Change Log
Version 6.6.0: minor update (1.09.2022)
Items
– Doubles created by spell Double now take damage x5 (increased from x2) and last 60 sec (increased from 30 sec)
Totem
– Ritual of Tribalization has infinite range
Version 6.5.9: minor update (28.08.2022)
Bug Fixes
– Totem is now correctly auto-placed for Tribe 2 and 3 if they picked it and didn't place it during the first game day
Version 6.5.7: major update (24.08.2022)
Warrior Skills
– Warrior's Tactical Skill changed to Berserk: activating it now grants +20% to +50% movement and attack speed based on current Class Crafting mana, as well as +10% chance to deflect power attack criticals
– However, activating Berserk causes 1-4 damage per sec based on current Class Crafting mana and costs -10 Class Crafting mana
– Normal warrior state no longer provides bonuses
Items
– Eating a Trophy Skull or Shrunken Head now also adds +10 to Class Crafting mana for all troll classes
Version 6.5.6: minor update (23.08.2022)
Items
– Battle Horn damage bonus increased from 27% to 100%, energy cost doubled to 10, duration decreased from 30 sec to 10 sec
– Instead of Bronze and Iron, Shield upgrades now require Antelope Horns and Petrified Wood, respectively
– Upgraded Shields now provide 20% melee damage return to addition to their other bonuses
– Shaman can now use Shield
– Shaman's Blowpipe improved to deal 5 damage per sec for 10 sec (increased from 2 for 50 sec), with 20% attack and movement speed reduction (increased from 10%), with cooldown increased from 6 to 10 sec.
– Shaman's Shadow Veil now causes 20% movement reduction in addition to its other effects
Version 6.5.5: minor update (14.08.2022)
Items
– Shaman's Mirror Images replaced with Shadow Veil which channels fog that disables ranged, spell and power hit attacks and provides 50% melee evasion for up to 30 sec
Bug Fixes
– Totem placement size increased back to 4 tiles to prevent abuses with placement on cliffs
– Multiple cliff locations now have Ground pathing blockers (thanks to YaNaprolom)
Version 6.5.4: minor update (11.08.2022)
Balance changes
– Bloodspear Totem Guardian (Sabretooth Cat) invisibility removed and base damage increased
Bug Fixes
– Feed Beast auto-cast will now work for level 3 beasts when they are wounded
– Attempt at fixing the disappearing items bug
Version 6.5.3: major update (27.07.2022)
Map rework
– Tribe territories are now more separated: there are routes connecting them with the center and one dangerous roundabout route that is protected by frolls, spiders and anacondas
– (6.5.1) Spawn chance of Boars increased by 8%
– (6.5.2) Northeast path is now more dangerous
– (6.5.2) Depleted Oil Wells now produce 1 Oil per 2 days + the random production each day
Teleporters
– Both Teleporters can be used by any troll class and lead to Trollhalla: a closed space in one of the corners with high probability for rocks, plants and 1 free trophy skull spawned each day
– The Teleport to Trollhalla is right in the middle of the map - enter if you dare!
– (6.5.1) Teleport Runes are now invulnerable
Bosses
– All four Bosses will now spawn at new locations in the center of the map
– (6.5.1) Bosses regeneration doubled to 500 per day, initial Health increased to (max Health - 500)
– (6.5.2) Bosses now drop +3 Trophy Skulls upon death
Guardians
– (6.5.1) Totem Guardian of Bloodspear Tribe (the Sabretooth Cat) now has 25% evasion and permanent invisibility
– (6.5.1) Totem Guardian of Gooltooth Tribe (the Boar) now has Enrage
– (6.5.1) Totem Guardian of Stoneskin Tribe (the Turtle) now has 50% ranged and cast damage reduction
Trolls
– (6.5.1) Troll max level increased from 10 to 20
– (6.5.1) Inventor can choose a Mining Pick as a starting item instead of a Repair Hammer
– (6.5.2) Shaman now regains +20% of Shaman Crafting Mana when any of his Zombies dies
Bug Fixes
– (6.5.2) The Achievements monuments now properly show the remaining XP for an achievement
Version 6.4.0: major update (13.07.2022)
Skills
– Inventor's Make an Invention skill replaced by Fix Stuff which repairs structures over time at the cost of energy ("Heal" skill)
– Make an Invention skill is now accessed from Inventor crafting. Instead of 500 sec cooldown, it costs 50 energy that is gathered over 500 sec, with a limit of 200 (i.e. you can gather energy for 3-4 days and then make 3-4 inventions)
– Invention Recipe for a Troll Cake replaced with a scroll of Tips and Tricks that once provides +150 XP to the troll expending it. The scroll has slightly increased chance to be invented
– Hunter's Hide in the Shadows skill renamed to Stalk: it no longer slows him down, but now it costs him energy and works for 15 sec, with 20 sec cooldown, for less bonus damage
– (6.3.1) All trolls Panic skill renamed to Run and its cooldown decreased to 15 sec (i.e. you can run all the time as long as you have energy)
– (6.3.1) Most achievements are now much easier to acquire and level up
Other gameplay chages
– (6.3.1) Bosses maximum health decreased by 500-1000 and initial health decreased accordingly to 50% (regenerating 250 per day)
– (6.3.1) Black Widow spiders require less energy to grow (decreased o 400 from 500)
– (6.3.8) Totem Miracle range increased to cover the whole map
– (6.3.8) Totem Sacrifice mana gains increased to 10 for herbs, fruits and bones, to 15 for meat and bird eggs and to 20 for giant eggs
Quality-of-life
– (6.3.5, 6.3.8) Frolls, tamed and zombified units now have their Feed skill as auto-cast: if turned on, they will automatically eat food placed in their inventory (Zombies will eat only if they need to restore Health)
UI
– Added permanent Defeat notice for trolls who lost their tribe Totem
– (6.3.1) Duplicate keyboard shortcut hints removed
Flavor
– Changes to Bird names and appearance
– Changes to Boss names
– (6.3.3) Troll Memorial can now be attacked and killed
Bug Fixes
– (6.3.2) Item drop upon using Dismount fixed
– (6.3.8) Siege Machine now properly works when loaded with Inventor's Bomb; damage rebalanced to flat 150 in 500 range; doesn't deal damage on trees anymore
– (6.4.0) Multiple Backpacks bug should be fixed
Version 6.2.3: minor update (16.08.2021)
Balance
– Trolls will gain 1 Health per Strength point (decreased from 2)
– Demonic Voodoo Mask now gives invulnerability for 3 sec (decreased from 4 sec)
UI
– Default chat changed to Allies (Note: there may be discrepancies if Change Tribe totem power is used)
– F9 information updated and added link to the Discord community
Bug Fixes
– Anaconda and Tarantula Mojos can now be picked up
Version 6.2.2: minor update (1.03.2021)
Balance
– Minor unit selection circle fixes
Version 6.2.1: minor update (1.03.2021)
Balance
– First time Miracle revival cooldown decreased to 100 sec (from 500 sec)
– Zombie Troll health increased to 250 (from 200) and revival price decreased to 100 (from 200)
– Tents, Cauldron and Forge model pathing increased back to Tower size
Bug Fixes
– Burden now properly decreases when throwing Obsidian and Horn daggers
Version 6.2.0: minor update (26.02.2021)
Pathing & Collision
– Pathing and unit collision improved, allowing for much easier movement around the base
– Some animals collision decreased, allowing for Sabretooths and Alligators to ambush trolls between trees
– Give/Take item range slightly increased so that adjacent buildings can swap items easier
Balance
– Giant Vulture boss spell block removed; its damage is less random now, but it's critical chance has been doubled to 30%
Bug Fixes
– Backpack now properly emulates the trolls actions, allowing for much more convenient usage (BloodForBlood)
– Backpack doesn't multiply (as often) when troll is revived (BloodForBlood)
Version 6.1.4: minor update (21.02.2021)
Oil
– New Oil Well created in the middle of the map which produces 1 Oil per day after day 1
– Old Oil Wells are now Depleted: they will produce 0-1 Oil per day after day 1
– A Well cannot gain more than 5 Energy (Oil)
Balance
– Hound and Hawk now require only 60 of Hunter's taming energy (decreased from 100)
Bug Fixes
– Hunter's Tents model changed to work with Reforged
Version 6.1.3: minor update (20.02.2021)
Bug Fixes
– A bug fixed with Burden calculation when acquiring some items and when throwing daggers, spears and axes
Version 6.1.2: major update (12.02.2021)
Item Models
– Merged Classic and Reforged version, with separate Item models provided for both versions (Sack models in Classic, RPG models in Reforged)
Balance
– All melee and ranged weapons (except for thrown weapons) now add 1-4 Burden, effectively increasing the energy cost of abilities and power hits
– Rest ability effect nerfed from 6 to 5 Energy gain per sec
– All trolls' starting Health set to 250 for all troll classes (it was 200 for Hunter, Inventor and Shaman)
– Trolls gain +2 health per Strength stat, which means +8/lvl for Warrior, +6/lvl for Hunter and Inventor, +4/lvl for Shaman
Bug Fixes
– Some Backpack bugs & exploits removed (BloodForBlood)
Version 6.0.0: major update (1.02.2021)
Reborn! (BloodForBlood)
– Thanks to BloodForBlood the game was revived for the editor of Reforged.
