Worked in the hand tracking team within Oculus, developed different interactions and experiences for hands in Virtual Reality and Augmented Reality devices as well as conducted user studies to test them. Worked in the areas of VR/AR and Human Computer Interaction.
Worked on prototyping new applications (both hardware and software) for different types of emerging displays, as well as assisted with internal user studies to test novel displays on human viewers. Worked in the interdisciplinary areas of image processing, vision science and optics.
Worked in the Systems team, taking care of Device I/O and in specifics LCD Porting, for new phones to be launched. Also, debugging and bug fixing the old phones facing issues in the market.