Models
– Overhaul of unit and item models, sizes and colors so they would look better in Reforged (however, some things will look worse in Classic)
– Added models for all weapons and armor in the game, making most crafted items much more recognizable (most models are from the RPG Equipment set by MWM)
– Added better model for Berry (pumpkin model by chilla_killa)
Troll Backpack
– Added 6 slot Troll Backpack by BloodForBlood
Quests rebalanced
– Some quests are easier or quest rewards are improved (instead of Engine you get a Siege Machine or Siege Tower kit; Piranha quest gives 5 traps instead of 3; Snake quest requires only 3 snake skins, etc.)
– Festive Hat now drops in only 20% of the times when a quest is completed (decreased from 50%), but its melee armor gain is increased from 2 to 4
– Instead of providing XP gain, the Pipe of Joy is now a single quest reward item which gives Energy over time with 120 sec cooldown and unlimited use
Balance changes
– Guardian Beasts nerfed (damage and health decreased)
– The cooldown of Panic and the other normal Troll skills decreased from 25 sec to 20 sec
– Hunter stealth transition time decreased to 2 sec (from 4 sec)
– Spiked Traps stun for both types decreased from 2.5-3 sec to 2 sec
– Repair Hammer and Mining Pick melee damage increased by 4, bonus to buildings and rocks nerfed to 100% (decreased from 200%)
– Frenzy Elixir and Vampire Elixir duration increased from 10 sec to 30 sec
Bug fixes
– Fixed Raining bug in Reforged (BloodForBlood)
– Fixed the bug with persistent Game options timer (BloodForBlood)
– Fixed the non-working planting of seeds, land mine and bomb
– Set the proper mana cost of Voodoo Form to [Burden +10] and not [Burden +35] as it was
Version 5.8.1: minor update (1.02.2017)
Gameplay
– When cancelling a building, no building kit is given back now - only the resources received upon building destruction;
– In order to reduce late game lag due of overpopulation, initial beast spawn is randomly decreased by app. 10%.
Version 5.8.0: major update (20.02.2017)
Destruction
– destroyed structures now drop about half of the resources needed to craft them.
Bugfixes
– the major bug with game desync and split should be fixed (thanks to Daehun Kim);
– the major bug with losing items upon death is fixed (thanks to Daehun Kim);
– dual Clubs now can be used properly for their active Power skill.
Version 5.7.3: major update (15.10.2015)
Gameplay
– fishing time decreased, chance to catch increased, tooltips improved;
– net, hands of the dead and freeze duration decreased; spellbooks crafting tooltips improved.
Bugfixes
– a major bug with crafting and revival fixed;
– totem initial placing fixed.
Version 5.7.1: major update (8.10.2015)
Gameplay
– troll soul revival by Miracle changed to be more hardcore: after the first death a troll soul will gain mana to revive himself in 1 day, but after the second death the only option for revival remains the Tribe's Totem;
– guardian beast ownership can be taken by any player in the Tribe;
– guardian beasts are now vulnerable to poisons and diseases;
– Demonic Voodoo Mask now requires Antelope Horns instead of Pact with the Devil;
Bugfixes
– totem guardian respawn mana cost fixed;
– bug with heat gain from equipment fixed;
– a possible crash reason with cooking removed.
Version 5.7.0: major update (16.06.2014)
Gameplay
– Sell Soul removed: troll souls can be revived by themselves in 250-500 seconds (depending of game day);
– Totem Sacrifice gives twice less totem mana; totem revival now costs 500 (decreased from 1000);
– Troll Soul cannot carry items or eat food anymore.
Version 5.6.21: minor update (9.06.2014)
Gameplay
– Repair Hammer active ability won't heal rocks and burning fire anymore;
– Hunter starting item Boots replaced by Fishing Pole.
Version 5.6.20: major update (7.05.2014)
Totem victory rebalanced
– Totem maximum mana increased to 1000 (x2) and the mana cost of Miracle increased to the same value (so it can revive a Troll only once per 2 days);
– Totem life decreased to 300 (from 600);
– when a Totem is built, it spawns a Guardian Beast - great summoned creature which protects the totem. As long the guardian is alive, the Totem is invulnerable. The guardian has great health and is vulnerable to all attacks - melee, ranged, magic (but it is considered Undead - cannot be poisoned nor diseased);
– if killed, the Guardian Beast can be revived from the Totem for 1000 mana, but until then the Totem is vulnerable to attacks;
– totem Spirit Banishment removed.
Item limits removed
– all non-specialized weapon and armor limits removed - any class can use any items, excluding the specialized items (Shaman still cannot use shields);
– basic run energy requirement decreased to 10 (from 15);
– Burden penalty: wearing armor increases running energy cost according to armor quality; it also affects skill and spell book use;
– Warrior's Combat Leap basic damage and stun decreased until warrior equips at least 10 weight (20 + Burden) and now it costs the same energy as Panic (10 without armor).
Overall survival reworked
– new Resting system: trolls now automatically rest, restoring 6 energy and 1 health per second when idle (autocast) and having 5% chance to heal from diseases (hunter 10%); while resting on the ground, trolls also lose 1 heat per sec (excluding Hunter); if resting near a tent, they restore 0-4 heat and more energy; resting near Troll hut does not give additional regeneration nor invisibility, but provides maximum heat and energy; regaining Health by resting does not work if the troll is starving;
– when low on energy, instead of falling in Coma trolls may decide to take a nap for 3 sec (stun); the less energy under 50, the greater the chance for an unexpected nap;
– diseases reworked to become much more nasty: the more energy a troll has lost, the more increases the chance for a Pain effect for 3 sec; the same mechanics works for beasts regarding their health; while draining health diseases won't kill the unit;
– when low on Heat, trolls may get the Cold debuff, which is now also draining health (avg. dmg -0.33/sec); the less heat under 25, the greater the chance;
– Meals now provide more Food; when low on Food, trolls may get the Hungry debuff, which has decreased effect on health (avg. dmg -1/sec); the less food under 50, the greater the chance;
– troll stats rebalanced: now 1 Strength gives 0.01 health regen, 1 Stamina gives 0.01 energy regen, 1 Speed gives 1 movement; starting stats and stats per level have been changed in a way that trolls now have a little lower normal regeneration and a little higher loss by fatigue; movement speed minimum and maximum vary a bit less between classes;
– praying for another weather change while one is still active is now allowed; praying for winter while the weather is not clear is still forbidden, but in that case the Totem energy will be restored.
A world of Pain
– Pain effect (50% mov. and att. speed decrease) now additionally increases by 20% the chance to get a power attack critical; enemy also cannot land a power attack critical while in pain;
– Fireball now deals pain effect for 3 sec (instead of stun) and has 10% chance to deal a Pain effect for 10 sec (instead of 4 sec stun);
– spell book, wands and staves magic of Slow has been renamed as Torture; it now lasts for 10 sec (decreased from 30 sec) and deals a 5 sec Pain effect in the beginning, with a power attack crit chance of 20% for 10 sec pain;
– sacrificial dagger Ritual of Blood causes 5 sec Pain.
Combat balance improved
– all weapons rebalanced: melee critical mechanics replaced by melee damage; power hit damage amplitude decreased (weak weapons are stronger, strong weapons are weaker); thrown power damage of primary weapons increased;
– all fur and leather coats now provide 10% penetration protection and improved armors provide 10% more penetration protection;
– Arcanums reverted back to single spell usage; passive bonuses removed;
– energy cost for shaman voodoo revive increased twice (now you need full power to revive a bear, alligator or troll zombie).
Class changes: Shaman
– the Shaman will be able to raise dead without Voodoo Scriptures; he will need some special Shaman Voodoo Power instead (accumulated over time the same way as Hunter's Taming Power);
– idol crafting and use removed;
– voodoo doll and sacrificial dagger are now crafted as Shaman crafting; the latter requires 50 Voodoo Power instead of Voodoo Scriptures; crafting Wand, Staff or Totem of Horror requires 10 Voodoo Power;
– Shaman skills and spell books now require energy based on the Burden energy cost;
– Shaman's sacrificial dagger is now crafted from Horn Dagger with the corresponding melee bonus.
Class changes: Warrior
– the usage of Warrior skills (Leap, Tactics) now requires energy = Burden;
– Juggernaut tactics mode improved - it now gives +10% to evade power criticals and decreases 10% movement speed (improved from 15%).
Other gameplay changes
– Froll breeding and respawn removed in order to decrease lag; there is a single Froll Village now, with a Mana Stone inside and four Froll guards;
– Carnivorous Plants disabled due to some instability;
– towers auto target only enemy trolls (not animals, birds etc.). They can still manually shoot another target;
– trolls and elder beasts now drop the same type of skull, called "trophy skull"and used in all skull recipes;
– Demonic Voodoo Masks now give +10% chance to evade a power attack critical, but the duration of Invulnerability use was decreased from 5 to 4 sec;
– cooking and fishing perks acquired 33% sooner;
– Wall health decreased to 200 (from 300); walls have shorter view range;
– an invention added: MechaGolem;
– mana crystal removed from crafting recipes: the recipes that once used it now require mana stone (sniper gun, empowered spells); sniper base damage decreased to 50 (from 60);
– Rabbit and Raccoon quests now require only 3 furs; all Boss beasts maximum and starting health decreased.
Interface
– basic troll stats and soul possession shown in a multiboard.
Bugfixes
– a stolen Totem kit cannot be built in order to obtain 2 Totems;
– Extract Seed in Voodoo Hut now works properly;
– all known bugs with Guardians fixed (when owner dies twice or leaves game);
– lightnings on trees are working again;
– if the game starts with computer players, they will be defeated immediately;
– if players do not pick troll class and wait 1 day until Totem is auto-built, it will be picked a random troll class and the Guardian beast will now properly appear;
– when a lightning hits totem, eternal rain should not be happening anymore (not tested);
– when you place the totem in the beginning of game it should not increase food of each player to maximum (not tested);
– the bug when picking random troll has been fixed.
Version 5.5 (1.04.2013)
Totem & Defeat
– having a Totem is now a victory/defeat condition: a tribe which has lost its totem gets IMMEDIATELY wiped out by the angry Troll God and loses the game;
– by default every tribe starts with a Totem; if not built in 1 day, totem gets auto-built at tribe starting position;
– when totem used for climate change and the weather is already changed, totem mana is being refunded;
– totem life increased from 300 to 600;
– totem shield mana cost decreased from 500 to 250;
– totem healing amount decreased from 50 to 25, healing cost reverted back to 50;
– totem's ritual of spirit banishment mana cost decreased from 100 to 50;
– totem's spooky aura now damages enemy spirits HP and mana in 3000 range, killing them faster and disallowing them to sell soul nearby;
– ring of resurrection can now be used once per two days (it was once per day);
– selling soul and using ring of resurrection revives near the Totem;
Shield ranged blocks nerfed
– da big shield – per 8 sec (it was per 6 sec); it is now usable even by Shaman (quest item)
– giant shield – per 10 sec (it was per 7.5 sec)
– iron shield – per 12 sec (it was per 10 sec)
– bronze shield – per 14 sec (it was per 15 sec, but the tooltip was saying per 12.5 sec)
– tortoise shield – per 16 sec (it was per 20 sec, but the tooltip was saying per 15 sec)
Armor rebalanced
– bone armors removed – now bronze armors are being crafted directly from hard leather armors;
– metal armors slightly improved to give more penetration defense;
– fur armors provide slightly less heat; lining a fur armor now gives penetration defense instead of additional heat (gambeson);
– tortoise armors provide less melee protection and more penetration defense (up to 40 % if lined);
– new Warrior class crafting: level 4 Bone Armors, which give damage return and bonuses to the Combat Leap skill;
Crafting changes
– net has been removed from warrior's crafting; instead of it the warrior can craft any spear;
– in the Voodoo Hut added a crafting for Parchment;
– Poison Gas, Repair Hammer and Mining Pick removed from inventor crafting; Wall and Watch Tower added instead;
– Fuel and Black Powder are now crafted in one recipe;
– new Inventor class crafting: Flares (flares can be used in 1800 range to reveal the Jungle in radius 1000 for 10 sec, cooldown 10 sec; 6 flares crafted from 1 Black Powder, 1 Tinder and 1 Wood;
Jungle Froll Tribes
– a new island was created in the middle of the Jungle where hostile frolls dwell near their Froll Hut;
– when populating the map at game start there is 5 % chance per watery location for a single Froll to be spawned;
– Froll Huts slowly spawn frolls (1 per day);
– frolls periodically catch fish and bring it to the nearest Froll Hut; fish caught gives 10 % growth for the next froll spawn and restores some life to the building;
– frolls are armed with harpoons and can rearm if necessary, but fighting and rearming costs them energy and in result slows their resource gathering;
– frolls have a small chance to find mana stone; when a mana stone is brought to a Froll Hut, it becomes a Froll Village which has two times more life and two times slower froll production;
– when obtaining Mana Stone, a Froll Village may spawn a Froll Hut nearby;
– when they build a Village and 2 Huts, frolls will launch attacks against troll totems and other buildings;
Forest fires
– molotov cocktails now cause forest fire instead of their previous effect; Forest Fire deals 10 damage/sec in a wide area to units, trees and structures, burns resource items and can spread further;
– forest fires can last 10-50 sec (depending on chance, weather and difficulty);
– lightning on a tree when raining has 5% chance to cause forest fire; flamethrower – 10 % chance;
– forest fire gives XP and Bomber achievement points if started by an inventor;
Herbalism overhaul
– herbs now appear as bigger plants at the common places for Berry Bushes and give 1-3 herbs as fruits just like Berry Bushes;
– herb seeds now require Greatest Elixir for crafting;
– the Alchemy achievement now gives 25% chance per level to gain a potion of the Greatest Elixir (instead of an additional potion of the same type);
– tree seeds are crafted in random number between 5 and 10; the selling price per seed is decreased to 1;
Death system improved by A.Dominion
– trolls keep their weaponry and armors upon dying; when restored to life by Totem or Pact with the Devil, they automatically retrieve their equipped items;
– troll spirits have 1 slot inventory and can eat meat like other monsters to keep them undying; the "True Spirits" mode removed;
Some minor improvements (overall gameplay, stats and abilities)
– the price for buying back a soul now doubled – requires 100 gold; Sell Soul now can be done in 25 sec after death (down from 50); button position changed to prevent misclicks;
– Pet's Den do not disappear when a tribe is defeated and now it can be captured (if neutral hostile) by a troll hunter; totem of horror and torch cannot be captured anymore;
– at Easy mode Health regeneration speed increased, Energy loss decreased; at Hard mode Energy loss slightly decreased;
– towers cannot use club type weapons anymore (only ranged weapons);
– mining achievement now more easily obtained;
– mining pick and thunder clubs use double cooldown for power attack (20 sec);
– fixed an issue with froll aggro in Tactics casted trigger;
– increased duration of Mirror Image, Double, Vanish and Invisibility spells and staves/wands, so they could be more useful;
– Old Troll quest is not given at day 1;
– tannery recipe changed: now it requires 4 wood and 1 pig skin
– randomized bird locations;
– easier accessible resources when mining;
– better regeneration mechanics for animals when eating; all animals now using passive inventory;
– coma reworked to give a percentage bonus according to current maximum energy;
– chainsaw is now one-hand weapon;
– troll warrior's Berserk stance now gives only 10 % attack speed bonus (down from 25 %) and there is no health loss anymore;
– crafting recipes for Clubs changed: now clubs level 3 and 4 require Antelope Horns and instead of Rope, all clubs require only 1 Tinder;
– warrior can now craft all levels Axes and Clubs as a class crafting skill;
– the cooldown for crafting of voodoo scriptures reduced from 500 to 250 sec;
– the cooldown for Sacrificial Dagger's ritual of blood greatly decreased (from 500 sec to 25 sec); mana cost increased (from 10 to 25);
– mosquito swarms do not respawn anymore when killed;
– to raise a dog or hawk a hunter now spends 100 of his own Taming Energy instead of building mana;
– fishing level progress is now 2 times faster; even when not catching a fish, a small amount of fishing XP will be awarded;
– the poisonous vines have been removed;
– troll regeneration increased regarding of difficulty level; starving and windstorm damage increased;
– trolls lose health when heat is 0 according to certain conditions (x2 loss if troll is wet; x2 if weather is Blizzard);
– camp fire gives now more heat; lined armors give protection from wet instead of heat bonus;
– bomb damage rebalanced (now does 200/100 to all);
– Warrior's combat tactics energy cost increased from 10 to 15;
– if hunter attacks his own pet, it has 8 % chance to abandon him and become hostile;
– piglet, antelope fawn and alligator hatchling can run through tree and bush gaps;
– regeneration bonus from Strength increased twice;
– added a Hardcore Mode where the trolls drop all items upon death – even weapons (just as it was before);
– taming a beast gives some XP for the achievement "Beast Master" for Hunter; it now gives only health regeneration bonus (33 %/66 %/100 %);
– traps give some XP when attacking/catching/revealing target for the achievement "Trapper" for Hunter;
– spirits do not reveal invisible units anymore;
– parchment is now crafted as Shaman Crafting and can be bought from Voodoo Merchant; parchment crafting removed from Inventor's Workshop and Shaman Hut.
Bushes (A.Dominion)
– added cuttable bushes everywhere;
Carnivorous Plants (A.Dominion)
– carnivorous plants are hidden in the bushes and can eat a unit alive and slowly devour it;
– they can be created as Inventor's recipe (require recipe, tinder and greatest elixir);
– added invention for Greatest Elixir (requires recipe and 1 of all herb types, produces 2 elixirs);
Weapon Models (ElloElloEllo)
All weapons in the game now have their models which appear on hero troll when equipped!
– body armor models and some more visual improvements
– a new Christmas quest by ElloElloEllo;
Difficulty & Game Mode UI (A.Dominion)
– new interface for choosing difficulty and game mode added;
Leave Tribe overhaul (A.Dominion)
To invite an enemy troll to your tribe lead him to your Totem and use the totem ability RITUALZ OF TRIBALIZATION on him.
This starts a voting procedure in your tribe whether you should allow him to join.
Auto Rename
Auto rename system put into place to allow easier setting of commands like -invite and -taunt;
Bugfixes
– removed a possible exploit with Ring of Resurrection;
– some item disassemble bugs fixed;
– Rockets now crafted x3 as intended;
– Totem is being removed upon defeat (otherwise it causes game crashes);
– Siege towers and Siege machine are not buildings anymore to fix some movement and detection issues;
– Shaman achievement The Chosen One removed to prevent some Totem bugs;
– a small improvement done to prevent abusing of ability use (thanks to the Garena player "The Optimizer");
– the game crash with Totem has been fixed;
– woodcutting and mining code greatly improved by A.Dominion;
– fixed an exploit allowing to build more than 1 totem;
– hawk's Swoop fully reworked to avoid bugs and problems;
– many triggers cleaned and improved by A.Dominion.
Version 5.4 (16.04.2012)
Gameplay
– rotten trolls cannot use venom on weapons (but they still can use envenomed weapons);
– pet's den animals now use the bonuses from Beastmaster perk;
– boat movement speed decreased to 240 (from 300); the command -ms now properly displays the movement speed of a troll when in a boat;
– cold and hunger effects now properly affect troll in a boat; increased energy loss when in a boat;
– the crafting cost of the boat has been drastically decreased – now 1 Giant Shell and 2 Wood (it was 1 Giant Shell, 3 Wood and 3 Ropes);
Bugfixes
– fixed a bug causing sometimes ammo to be lost in multiplayer games;
– added a chat command "-count", which gives the current number of units on the map (for testing purpose);
– the exploit with dual weapons should be fixed;
– removed one more memory leak.
Version 5.3 (5.04.2012)
Gameplay
– Tame Beast is now easier: hunter energy cost decreased from 50 to 25; starting taming points pool increased from 50 to 100; when taming is unsuccessful, taming points are being restored;
– wood cost of hunter's Rock Trap and Spiked Trap increased by 1;
– flamethrower area damage is now 50 dmg over 2 sec (increased from 25 dmg over 3 sec);
– voodoo revival cost in Scriptures slightly rebalanced;
– to imbue a staff or wand mith magic the voodoo scriptures are not required anymore;
– land mine cost increased by 1 black powder; bomb cost decreased by 1 fuel;
– boat life doubled, but its armor is now normal (not structure armor);
Bugfixes
– the "sheep bug" is finally fixed; FS notification removed;
– items can now be bought from the Voodoo Merchant only by troll in 400 range of him;
– fixed disassemble recipes of traps;
– the Voodoo Mask of Life can now be created using an alligator's egg as intended;
– ranged weapons reloading has been reworked: there is no chance to lose the weapon to another player anymore; the weapon can now be reloaded right after the last shot;
– "no item" bug fixed;
– fixed a problem when a player would have unlimited Food or Heat;
– fixed a game crash when using Voodoo Doll;
Version 5.2 (25.03.2012)
Gameplay
– the benefit from the Master of Puppets achievement is now 25 % per level (decreased from 33 % per level);
– river crab, tortoise and black widow growing time reduced by 2 days; rabbit growing time increased by 1 day, rat's – by 2 days;
– some animals XP gain – slightly rebalanced;
UI
– added special buttons for empty ranged weapons (adapted by ElloElloEllo);
Bugfixes
– the spear can now be crafted normally in the Tannery, without triggering Choose Item and without destroying the building;
– the camp fire now loses life properly when it is raining;
– removed a minor bug which was causing the poison gas to trigger animal aggro;
– the amazing bug with the Taming which was creating flying sheep (o.O) and additional neutral passive animals is now fixed.
Version 5.1 (23.03.2012)
Gameplay
– animal reproduction limits formula now takes into account game days (if the count of the players + game days passed exceed 12, beasts will breed at 100 %; otherwise breed chance is reduced respectively);
– animals starting mana in the beginning of the game will now be random between 0 and max mana (it was random between 0 and 100);
– experience gain for some animals drastically increased (mostly for small animals and fish);
– mineral deposits (Rocks, Hard Rocks) now randomly spawn in game start at 24 locations (50 % chance that the location would remain empty);
– players can now choose troll's starting item:
– hunter: Spear lvl 2 or Bow with 1-10 arrows or Sabretooth Fur Boots;
– warrior: Axe lvl 2 or Club lvl 2 or Shield lvl 2;
– inventor: Gun or Shotgun or Repair Hammer;
– shaman: random Spell Book of Light or Shadow or Darkness;
– some minor improvements (overall gameplay, stats and abilities):
– fishing speed slightly increased;
– pain effects now only affect movement and attack speed, but not the melee damage;
– shaman's voodoo form now removes pain effect and blowpipe's poison along with the other poisons;
– inventor's Dismount ability now requires much more energy to be used, depending on the life of dismounted building – energy cost [25 + building life /4];
– towers will automatically shoot at air targets too;
– troll hut and hunter's tents now give permanent invisibility when staying near them (not only while sleeping);
– walls, barrels, tents and some others small buildings hit points decreased;
– bee hives can now be destroyed;
– herbivorous animals can now be fed with tinder (food value = herbs);
– anacondas, snakes and spiders do not sleep at night anymore;
– sabretooth cat movement speed while in stealth mode is increased;
– when attacking a beast with a torch in hands, a troll has 20 % chance to scare it and make it run away;
– crabs are now amphibious as they should be and their movement speed is slightly decreased;
– some minor improvements (items):
– casting time of the power attack with all throwing/shooting weapons set to 0.5 sec (for most of the weapons it was 0.75 sec);
– net duration reduced to 5 sec (from 8 sec), cooldown reduced to 15 sec (from 25 sec); net critical chance increased to 20 %, but stun duration decreased to 2 sec (before – 10 % for 4 sec);
– warrior can now craft Net as a class crafting item;
– totems of horror can be crafted using elder beast skull;
– using demonic mask doesn't require energy anymore;
– sarbacane renamed to Blowpipe and slightly rebalanced (cooldown increased to 6 sec and now every shot causes a Pain effect for 2 sec, 20 % to crit for a paralyze for 2 sec);
– power attack with blunt weapons (bone smash) critical chance is now always 10 %, independently of the level of the weapon; damage with mining pick power attack decreased from 50 to 35, stun removed;
– repair hammer is much more effective now for repairing buildings (restores 60 life, before the change it was 20) and is slightly improved for gathering minerals;
– inventor's remote mine renamed to Land Mine and now can be triggered by ability (shortcut Q) – and it's still being triggered automatically for enemy trolls;
– hunter's Rock Trap, Spiked Trap and Ensnare Trap do not require a sensor trap kit anymore; ensnare trap resource cost greatly reduced (now requires only 2 rope);
– spell book of Teleport energy cost increased from 50 to 90;
– battle horn in addition to its melee damage bonus now gives protection from fear (animal fear of fire, spirit's Scare) and taunt (animal aggression upon attacking or casting);
– hunter's Tame Beast ability reworked:
– now the hunter is not channeling Tame Beast, but he needs to stay in 500 range of the animal for 20 sec;
– the ability now requires special taming energy depending on the animal tamed – stronger beasts require more energy (for a bunny – 20; for a piglet – 50; for a bear cub – 100);
– taming energy is being stored in the Hunter Crafting skill at rate of 1 per 10 sec with a limit of 200 (4 game days), starting 50;
UI
– all crafting tooltips now show which troll classes can use the resulting item;
– the annoying burning sound from herbs, rocks and hard rocks of low health has been removed;
– added the old command -cam, which allows higher view on the jungle;
– some tooltips and notifications corrected;
Bugfixes
– removed a bug which may cause game crash when certain player selects the Old Troll;
– removed an exploit with the demonic mask;
– some spells and abilities will not provide anymore sight range when cast;
– fixed the Ugly Frog quest; now the frog will lay an egg as intended;
– fixed a bug which didn't allowed reptiles to become lazy;
– some countermeasures taken for solving the bug with item limits (when the troll cannot take an item he should be able to): when all items are being dropped from inventory, any bug with limits should be fixed;
– Shaman achievement The Chosen One is now working (the fix makes Totem selectable by only one player at a time);
– fixed the wrong notification of Merchandise and Ballistics achievements.
Version 5.0 (10.03.2012)
Gameplay
– troll warrior will now start the game in Juggernaut stance (done to prevent newbee deaths by losing health in Berserker stance);
– big jungle bird's mana increased to 200 (from 100), so it will last 2 days more;
– hunter hawk's night and stealth vision slightly reduced;
– flamethrower instant damage reduced by 25, but added 25 area damage/sec over 3 sec;
UI
– all available achievements will now be shown in the Troll Memorial and pressing the button of every one of them will tell the player how much remains until getting level 1;
Bugfixes
– fixed the bug with desync when the Alchemy achievement is being used (the fix makes achievement memorials selectable by only one player at a time);
– fixed the bugs from wrongly received notifications from achievements, Voodoo Merchant and merchant shops (the fix makes these units selectable by only 1 player at a time);
– solved some minor issues with the Visibility Voting system;
– coma "sleepwalking" bug finally fixed;
– hunter's tents now properly work (sleeping and invisibility);
Version 4.9 (7.03.2012)
Gameplay
– a new option implemented: at any time players can start a poll about revealing the whole map for all players; voting requires more than 66 % of undefeated trolls to agree;
– after day 10 visibility voting is being started automatically and requires more than 50 % undefeated trolls to agree;
– added a game mode in which troll spirits have no inventory;
– random spawn implemented also for the Berry Bushes (45 %) and Bee Hives (5 %) at 70 random locations (50 % chance that the location would remain empty);
Bugfixes
– removed a bug allowing Player 01 (Red) to constantly regenerate lost food;
– fixed an exploit with the Forge;
– items used in the Tutorial wouldn't remain after it anymore, even if dropped of troll inventory.
Version 4.8 (4.03.2012)
Gameplay
– spider, snake and rat attack speeds reduced;
– bees produce 33 % less honey;
– Easy and Hard survival difficulties are brought closer to Normal: easy is a bit harder and hard is a bit easier;
User interface
– selling prices of all items have been set in item tooltips;
– when having no money and trying to buy an item from the Troll Merchant, the notification will be sent only to the player (done to avoid spamming);
Bugfixes
– Pet's Den cannot be dismounted anymore (done to remove some exploits);
– fixed the bug with Spiked Trap and Improved Spiked Trap; now all traps work fine;
– fixed the bug giving to one of the players visibility on all map;
– sleeping reworked to remove an abuse when a troll was able to use the benefits of a Tent which is still in construction.
Version 4.7 (1.03.2012)
Gameplay
– Voodoo Monster growth requirement decreased so now it needs 2 days to grow up and 3 more days to become a Gran' Voodoo Monster;
– Totem cannot be dismounted anymore; it can only be destroyed and built again with new resources;
– most of the microstuns under 1 sec. duration (throws, shots) replaced with 0.01 sec stun; grenades stun reduced to 2 sec (from 3 sec);
– most of the buildings' sight range has been drastically reduced (except for towers and light sources);
– mosquitoes health increased so they are much harder to kill;
– auto-sleep in easy mode has been removed;
– initial beast population increased by 10 %;
– boss beasts now drop an elder beast skull and an unique skin which can be sold or disassembled into the corresponding animal skins;
Diseases reworked
– diseases (Malaria, Plague, Fever) can now spread from trolls to animals and vice versa, normal chance (4/6/8 % every 10 sec when standing nearby);
– animals have 5-10 % chance to heal from diseases when feeding (depending on the quality of food);
– rotten animals are now protected from natural diseases from mosquitoes and rats (not only from spells), as intended;
– fixed a bug which was causing trolls to have lower disease resistance after the time when Antidote protection expires; disease protection of Antidote will be reset upon death;
Spell books reworked
– in order to remove some exploits the Arcanum spell books have been made with shared cooldown (casting a spell makes the whole book unusable until the spell cooldown recharges);
– to compensate the shared cooldown most of the spell book cooldowns have been reduced;
– casting time of most spells increased from 0 to 0.5 sec;
– some other balance changes have been made (Hex duration reduced to 5 sec, Regeneration effect decreased to 1/sec, Lightning cooldown increased to 20 sec, some mana costs changed);
– Arcanum spell books will now give additional bonuses (Arcanum of Light + 25 health, Arcanum of Shadow 25 % passive chance for invisibility for a few seconds, Arcanum of Darkness +50 energy);
Explosives reworked
– grenades', rockets' and molotov's cooldown increased from 5 to 10 sec;
– grenades, rockets and molotovs now use the bonus of the Bomber achievement;
– poison gas now deals 100-200 damage over 10 sec in a wide area and is considered an explosive (contributes to and uses the bonuses of the Bomber achievement); it has bonus damage to mosquitoes;
Achievement system
– there will be a button Soul showing whether the troll still has a soul or not;
– all achievements of a dead player will be visible and usable so everyone would be able to see whose memorial is this and what has he achieved;
– the button Dead will show the user an extended message about the dead troll's life and deeds (days survived, worthy enemies slain, hearts eaten);
– rockets contribute x2 and molotovs x3 to the Bomber Achievement;
Bugfixes
– the bug with inventor losing his Dismount ability after dismounting a totem, totem of horror, siege tower or siege machine – fixed;
– rotten antelope is now immune to venom and diseases like all other voodoo revived beasts;
– bears growth requirement (mana) increased оидп 300 to 500 as it should be;
– alligator eggs will now be placed separately as intended; they will be usable for eating, feeding animals, cooking, crafting Mask of Life and the quest "To create a Monster";
– to voodoo revive a River Crab the shaman needs 1 crab chitin, not 2;
– tree seeds selling price corrected to 2 per seed;
– when conjuring Voodoo scriptures or Demonic stone without having a parchment / stone in the totem, the totem mana and cooldown will now be restored;
– an exploit with the Book of Resurrection has been fixed; the item now is called Ring of Resurrection and can be used only once per day by any player;
– the bug with grenades, rockets and siege machine attacks, which was causing them to do no damage, has been fixed; now the casting troll/siege machine will be deselected for the player for 0.5-1.5 sec, depending on attack range, to prevent him from accidentally stopping the channeling (which was the cause of the bug).
Version 4.6 (1.02.2012)
Gameplay
– mining rebalanced: quantity of Stone mined from Rocks and Flint mined from Hard Rocks increased by 50 % (there will be gathered 1-5 resources per drop instead of 1-3);
– mining pick is now level 1 (so now it can be used by Shaman);
– warrior's Tactics skill now requires 10 energy to use (reduced from 15);
– trollish towers are now able to use a shaman's staff as a ranged weapon (but not wands nor spell books);
– major update: random animal spawn
– all ground and amphibious beasts spawn at random locations; the beast type depends on location and chance (stronger bests will be spawned more rarely, except for some special locations like caves etc.);
– for the most beasts there is a 10 % chance to spawn as cubs, so a lucky Hunter could tame them;
– breeding limits removed; breeding chance for wild beasts will depend now on the count of currently playing players + the breeding rating of the animal species (rabbits are still the best!);
– Mask of Life now gives +25 health in addition to its other benefits;
– wands and staves now give +10 % chance for the wearer to score a power attack (spell critical);
Shiny stuff
– taunts are being automatically triggered upon melee attacking an enemy troll (25 % chance); the faster you attack, the more insults will the troll probably say to his opponent:)
– new icons for the dual maces and axes (by Blizzard and CRAZYRUSSIAN); Troll Hut and Tents icons were replaced by other Warcraft 3 icons;
Beast changes
– In order to make the game look more like an ancient Troll Jungle, all wolves (except the Boss) have been replaced by Kuhneghetz's Sabre-tooth Cats. In comparison to wolves the cats have:
– 25 % less health;
+ 25 % melee attack evasion;
– do not have the canine detection of stealthed units;
+ they can become stealthed themselves, prowling in the Jungle at 50 % movement speed; the chance of a cat to play stealthy is rolled every 10 sec and depending on age it is 50 % / 33 % / 25 % (kittens / adults / old);
– Rats overhaul:
– Rats now breed instead of just spawning (in the way Frogs breed); when aging they become Mangy Rat with increased damage and health and double chance to inflict Plague upon attacking;
– young Rats now can be tamed or zombified by Voodoo Revival (at the cost of 1 meat and 2 Voodoo Scriptures if no other animal's skin is there, the Shaman creates a Rotten Rat);
– alligators now lay eggs which can be "tamed"; alligator hatchlings have now more health and cannot be tamed;
Achievement system
– trolls will now have an additional menu available by ability, showing all troll achievements and professions: Alchemist, Cook, Fishermon, Miner, Beast Master and Trapper (hunter), Destroyer and Tactician (warrior), Master of Puppets and The Chosen One (shaman), Sapper (inventor), Ballistics and Merchandise (the whole tribe);
– achievement Miner improved to match the improved gathering of stone and flint;
– for the achievement Sapper the Inventor gains a small amount of XP upon use of any explosives + the XP taken when Remote Mines and Bombs are killing enemies; Sapper now gives better suppression for Remote Mines (5 sec);
– the ability showing an achievement can be used to give information about the progress to the next level of the skill;
Bugfixes
– fixed the annoying "famous trader" message;
– fixed some tooltips and keyboard shortcuts;
– ensnare traps now correctly contribute to the "Master Trapper" achievement by 1/4 of the XP of the creature caught;
– hunter's Hawk doesn't lose selection anymore when swooping on an enemy beyond his carrying strength;
– fixed the bug with non-upgrading towers;
– some more leaks have been found with Leak Check 3.1 and removed.
Version 4.5 (20.11.2011)
Gameplay
– alligators and bears now require 500 growth to give birth (increased from 400);
– in order to avoid some exploits, towers will be unable to use envenomed weapons;
Bugfixes
– fixed the bug with disappearing resources while trading;
– fixed the bug with Warrior's dual wield;
– fixed the bugs with Inventor's dismount.
Version 4.4 (7.09.2011)
Gameplay
– Fireball Spellbook energy cost increased to 20 (from 15); Fireball Staff and Wand cooldowns increased with 5 sec;
– Troll Spirits now have the same item limitations as their living bodies (for example a Shaman spirit would not be able to steal a bow);
– instead as a basic crafting, the Troll Hut is now crafted in the Tannery and requires pig skin in addition to the other resources; the structure's health has been increased to 300 (from 200), it now gives +10 % regeneration to nearby trolls and renders them invisible as they sleep near it;
– Fishing Pole is now crafted as a basic crafting; same ability allows turning of Raw Meat into Rotten Meat to be used as bait;
– Totem health decreased to 300 (from 500);
– new item can be bought at the Voodoo Merchant: the Soul Map (25 gold), which shows the current locations of all trolls and troll spirits on the map for 10 seconds;
– the Shaman cannot carry more than 1 Idol or Voodoo Doll;
– Troll Spirit mana and sell soul requirement reduced from 100 to 50 (= 50 seconds time before allowed to revive by selling soul);
– herbs gathering reworked back how it was, with minor changes: you need to attack a herb to gather it, the plant disappears and drops 1-3 reagents with 10 % chance to drop a seed; the plant will give reagents no matter how it was killed, as long at the moment of duying it has full mana (growth);
Shiny stuff
– Tauren Merchant look changed to Voodoo Merchant, who sells and buys items the same way;
Bugfixes
Version 4.3 (1.05.2011)
Gameplay
– death system overhaul:
– the troll spirit now has a 6 slot unit inventory, which allows him to keep items, but not use them;
– the troll spirit now has a normal Feed Monster ability, so he will be able to sustain himself alive by eating any flesh he finds;
– Sell Soul now costs 100 energy, which is gained at a rate of 1/sec (selling soul allowed after 100 seconds);
– the light sources (Camp Fire, Torch) now are able to randomly scare nearby living animals and enemy troll spirits; in addition, scared troll spirits drop all items they carry;
– Dream Catcher crafting of Troll Shaman is now replaced by crafting of Totem of Horror (Stone + any Skull), which randomly scares nearby enemy trolls and torments troll spirits;
– merchant system overhaul:
– any unneeded items can now be directly sold to a merchant – resources, crafted items, building kits;
– the Tauren Merchant can now also buy any items;
– the gold cost for buying herbs increased to 4 (from 3);
– starving damage decreased twice: starving troll now loses 3 health per 4/3/2 sec (in easy/normal/hard difficulty);
– changed how oil gathering works: for every energy point accumulated by the geyser, it will spawn 1 Oil upon attacking; geysers accumulate 0-2 energy per day;
– crafting of iron armors and iron shield now requires only 1 iron bar (decreased from 2);
– added a 4-slot unit inventory to Tents and a 6-slot unit inventory to Troll Hut;
– anacondas now have 25 % chance to stun for 3 sec and cumulative 50 % chance to cause suppression (pain) for 3 sec (decreased from 100 % stun for 2 sec);
– a new quest for the Book of Resurrection (usable by any troll) – requires bringing some Anaconda Mojo and Tarantula Mojo from the most dangerous places in the Jungle;
– bugfixes.
Terrain improvements (Dark Angel)
Version 4.2 (18.03.2011)
Gameplay
– conjuring Voodoo Scriptures and Demonic Stone in totem now has a full day cooldown; Voodoo Scriptures produced in count of 5-15 and require 250 totem mana;
– feeding monsters gives them double health bonus in comparison to normal carnivores, but gives them no growth bonus (monsters do not grow nor age); monsters can be fed with rotten meat;
Bugfixes
– rotten beasts now properly revive by the Puppet Master perk.
Testing info
In version 4.2 a new option has been added to the game: Tribe Change. For now it is just for testing.
Be warned, it may not work well or even cause a critical error, just use it in the end of the game, for example when only a few players have survived, to form new balance of the teams.
Commands:
-leave – the troll leaves the current tribe and becomes an outcast.
He loses all buildings to the former tribe mates.
Becoming an outcast is a prerequisite to be able to join another tribe.
-invite ## – where ## is the number of the invited player, for example 01 is Red, 02 is Blue etc.
Invites somebody to join your tribe.
If more than 50 % of your tribe mates agree on that, he becomes part of the tribe.
-accept ## – where ## is the number of the invited player.
-veto – if any player uses it, all invites and accepts of his tribe will be nullified.
One player may vote only for 1 invitation at any time.
Version 4.1 (16.03.2011)
Bugfixes
Version 4.0 (14.03.2011)
Gameplay
– added commands for choosing game mode and survival difficulty in addition to the normal way of choosing them: -action, -plenty, -tutorial, -easy, -normal, -hard (by request of the Russian JTR clan in order to make better use of the hosting bot);
– sacrificial dagger now reusable once per day to gather blood for a Voodoo Doll;
– voodoo monster gains XP as energy when killing units; last level of voodoo monster, hound and hawk gain XP for their owner instead;
Bugfixes
– voodoo revive bug and other bugs fixed.
Version 3.9: 02.03.2011
Gameplay
– tamed animals will no longer wander around by themselves;
– rotten animals will no longer lose health by their own stink;
– laziness reworked; lazy animals will no longer forget what they have been ordered; tortoises will be lazy too;
– food decomposition removed, except for Raw Meat and Troll Meat, which turn into Rotten Meat after 1-2 days (if not stored in a building or unit); Rotten Meat does not disappear anymore;
– fishing pole now requires only wood/petrified wood, tinder and feather;
Gameplay (A.Dominion)
– tutorial mode implemented;
– difficulty settings reworked: Easy/Normal/Hard now affect energy loss, life regeneration, diseases, hunger, cold, wind damage, animals damage and health; Easy and Normal modes are easier than before;
– diseases are now less dangerous;
– Rare Beasts added: some animal species have 10 % chance to grow in an Elder Beast instead of dying of age;
– Wolf Boss ability (eat troll) reworked: deals damage over time and spits back the troll after 22 sec (no longer infinite lock);
– farming system reworked: plants can be harvested when their energy is full; they don't die when harvested, instead their energy becomes 0.
– new ability for Warrior (replacing Regeneration) – Combat Tactics: enables Warrior to change battle stance between Fury (+25 % attack speed, -0.50 health/sec) and Tank (+24 % damage protection, -15 % movement speed); now the Warrior has same Panic ability as other trolls;
– warrior can now use only certain dual weapons (axes and blunts); as Duals may be used only 2 weapons of the same type; dual weapons are much more effective in melee, but cannot be thrown;
– Spell Books can now be disassembled in Forge (except Arcanums);
– Lined Boots protect from getting wet in water and Lined Coats/Armors protect from getting wet in rain;
– weather effect Storm (wind) makes the Camp Fire burn faster;
Performance improvements (A.Dominion)
– all triggers reworked for ultra performance;
Troll Perks (A.Dominion)
– Tactical Master (warrior): achieved by killing units; gives bonus to Combat Tactics;
– Destroyer (warrior): achieved by destroying buildings; gives chance to dismount a building upon melee attack;
– Beast Master (hunter): achieved by the XP gained by tamed animals; increases animal health and energy regeneration;
– Trapper (hunter): achieved by the XP gained by traps; gives chance for improved effect of all traps;
– Puppet Master (shaman): achieved by the XP gained by zombies; gives chance to all rotten units to get revived upon death;
– The Chozen One (shaman): achieved by praying to the Totem or to an Idol; gives chance for improved effect of all prayers;
– Bomber (inventor): achieved by the XP gained by explosives; gives chance for improved effect of explosives;
– Fishing (all): achieved by successful fishing; improves the chance for reeling a fish;
– Mining (all): achieved by gathering Rocks and Hard Rocks; improves the chance for finding resources and gems;
– Cooking (all): achieved by successful cooking; gives a chance for getting improved meals;
– Alchemy (all): achieved by successful brewing of potions; gives a chance for getting two potions instead of one, gives 1 % chance for discovering a Philosopher's Stone, which can be sold for gold;
– Ballistics (whole tribe): achieved by the XP gained by the towers and siege machines of the tribe; gives a the chance for them to cause suppression upon attacking;
– Merchant (whole tribe): achieved by selling items to the Merchant Shop; gives bonuses to buying and selling resources.
Version 3.8 (28.01.2011)
Gameplay
– pet's den health decreased to 100 (from 150);
– when cold, trolls need to accumulate only 50 heat to get rid of the "freeze" effect (requirement decreased from 100 heat);
– if troll spends a few seconds in water, he becomes wet (losing more heat and having 10 % chance to slip and miss in melee attack);
– new disease: Flu – as long as troll heat is 0, there is chance 10 % every 2.5 sec to contract this disease. Effect: small health loss + tiredness (mana loss) + fever (small heat increase); the troll sneezes and reveals his position to nearby enemies;
– all diseases have been reworked by A.Dominion and now there is a chance for a diseased troll to contaminate another troll who is near him; Antidot gives increased resistance to contamination for 1 day;
– fishing system rebalanced to allow better chance of successful reeling (now minimum 75 % chance to catch something);
– traps cannot be built two and more at the same place.
Gameplay and performance (A.Dominion)
– daggers and spears can be poisoned by a single venom held in inventory; weapon poisoning lasts for 10-20 attacks, then wears off;
– hunter's arrows can be envenomed;
– inventor's chainsaw fully reworked;
– camp fire fixed and reworked; extinguishing fire is now possible by a single click; temporary oil effect added when fire lit with oil based material;
– Shaman's voodoo revival ritual can be done regardless of the position in inventory of the items needed;
– zombies (rotten units) and plants cannot be envenomed nor diseased;
– tree drop system reworked to increase performance;
– structures now require time to be built (5-15 sec) and show progress in percent;
– cooking fire/cauldron and smelting forge now show progress indicators;
– inventor's bomb has a decreasing timer when switched on;
– with decomposition Raw Meat and Troll Meat become Rotten Meat, which can be used for fishing bait or for cooking bouillon in the cauldron;
– merchant shop improved and now has 6 slots, allowing to sell all items in the shop and add them to Gold pile;
– bird nests can be targeted as air units, but with cutting the tree the nest falls down and can be targeted as a ground unit;
– new danger in the jungle: the Bee Hives! They produce tasty honey and aggressive bees;
– new Shaman item: the Voodoo Doll!
– new command: -taunt # – allows the troll to mock and taunt an enemy player, using random offensive phrases;
– camera commands removed to reduce lag;
Bugfixes
Version 3.7 (15.01.2011)
Gameplay
– most animals now have breeding limits equal to the initial count of animals of the corresponding type; a growing beast will have no cubs if that count has been reached (limit for rabbits and raccoons is 15; limits for spiders and tortoises is based on the initial count of the level 2 creature);
– major memory leaks have been fixed;
– forge reworked; now heat spreads to 600 range while smelting;
– new heat aura by Daelin;
– new interface icons by viiva;
– mining pick melee damage to units decreased to x3 (from x5);
– javelins, throwing axes and harpoons have shared cooldown;
– shotgun and flamethrower reworked;
– rockets require bronze bar instead of wood;
– ugly frog's quest location moved to the warm spring in the North;
– removed chance to explode when crafting an engine;
– towers require full energy for an upgrade;
– weather changes (rain, snow, storm) now have random duration;
– improved tooltips and troll cues;
– bugfixes.
Gameplay and performance (A.Dominion)
– new fishing system: trolls are able to fish in every water place, having chance, depending on location, to get fish and items and to advance in fishing level;
– crafting completely reworked: most of the items can be crafted regardless of their slot position in Troll inventory;
– ammo system completely reworked: ammo will be shown in the place of food limit in Warcraft III;
– player leave and troll defeat system reworked;
– cooking system reworked;
– fixed some very persistent bugs and exploits;
– leak removal and advanced triggering improvements.
Terrain and tooltips (Dark_Angel)
– crafting tooltips updated;
– some terrain improvements.
Version 3.6 (28.11.2010)
Gameplay
– Plenty mode still gives a 7 days item drop, but now removes daily item drop;
– birds, snakes and frogs now breed slower;
– herb plants now wither much slower; more plants appear daily and when raining;
– "-nosmall" and "-noall" commands removed;
– chance for Lightning while raining increased (now there are 3 lightnings per raining, each having 75 % chance to hit a tree and 25 % – an unit); Lightning damage increased to 100-200;
– sleeping reworked to prevent some exploits;
– sleeping on the ground takes heat over time and does not take health anymore; coma takes heat over time;
– sleeping near Hunter's Tent makes the troll hidden while resting;
– enchanted masks give additional bonus (active + passive); demonic voodoo mask duration/cooldown decreased to 5/25 sec;
– buildings give experience when destroying them;
– tower upgrades now cost only 1 stone per level;
– new tower: siege tower (by Tranquil);
– health of boat and traps decreased by 50;
– siege machine reworked: shoots stone at distance of 1500 everything in range 100, dealing 100 damage and 3 sec stun; can be loaded with inventor's bomb instead;
– voodoo monster requires less energy to grow up;
– new stacking system (by Dangerb0y) allows stacking when inventory is full;
– 10 % chance to get poisoned while melee attacking a frog or the Comodo Dragon;
– snake quest finally fixed; new quest reward for it;
– quest for sleeping with the ugly frog and the reward for it – reworked;
– lag due to random spawn of items reduced;
– animal resources could decompose if left on the ground for more than: 1 day (raw food), 2 days (herbs and cooked food and venom), 3 days (skins), 4 days (bones and horns); this effect can be avoided by storing the items in buildings or bushes;
– bugfixes.
Models and tooltips (Dark_Angel)
– new models imported;
– detailed and colored item tooltips for armors.
Version 3.5 (4.10.2010)
Gameplay
– troll stats rebalanced;
– trolls and bosses now deal only 33 % melee damage to structures;
– troll maximum level is 10 (down from 12);
– all movement speed bonuses reduced; command for measuring the movement speed: -ms
– new game mechanics: power attacks (throws, shots, spells) have at least 10 % chance to score bonus damage or bonus effect; the chance is improved by wearing Gauntlets and reduced if enemies are wearing a Voodoo Mask;
– totem offers now work by pressing the Sacrifice button (possible to sacrifice the food piece by piece);
– snakes and birds breed;
– rats spawn every day at random cave;
– piranhas increase every day by 1-3 per lake;
– limit for boats per tribe removed, but boats are not being automatically shared;
– neutral hostile buildings, built by a defeated tribe, now can be captured by attacking them;
– boss heart bonuses reworked and improved;
– there is a chance when raining, a Lightning to hit any unit or tree on the map, dealing heavy damage and stun; if hit, a tree becomes dry and singed, providing the special Petrified Wood resource, needed for crafting Long Bow and improved Masks;
– towers normal attack removed; instead they can use troll melee or ranged weapons;
– many small balance changes;
– bugfixes.
Terrain, models, UI, tooltips (Dark_Angel)
– major tooltips overhaul, crafting shortcuts added, all skill shortcuts improved;
– game lobby mini-map image added;
– some terrain improvements: new look for the anaconda bog, hot springs, waterfalls etc.;
– new Shaman model (by Sellenisko);
– many new models, icons, sounds and animations added or reworked;
– Camp Fire's and Cauldron's Cooking reworked – added animations and 5 sec cooking time duration; – some craftings moved between buildings and class craftings, new class craftings added;
– warrior's blunt weapons renamed into clubs, recipe requirements changed, repair hammer is back in the workshop;
– iron changed into bronze (crafted from flint + stone), mithril changed into iron (crafted from oil + 2 stone), items renamed accordingly (lore related reasons);
– new item Voodoo Mask – gives 1 or 2 armor (depending on resources used) and protects from power attack criticals (system by gadina_prokleta), all necklaces changed into Voodoo Masks imbued with magic;
– new resources added: skull (from dead trolls), petrified wood (created when a lightning during a rain hits a tree);
– skulls can be turned into shrunken heads in cauldron, shrunken heads can be turned into skull cups in cauldron giving bonus stats until death;
– totem has new abilities: Spooky Aura – damages and slows evil spirits, Big Bad Voodoo Ritual – makes the totem invulnerable for a time;
– new troll ability: Stumble Upon (allows trolls to see invisible things they encounter at melee range);
– torch can be carried in hand (as a shield/ranged) to reveal hidden units; can be built on the ground or put inside a tower for the same purpose;
Version 3.4 (4.07.2010)
Gameplay
– trolls have only one item at game start (stone axe / flint spear / fire camp / spell book);
– bosses rebalanced (slightly weaker);
– warrior troll and bosses no longer have bonus damage vs. trolls; hunter troll no longer has bonus damage vs. beasts; dog no longer has increased defense vs. beasts;
– trolls melee damage rebalanced; all melee weapons reworked and rebalanced;
– armors reworked and rebalanced;
– armor recipes changed – bone armors require 4 bone (up from 3) and mithril armors require 1 mithril ore (down from 2); tortoise armors are now made as an upgrade of fur coats;
– armor value increased – armor points provide now 33 % better protection;
– tortoise and iron shield block power hits more frequently;
– Shaman: healing of targets in Ghost Form has 100 % greater effect (up from 66 %); wands and staves reworked and rebalanced;
– Inventor: the chainsaw (recipe) is now stronger; new recipes – giant shield (lvl 2), harpoons (lvl 2);
– Hunter: hunter's hut now can be crafted of better leathers and has permanent invisibility; recipe requires 2 tinder (up from 1);
– all trolls can craft any dagger via Basic Crafting;
– mana stone and demonic stone can be offered to the totem for 500 totem energy;
– item "map of the jungle" removed;
– sprint speed decreased for trolls – 60 % movement speed bonus for sprint, 30 % movement and attack speed bonus for warrior's frenzy (down from 80 % / 40 %);
– other minor balance changes (mining pick requires iron ore; polymorph converts for 10 sec down from 15 sec; crafting of berry seed and tree seed requires 2 greatest elixir up from 1; and others);
– bugfixes.
Terrain, models, UI, tooltips (Dark_Angel)
– some parts of the terrain reworked and improved, unit locations diversified;
– rock, hard rock mines and bushes redistributed, some berry bushes hidden a little better;
– thorny vines are back, but take care some of them are actually poisonous vines! (thorny vines are a type of bush – can be cut for tinder);
– merchant shop sells basic resources by default, and herbs, mana stone and oil – with the trade agreement;
– crabs' life cycle reworked, new type of crabs – Hermit Crab – lv1, the River crab is now lv2, Imperial crab – lv3, added active skills to all;
– many models, icons and animations improved;
– many tooltips improved;
Version 3.3 (25.05.2010)
Gameplay
– map improved by dynamically removing unneeded dummy units;
– hero health, energy, heat, food multiboard removed;
– herbs don't need to be harvested by attacking – they now give fruit upon death if energy =20;
– food causes beasts to heal and grow with an effect over time; animals may feed by ability (shortcut F);
– beasts deal less damage to buildings (10 % down from 25 %);
– all beasts more aggressive in response to attacks;
– rebalanced dog(-) and hawk(+); hawk has as natural enemies the vultures;
– new animal: deer; armor recipes now require deer leather instead of linen cloth; some recipes require stag antlers (battle horn, reflex bow, sarbacane, best dagger/spear);
– hawk, tortoises and deers can carry any items;
– boss beasts much stronger and having unique abilities; boss hearts can be eaten only once per heart per troll;
– Voodoo Monster (quest reward) able to inflict malaria and to move slowly through any terrain;
– quest for snake leathers now require pig skins;
– new ability for Warrior: Combat Leap (replacing Taunt);
– new ability for Shaman: Ghost Form (replacing Shamanic Aura);
– new crafting for Shaman: God Totem; Voodoo Revive;
– new recipe for Inventor: Chainsaw;
– crafting of forge and cauldron requires oil; crafting of totem requires mana stone;
– explosives, blunt weapons and thrown weapons reworked and rebalanced (see ingame tooltips);
– option "Random Troll" at game start;
– Warrior always starts with an axe;
– minor balance changes and bugfixes.
Version 3.2 (23.02.2010)
Gameplay
– increased animal feeding value of berries, bones and herbs;
– Heart of the Comodo Dragon now gives bonus natural defense instead of venomous attack;
– coats and tortoise armors now require less animal fur/leather and some linen cloth;
– Old Troll gives quests automatically every morning; the probability of boss animals to appear depends on game day, not on the count quests completed;
– if Troll Spirit dies, it automatically sells soul to revive;
– hunter's hound and hawk rebalanced; both pets have additional skills;
– shaman's aura reduces damage by 3 energy per health point down from 2 energy per health point;
– inventor's grenade damage reduced to 40 (down from 50);
– bugfixes.
Version 3.1 (20.01.2010)
Gameplay
– in hero chooser troll shaman and troll inventor x2;
– trolls get some experience from harvesting herbs (1) and mining (5);
– some buildings inventory slots increased by 1;
– boat does not require Engine anymore (old recipe);
– necklace of vision now requires Shrunken Head (obtainable by quest) instead of Map of the Jungle;
– bugfixes.
Version 3.0 (10.01.2010)
Reborn! (Meur)
– map revived after patch 1.24 thanks to Meur;
Art
– new map loading screen by Alpos Brontes;
Gameplay
– starting resources fixed (not anymore depend on difficulty level and playing tribes);
– new game mode: Plenty, in which there are created additional resources equal to 7 days;
– new command for fixing item limits (the bug when a troll refuses to take an item he should be able to take): -debug;
– troll spirits may last only 1 day before leaving the jungle forever; this time may be extended by Shaman or Totem;
– troll spirits able to scare the living;
– demonic stones and Idol now slow troll spirits and shorten their un-life;
– totem ability Banish does damage to troll spirits instead of directly destroying them;
– feeding beasts regenerates their health at rate half of the growth they get from it;
– frogs breed;
– tauren merchant prices rebalanced;
– engine crafted in workshop; requires Plans invented by inventor; has chance to explode upon crafting;
– boat requires an engine instead of ropes;
– siege machine has better range, damage and cooldown; health reduced from 300 to 100 and maximum mana from 500 to 50;
– item poisoning lasts 50 seconds like natural poisoning (up from 10 seconds);
– daggers stackable x1;
– throwing axes and javelins rebalanced: no melee bonuses, no more affected by weapon limits;
– normal axe and blunt throwing cooldowns reduced from 15 to 10 (like spears);
– reflex bow – better range, more expensive;
– torch health reduced from 25 to 10;
– fire in firecamp can be lit by throwing inside wood, oil, fuel or black powder (throwing black powder in a burning fire is still dangerous);
– while raining there it is 10 % chance for a berry sapling to grow somewhere in the jungle;
– quest system reworked and ready! 10 basic quests + Boss animals;
– other minor improvements and bugfixes.
Version 2.9 (21.02.2009)
Gameplay
– chance of mines to drop mana stone upon gathering increased to 20 % up from 10 %;
– fishbone necklace can be crafted in Shaman Hut;
– necklaces generally rebalanced;
– bugfixes.
Version 2.8 (20.02.2009)
Gameplay
– survival effects do a bit less damage;
– chance of mines to drop mana stone upon gathering increased to 10 % up from 5 %;
– initial spellbooks require feather instead of mana stone;
– shaman starts with a wand or staff in addition to the spellbook;
– torch health decreased to 25 down from 100;
– bugfixes.
Version 2.7 (8.10.2008)
Gameplay
– Shaman Hut requires 4 wood and 1 rope to be built.
– cold deals less damage to trolls.
– CampFire and Forge give less heat; clothes give more heat.
– chance for a Berry Bush to spawn a Sapling upon growing fruits reduced to 1 %.
– new commands for reducing lag.
– alligator's critical chance increased to 25 % up from 10 %; alligators lazy more often.
– bugfixes.
Version 2.6 (6.10.2008)
Bugfixes
– a single bugfix.
Version 2.5 (1.10.2008)
Gameplay
– eating revised; health regenerated by eating is over 10 seconds, dispellable on attack.
– animal feeding rebalanced.
– difficulty chooser given to another player if Red doesn't play.
– dire troll removed.
– more starting items for hunter (flint spear + net), warrior (axe/club + shield/armor), inventor (firecamp + tent kit).
– rain isn't considered bad weather anymore, although trolls will lose heat two times faster while raining at night.
– daily drop of basic items, herbs and Mana Stone extended from 3 to 7 days.
– Mana Stone daily drop decreased to 1 from 3.
– Mana Stone Buy/Sell price increased from 12/9 to 20/10.
– Berry Seed and Tree Seed now require Greatest Elixir (bought from Tauren Merchant) instead of Mana Stone.
– Berry and Herb planting reworked; there is a 2 % chance for a Berry Bush to spawn a Sapling upon growing fruits.
– trolls won't be able to enter huts and tents; wind does 50 % less damage to them.
– totem starts at 0 energy.
– bosses health decreased.
– staves rebalanced to be more useful.
– some small animals (rabbits, raccoons, frogs) removed to reduce lag.
– bugfixes.
Version 2.4 (1.04.2008)
Gameplay
– totem starts at 50 % of its Energy;
– mana stone cannot be bought anymore, except in Action Mode; drop increased;
– mana crystal requires mana stone + oil instead of 2 mana stones;
– 1 alligator added on map;
– Warrior Frenzy gives him 40 % movement and attack speed down from 50 %;
– Sprint, Frenzy, Flee and Dismount Building cooldowns increased from 20 to 25 sec.;
– bugfixes.
Version 2.3 (25.03.2008)
Gameplay
– all animals and boss animals rebalanced;
– at all difficulty levels animals have the same damage and armor;
– 5 spiders and 2 snakes added on map;
– mana stone drop decreased;
– grinding of rocks and hard rocks easier;
– rocks and hard rocks now have 10 % chance to drop mana stone upon normal drop;
– alligators are now lazy 60 % of the time (move at 25 % speed), except if attacked or targeted by spell;
– sleeping revised;
– tradings with Tauren Merchant require only parchment, not gold;
– dire troll attacks stronger, but slower; Regeneration ability replaced by Bash;
– bugfixes.
Version 2.2 (5.03.2008)
Gameplay
– all animals begin with random energy (+0-100 %);
– hunger and cold damage faster;
– fur armors warm up faster; fur coats give no more regeneration, but more warmth;
– fire camp burning lasts 50 % longer (now enough for a whole night);
– wind deals less damage;
– inventor bombs are cheaper, a bit weaker and stackable x5;
– trees health fixed (all trees=200, bushes=100);
– fiery axes changed to be more effective for cutting trees;
– bones can be used to cook bouillon in Cauldron;
– shields have 10 % better chance to block a melee attack;
– berry bushes fruit harvest depends on raining;
– wands and staves are cheaper;
– god totem can banish and destroy dead troll spirits;
– poisoning system revised;
– daggers and spears can now be envenomed in Cauldron to deal additional poison damage;
– poison gas rebalanced;
– Comodo Dragon poison changed;
– alligators move about 2x faster and attack about 2x slower, dealing a few more damage;
– bears go to sleep when it begins to snow;
– some improvements and many bugfixes;
– a new bug :P – throwing weapons can be stacked only in a building or carrier horse; working on it to solve the problem.
Version 2.1 (1.08.2007)
Gameplay
– new game mode: action mode (gives a fully developed Merchant Shop with 100 gold to every tribe);
– trolls movement speed increased a bit;
– energy amount restored by sleeping in the wild is now equal to 50 % of the initial energy;
– new item: mining pick.
Version 2.0 (5.05.2007)
Gameplay
– animals do not respawn, they breed! When energy is full, the animal may bring forth an young; cubs grow; If you kill all animals of a type, they would extinct;
– animals, which still respawn and do not breed: snakes, birds, fish, vermins (piranhas, rats, mosquitoes);
– Tame Animal ability of Hunter;
– Shaman's protective aura health/energy ratio changed from 1:1,5 to 1:2;
– Bows cooldowns increased with 1 sec.;
– Armory and Tannery recipes changed a bit;
– higher level armors and sniper require more mana stone.
Version 1.2c (23.08.2006)
Bugfixes
Version 1.2 (18.08.2006)
Gameplay
– upgrade to regenerating dresses (fur only);
– disassemble item in the Forge;
– "Make an Invention"; skill, more recipes in later versions;
– flint and tinder deposits – now all basic resources can be gathered somehow (except mana stone:)
– tinder bushes have 50 % of tree life points and 50 % chance to drop tinder; trees have 100 % chance to drop wood;
– pest animals – mosquitoes and rats, antidote is more needed now;
– some new items for crafting, changed some recipes;
– Warrior cannot use both 2 weapons and a shield;
– many bugfixes.
Terrain (Dark_Angel)
– map reworked by Dark_Angel – more doodads.
Version 1.1 (18.07.2006)
Gameplay
– increased starting resources;
– 100 % wood drop, trees are 50 % harder to cut;
– increased price of the four basic buildings;
– changed some recipes;
– removed inventor ability to light fire without using wood;
– Warrior can now craft rabbit and raccoon fur gauntlets and boots, cannot iron ones;
– Iron Gauntlets/Boots crafting added to Armory, available for all classes;
– Shotgun crafting for Inventor, Flamethrower requires shotgun;
– rockets, grenades and Molotov cocktails crafted in stacks of 3;
– Spell Books require parchment (crafted from pig skin), mana stone and a potion;
– added new recipes to Shaman Hut for planting Berry Trees and Herbs; herb growing is affected by weather;
– Berry Trees can be attacked and destroyed, drop 1 tinder;
– Stone Mines models changed, now have random 1-3 stone drop;
– many bugfixes and minor changes.
Version 1.0 (4.07.2006)
Reborn! (Gad)
– multiple improvements to Jungle Troll Tribes v. 5.5 by A.Dominion.
All changes not explicitly attributed to another developer have been done by Gadina Prokleta.